Re: [osg-users] Skybox (horizon and ground) in GLSL?

2011-01-19 Thread Christian Buchner
In a first step I would actually be okay if the terrain was infinite and flat. It can be extended to do heightfield raycasting later. I have plenty of papers about this topic (e.g. cone step mapping and more advanced methods). The main difficulty for me is how to cast rays from the screen

Re: [osg-users] Skybox (horizon and ground) in GLSL?

2011-01-18 Thread Martin Naylor
Hi, Not sure if this or its been superseded, you might want to take a look at OSGTDS. http://andesengineering.com/Projects/TDS/ This is for deforming terrain for the placement of objects. I have never used it, but it might be worth a shot? Cheers Martin. -Original Message- From:

Re: [osg-users] Skybox (horizon and ground) in GLSL?

2011-01-17 Thread Sergey Polischuk
Hi, I think it would not be possible to pull of some kind of non-flat good looking ground + something like skybox via posteffect (thats what you suggest) with interactive camera. Use actual geometry or something like parallax mapping on plane for ground. You can get good shader based sky tho,