Re: [osg-users] osgviewer stereo bug

2009-07-21 Thread Christopher Mire
I've started looking at code, but have no familiarity with this codebase, and time is very limited. I was wondering if someone code offer assistance on code, as in what functions to look at. I was looking at osgGA src, and found Animation path code, and in osgViewer/ViewerEventHandlers.cpp the

Re: [osg-users] osgviewer stereo bug

2009-07-07 Thread Rafa Gaitan
Hi Christopher, I think the problem is that fusion distance is not being calculated. Most of the manipulators calculate fusion distance using an intersection test or distance to the center of the bounding sphere of the specified node. Probably the camera manipulator to handle animations is not