2009 00:49:01 -0400
Subject: Re: [osg-users] OSG CPU Utilization
Hi J-S,
Thanks. I've just sent them an email now.
Regards,
Kim.
Date: Sun, 20 Sep 2009 19:51:33 -0400
From: jean-sebastien.g...@cm-labs.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG CPU
2009 04:22:12 -0400
Subject: Re: [osg-users] OSG CPU Utilization
Hi J.P.,
Yes, it happens with all threading models, the only difference being that on
the SingleThreaded model, the CPU consumption is used by the main thread
instead.
To all,
Out of about eight different machines
Hi Kim,
What does everyone suggest the way for me to make progress the fastest
would be? I'm assuming I will have to send them the system specs of the
systems that are affected, and the minimum set of files that is required
to reproduce the bug, along with some other miscellaneous
Hi J-S,
Thanks. I've just sent them an email now.
Regards,
Kim.
Date: Sun, 20 Sep 2009 19:51:33 -0400
From: jean-sebastien.g...@cm-labs.com
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG CPU Utilization
Hi Kim,
What does everyone suggest the way for me to make
Hi Kim,
Kim Cheung wrote:
Hi all,
I really appreciate all of the feedback.
Chris:
Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and
the problem is always reproducible.
Does it happen with all threading modes for OSG?
jp
--
This message is subject to the CSIR's
the steps above resolves the problem or not.
I may be able to test it out on Ubuntu on my machine tomorrow.
Thank you for all of the support.
Regards,
Kim.
Date: Fri, 18 Sep 2009 08:11:07 +0200
From: jpdelp...@csir.co.za
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG
Hi Kim,
On 17/09/09 7:08 AM, Kim Cheung wrote:
Hello all, I've been seeing a problem with high CPU utilization when
using OSG. In my tests, I run osgViewer, and it seems to use most of
core 1 on my dual-core machine, while core 0 is basically idle, in the
DrawThreadPerContext threading model.
Sep 2009 09:45:13 +0200
From: u.hertl...@sandbox.de
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG CPU Utilization
Hi Kim,
On 17/09/09 7:08 AM, Kim Cheung wrote:
Hello all, I've been seeing a problem with high CPU utilization when
using OSG. In my tests, I run
Hi Kim,
The high CPU utilization in this case clearly isn't the OSG, but the
drivers/OS.
Try a different OS/drivers. Also once you home in what combination causes
the high CPU utilization go pester NVidia about there driver doing a
spinlock.
Robert.
On Thu, Sep 17, 2009 at 6:08 AM, Kim Cheung
Robert Osfield wrote:
Try a different OS/drivers. Also once you home in what combination
causes the high CPU utilization go pester NVidia about there driver
doing a spinlock.
Agreed, it appears this way. Though, I've not seen NVidia Windows drivers
spinlock
before. Is the problem
-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris 'Xenon'
Hanson
Sent: Thursday, September 17, 2009 10:49 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OSG CPU Utilization
Robert Osfield wrote:
Try a different OS/drivers. Also
@lists.openscenegraph.org
Date: Thu, 17 Sep 2009 11:51:01 -0500
Subject: Re: [osg-users] OSG CPU Utilization
Recently I noticed something that might be related as well. The draw
stage of my application seems to be blocking on vsync signal, rather
than the swap buffers stage. It happens on Windows XP
Kim Cheung wrote:
Yes, I tested osgviewer.exe in release-mode with the cow.osg model, and
the problem is always reproducible.
Ok, that's good.
It seems the spinlock is occurring somewhere in the
OpenThreads::StartPrivateAction::StartThread thread, if that helps at all.
Hmm. That
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