Hi GuiYe,
2008/10/9 GuiYe [EMAIL PROTECTED]:
No,I don't know how to remove the particle effects from the scene.Can you
give me some code to do this?
The ParticleSystem and ParticleEffects Node's are all just standard
OSG nodes which you remove from scene like any other node via:
These are all my code.Can you help me rewrite the code??I want to remove the
particle effects when the particle effects disappear.But now it does't work
fine.
Thank you!Good Lucky!
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
#include osg/DeleteHandler
#include
Hi GiuYe,
2008/10/9 GuiYe [EMAIL PROTECTED]:
These are all my code.Can you help me rewrite the code??
I have a little spare time to help point users in the right direction,
but not to help debug end users applications. You know, I too have
work to do...
Robert.
In the example of osgparticleeffects,how to know that the particle effects
disappear?
I find the function areAllParticlesDead does't work.Is there any other way to
judge it??
Thank you!
在2008-10-09,Robert Osfield [EMAIL PROTECTED] 写道:
Hi GiuYe,
2008/10/9
No,I don't know how to remove the particle effects from the scene.Can you give
me some code to do this?
Thank you~___
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