Hi,
Thanks for the fix! the null-returning paintEngine solved flickering problem
for me as well. I am using a simplified osgviewerQtWidget and the flickering
was very painful before I applied your suggestion.
Thank you!
Cheers,
Ehsan
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Read this topic online here:
Hi,
Ehsan Azar wrote:
Hi,
Thanks for the fix! the null-returning paintEngine solved flickering
problem for me as well. I am using a simplified osgviewerQtWidget and
the flickering was very painful before I applied your suggestion.
do you mind posting your final version? Others might find it
Cedric, Martin, et al.
I'm glad the null-returning QPaintEngine function seems to work for you.
Unfortunately, I don't really have any other suggestions for testing
it to determine whether or not you should label the fix acceptable.
This is a question each project team must answer for
I tried this fix and it works fine now.
Thank you for the fix
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Sat, 2009-12-19 at 05:58 +, Martin Beckett wrote:
I remember
I remember Don's point about the background paint attribute being different on
windows Qt but i could never get a reliable fix.
The dummy QPaintEngine function has fixed the flicker problem for me on Windows
(XP, Qt4.6.0, Osg 2.9.6).
What further testing do we need for it to be an accepted
I've run across the flickering problem before. There seems to be various
side effects with certain Qt attributes, but I got better results changing
setAttribute(Qt::WA_NoSystemBackground);
to
setAttribute(Qt::WA_OpaquePaintEvent);
in QOSGWidget.cpp.
You can follow the thread below or
Greetings OpenSceneGraph/Qt users,
I, also, noticed bad behavior (blinking and such) with the QOSGWidget
example code. It has been a while since I last worked with it, but I
believe that after digging around in the documentation and deep in the
source code that I (partially) corrected the
Sorry, I should have said this fix instead of my fix; someone
else may have seen this, too, or I may have gotten the idea from
someone else (directly, indirectly, or otherwise).
Thanks,
D.J.
On Mon, Dec 14, 2009 at 1:14 PM, D.J. Caldwell dlcaldwel...@gmail.com wrote:
Greetings
Hi,
I dont know if it's the same problem, but for my application i have
flickering on windows not on linux. To be sure it was not a qt issue, i
tried QT opengl demo, and it works fine, so i guess we would need to
investigate the issue.
One question i have is, is it better to let osg setup the
I have the same problem on Windows for 2.8 and 2.9.6
The only solution I have found is to rebuild Qt with experimental OpenGL
rendering support - but that makes all the dialogs too slow to be usable.
Otherwise AdaptorWidget works well, sorry I am at a client next week so I can't
investigate
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