Rusty,
If your altimeter renders correctly and gives you correct results, then
I'd say your implementation is probably fine. There are plenty of OSG
examples and tutorials that you can compare with to see if you're on the
right track.
On understanding how normals are used, I would suggest that
Thanks all, I tried setting the lighting mode to off and it worked fine, but
extremely slowly. I managed to fix that by placing all the vertexes in a single
Geometry object and using LINES to draw them in pairs, with the central line
occupying [0] and [1], needing to only set the lighting mode
I should add that the reason the marker dimension is being hardcoded into the x
axis because at this point I'm positioning the spacecraft along the Y axis. I
was considering creating in a way similar to this every time, then rotating it
to match the lander, but would be open to a more dynamic
On 4/9/2011 2:44 PM, Rusty Shackleford wrote:
Hi,
I'm working on a tool that visualizes a spacecraft in orbit around a
planetary body. As it is set up now, the position of that spacecraft is given
relative to the center of the body as an x,y,z coordinate. What I'm trying to
do right now is
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