I think a key issue with OpenGL 3 was that it implemented Cool New Stuff, but
froze out people from integrating that with the code they'd already written.
OpenGL NG seems to be about just more efficient access to and control of the
same old stuff.
If there is any new stuff, then for a while, I
I like the idea of revamping the OpenGL API.
In fact, I liked that idea when it was originally proposed in 2007 as
OpenGL 3. Unfortunately, most other developers did not like what Khronos
and the ARB put forth in that design. It was not well-received. The final
OpenGL v3.0 spec came out a year
Hi Ethan, Paul, et. al.
Having been around OpenGL for a long time and seen various claims of revamp
come and go I'm inclined to like wait and see what happens. The only
certainty will be that it'd be yet another API that hardware and software
vendors will need to support. It only really helps
I will merely throw in secondary comments because Paul and Robert have said
many of the major points.
I welcome our new direct-state overlords. I think OpenGL NG could be a
great idea. Apple and AMD have clearly seen the light with their own Mantle
and Metal efforts and Microsoft has been pushing
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