That does the trick, thanks a lot!
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Hi,
Thanks for your response, and you're right, I'm not as clear as I thought...
Let me explain what I want : I have a scene with an osg::Cylinder that
represents a tray, and complex objects placed upon it (typically some Groups
containing Text, Geometry and Shapes...).
Everything is in a PAT
Ku Krapox wrote:
So from what you say, I understand I should use the setScale method?
If so, how do I set the Vec3d parameter?
The Vec3d parameter specifies the scale factor in each direction, so
Vec3d(2.0, 2.0, 2.0) is twice as big, for example.
--J
Maybe I missing something in what you're asking
If you add and remove more data then you simply remove all the child of
the group or PAT and then add the new nodes you want
If you mean you want to actually scale everything under a PAT or group
then you can set the scaling on a PAT, on a group
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