In a first step I would actually be okay if the terrain was infinite and flat.
It can be extended to do heightfield raycasting later. I have plenty
of papers about this topic (e.g. cone step mapping and more advanced
methods).
The main difficulty for me is how to cast rays from the screen
Hi,
Not sure if this or its been superseded, you might want to take a look at
OSGTDS.
http://andesengineering.com/Projects/TDS/
This is for deforming terrain for the placement of objects.
I have never used it, but it might be worth a shot?
Cheers
Martin.
-Original Message-
From:
Hi,
I think it would not be possible to pull of some kind of non-flat good looking
ground + something like skybox via posteffect (thats what you suggest) with
interactive camera. Use actual geometry or something like parallax mapping on
plane for ground. You can get good shader based sky tho,
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