Hi Wojtek,
You've come across the wacky world of position OpenGL state. Normal
OpenGL state like modes and textures etc are invarient of the current
modelview matrix, not so for positional state these use the current
modelview matrix to position themselves so its become crucial that you
apply a
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Thursday, March 27, 2008 10:27 AM
Subject: Re: [osg-users] TexGenNode vs Group with TexGen attribute
Hi Wojtek,
You've come across the wacky world
]
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Sent: Thursday, March 27, 2008 10:27 AM
Subject: Re: [osg-users] TexGenNode vs Group with TexGen attribute
Hi Wojtek,
You've come across the wacky world of position OpenGL state. Normal
OpenGL state like modes and textures etc are invarient
On Thu, Mar 27, 2008 at 2:01 PM, Wojciech Lewandowski
[EMAIL PROTECTED] wrote:
Hi Robert and Mathias,
Thanks for the anwers. Let me reassume, from my perspective, to make sure I
understood correctly what the problems are.
1. There is no use in TexGen as a texture state attribute with
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