Hi Robert,
I took a look at this. Here is the ReadFileCallback method I am interested
in:
virtual ReaderWriter::ReadResult readNode(const std::string filename,
const Options* options);
What I was expecting here was access the osg::Node that was loaded, so I
can apply a NodeVisitor prior to
Hi Robert,
was thinking more about this. Is the responsibility to load the model on
the callback? If so, then I got the idea
Please let me know
Thanks
Nick
On Thu, Mar 7, 2013 at 11:39 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
I took a look at this. Here is
On 7 March 2013 22:56, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
was thinking more about this. Is the responsibility to load the model on the
callback? If so, then I got the idea
Please let me know
Yep, it's the responsibility of the ReadFileCallback to do the
Thanks !
Nick
On Fri, Mar 8, 2013 at 12:05 AM, Robert Osfield robert.osfi...@gmail.comwrote:
On 7 March 2013 22:56, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Robert,
was thinking more about this. Is the responsibility to load the model on
the
callback? If so, then I
Hi Nick,
On 1 March 2013 10:36, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I am working with txp database and using shaders per nodes in the scene so I
come with a need to inject a NodeVisitor when a portion of a database is
paged in. Any hints for this? Robert?
The easist way
Thanks Robert. That is exactly what I was looking
Nick
On Fri, Mar 1, 2013 at 12:04 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On 1 March 2013 10:36, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I am working with txp database and using shaders per nodes in the
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