Hi -- I'm also on r13056 with VS 2008, but on 32-bit Win7. I tested osgshaders
and (with a GL3 build) osgsimplegl3. Both run without crashing. Perhaps the
issue is specific to 64-bit.
Some obvious things to try:
* Post a call stack. (deep in the VS internals isn't helpful.)
* Back out to
Hi Paul,
I added the output with OSG_NOTIFY_LEVEL = DEBUG yesterday by editing the post
in the forum, but I forgot that all post edits are not forwarded to the mailing
list.
I use 64 bit OS but the application itself is 32 bit. The error accurs in the
32 bit application as well as in the 64
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