-boun...@lists.openscenegraph.org Date: 01/10/2011 02:05AM
Subject: Re: [osg-users] depth and stencil buffers in multi-pass rtt
Hi,
what is your clearmask set to for the 2nd camera? Are the
projections the same for the 2 cameras? How about depth range?
Only other thing I can recommend is have
.
-osg-users-boun...@lists.openscenegraph.org wrote: -
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
From: J.P. Delport jpdelp...@csir.co.za
Sent by: osg-users-boun...@lists.openscenegraph.org
Date: 01/10/2011 02:05AM
Subject: Re: [osg-users] depth and stencil buffers in multi
Hi,
what is your clearmask set to for the 2nd camera? Are the projections
the same for the 2 cameras? How about depth range?
Only other thing I can recommend is have a look at
osgUtil/RenderStage.cpp and check for search for depthAttached. You'll
find the code and osg bitmasks you can set
3 matches
Mail list logo