Re: [osg-users] OpenGL NG: thoughts?

2014-08-13 Thread Alistair Baxter
I think a key issue with OpenGL 3 was that it implemented Cool New Stuff, but froze out people from integrating that with the code they'd already written. OpenGL NG seems to be about just more efficient access to and control of the same old stuff. If there is any new stuff, then for a while, I

Re: [osg-users] OpenGL NG: thoughts?

2014-08-12 Thread Paul Martz
I like the idea of revamping the OpenGL API. In fact, I liked that idea when it was originally proposed in 2007 as OpenGL 3. Unfortunately, most other developers did not like what Khronos and the ARB put forth in that design. It was not well-received. The final OpenGL v3.0 spec came out a year

Re: [osg-users] OpenGL NG: thoughts?

2014-08-12 Thread Robert Osfield
Hi Ethan, Paul, et. al. Having been around OpenGL for a long time and seen various claims of revamp come and go I'm inclined to like wait and see what happens. The only certainty will be that it'd be yet another API that hardware and software vendors will need to support. It only really helps

Re: [osg-users] OpenGL NG: thoughts?

2014-08-12 Thread Chris Hanson
I will merely throw in secondary comments because Paul and Robert have said many of the major points. I welcome our new direct-state overlords. I think OpenGL NG could be a great idea. Apple and AMD have clearly seen the light with their own Mantle and Metal efforts and Microsoft has been pushing