Re: [osg-users] KeySwitchMatrixManipulator

2013-04-13 Thread Tonino Tarsi
Ok Thank you Robert Cheers, Tonino -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53622#53622 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] KeySwitchMatrixManipulator

2013-04-12 Thread Robert Osfield
Hi Tonino, On 12 April 2013 14:20, Tonino Tarsi tony.ta...@gmail.com wrote: I need to know programmatically the current manipulator index . I was looking for something like Code: int KeySwitchMatrixManipulator::GetMatrixManipulatorIndex() The KeySwitchMatrixManipulator internally uses

Re: [osg-users] KeySwitchMatrixManipulator::handle()

2012-09-07 Thread Robert Osfield
HI Gianni, On 6 September 2012 16:52, Gianni Ambrosio ga...@vi-grade.com wrote: | does it make sense to add a check in KeySwitchMatrixManipulator::handle() method to avoid calling setByMatrix() if the selected manipulator is the current manipulator? It does make sense, I've added this check in

Re: [osg-users] KeySwitchMatrixManipulator::handle()

2012-09-07 Thread Gianni Ambrosio
Thank you Robert. Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49841#49841 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] KeySwitchMatrixManipulator

2012-02-22 Thread Robert Osfield
HI Gianni, On 22 February 2012 16:17, Gianni Ambrosio ga...@vi-grade.com wrote: Hi, I set my own KeySwitchMatrixManipulator in an osg viewer as follows: osgViewer::View::setCameraManipulator(keyswitchManipulator.get()); Now, is there a way to set one of the manipulators programmatically? I