Hi,
sorry for that, I also missed your reply for a strange reason..
Now osg builds, but I cannot test it, see below
nyiotis wrote:
Hi again,
'osgversion' correctly outputs OpenSceneGraph Library 2.8.3 and the osglogo
fails with 'osglogo: command not found'
My edited .profile:
Hi Nikos,
My edited .profile:
PATH=$PATH:/Users/nikos/NetBeansProjects/OpenSceneGraph/OpenSceneGraph/Bin
export
OSG_FILE_PATH=/Users/nikos/NetBeansProjects/OpenSceneGraph/OpenSceneGraph-Data-2.8.0
export
Hi,
amazed by your super-detailed answer, thanks!
You are right w/ all these continuous builts I forgot the Release build.
So, I will fix this soon
Cheers,
Nikos
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Hi,
consider this solved
Cheers,
Nikos
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Hi,
all set-up properly!
Cheers,
Nikos
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On 5/01/11 23:16 , Nikos Yiotis wrote:
Hi Ulrich,
strange.. I tweaked the CmakeLists.txt a bit: among others I add
BUILD_OSG_EXAMPLES=ON and I go with
COCOA_LIBRARY /System/Library/Frameworks/Cocoa.framework
I assume you mean CMakeCache.txt rather than CMakeLists.txt?
Did you set
I assume you mean CMakeCache.txt rather than CMakeLists.txt?
CMakeCache.txt sounds like a better way, yes
Did you set OSG_WINDOWING_SYSTEM:STRING=Cocoa?
yes
No, you shouldn't need to make any changes in any CMakeLists.txt, only in the
cmake UI or
CMakeCache.txt directly. The error sounds
Hi Nikos,
example_osgviewerQT does not built
[...]
More importantly, it cannot detect wxWidget, hence I get undefined symbols from
linker. For detecting wxWidgets my config in cmake gui is
Is there any reason you need these two examples? If not, just blank out
QT_QMAKE_EXECUTABLE and
Thank J-S, it builds (no matter the duplicate dylib warnings)
Cheers,
Nikos
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Hi again,
'osgversion' correctly outputs OpenSceneGraph Library 2.8.3 and the osglogo
fails with 'osglogo: command not found'
My edited .profile:
PATH=$PATH:/Users/nikos/NetBeansProjects/OpenSceneGraph/OpenSceneGraph/Bin
export
Hi Nikos,
could you please quote properly next time? It's rather hard to make out which
bits are
new and which are quoted.
On 6/01/11 22:32 , Nikos Yiotis wrote:
No, you shouldn't need to make any changes in any CMakeLists.txt, only in
the cmake UI or
CMakeCache.txt directly. The error
Hi Ulrich,
strange.. I tweaked the CmakeLists.txt a bit: among others I add
BUILD_OSG_EXAMPLES=ON and I go with
COCOA_LIBRARY /System/Library/Frameworks/Cocoa.framework
but now I have compiling issues:
example_osgviewerQT does not built
I get error: 'osgViewer::GraphicsWindowCarbon' has not
Hi,
re-read your first post and commented out the wx 32-bit stuff
#SET(wxWidgets_USE_LIBS base core gl net)
#FIND_PACKAGE(wxWidgets)
let's find out..
Cheers,
Nikos
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Hi,
re-read your first post and commented out the wx 32-bit stuff
#SET(wxWidgets_USE_LIBS base core gl net)
#FIND_PACKAGE(wxWidgets)
let's find out..
Cheers,
Nikos
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OK, now the only catch is to disable example_osgviewerQT.. How?
It does not appear in the CMakeLists
Cheers,
Nikos
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Hi,
Am 04.01.11 01:06, schrieb Nikos Yiotis:
[i]Warning: Could not find plugin to read objects from file
Images/land_shallow_topo_2048.jpg.
View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
available, cannot create windows.
Viewer::realize() - failed to set up any
Hi,
I thought OSG_NOTIFY_LEVEL was a cmake flag not an env. flag.
So I built source from scratch, generating xcode.proj and not makefile this
time.
I set
OSG_WINDOWING_SYSTEM to Cocoa (from Carbon)
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX to imageio (from quicktime)
and it builds, although I get
I ran OSG_NOTIFY_LEVEL=debug through a script,
but my echo $ENV_PATH still appears blank. How
can I verify that it is set? Again, all set with PATH,
DYLB_PATH, etc.
Cheers,
Nikos
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Hi Nikos,
regarding osglogo not being found, it is built as part of the examples, so
BUILD_OSG_EXAMPLES must be on in cmake.
I'm building on 10.6.5 with Makefiles (using gcc 4.2.1) and set the following
in cmake:
BUILD_OSG_APPLICATIONS=ON
BUILD_OSG_EXAMPLES=ON
CMAKE_OS_ARCHITECTURES=x86_64
Hi,
while my earlier built was successful ([i]osgversion[/i] outputs
[i]OpenSceneGraph Library 2.8.3 [/i]) the [i]osglogo[/i] fails. I get:
[i]Warning: Could not find plugin to read objects from file
Images/land_shallow_topo_2048.jpg.
View::setUpViewAcrossAllScreens() : Error, no
Hi Ulrike,
Thanks! a 64-bit flag was enough (it also removes benign warnings from the
cmake 32-bit built).
I don't really get the mess with 64/32 versions from macports once snow leopard
showed up, but that's a long (and another) story..
Cheers,
Nikos
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