Re: [osg-users] need download osgvisual code

2012-02-13 Thread Torben Dannhauer
Hi, I'm the maintainer of osgVisual. What is your problem with downloading the code via SVN? the link is: http://www.osgvisual.org/svn/osgvisual/osgVisual/trunk/ Cheers, Torben P.S.: The last half year I was occupied by preparing/processing a new large terrain database, so don't be shocked

Re: [osg-users] Separate rendering of renderbins

2012-02-13 Thread Sebastian Messerschmidt
Hello, I've tried the approach but it didn't quite give me the results. As proposed I've installed the 2 cullcallbacks and moved the transparent bin from one camera to the other. After debugging I also saw that the transparent bin of the second camera is indeed rendered, but somehow I think

Re: [osg-users] IOS 5 - Scene does not get rendered after switch from iOS 4 SDK to iOS 5 SDK

2012-02-13 Thread Jan Klimke
Hi Tom, thanks for the reply. My notify level is currently set to INFO. So it should be visible in the logs if my shaders would not compile. Meanwhile i also exchanged the shaders against a single one painting all the geometry fragments in red. But obviously there is no renderable geometry

Re: [osg-users] IOS 5 - Scene does not get rendered after switch from iOS 4 SDK to iOS 5 SDK

2012-02-13 Thread Jan Klimke
Hi, i just realized, while playing around with cull settings and depth test (was just a guess), that the whole applications seems to work for the simulator. That does not help me very much with the overall problem, but at least i know that the other code seems to be correct. Are there any

[osg-users] [osgPlugins] Extension Aliasing Problem

2012-02-13 Thread Paul Leopard
I'm having an issue with the plugin extension aliasing that i cannot seem to correct. I want it to process files with 4 different extensions (.frad, .ftop, .tplt, and .cdsc). I wrote a plugin CDSCReaderWriter with a constructor that reports its ability to process such extensions as follows:

[osg-users] compileGLObjects problem

2012-02-13 Thread Aurelien Albert
Hi, I use a hand-made geometry class, derived from osg::Geometry (osg 3.0.1, Win 7 64bits) My geometry is filled with vertices and indices, and configured as follow : Code: p_myGeometry-setUseDisplayList(false); p_myGeometry-setUseVertexBufferObjects(true);

Re: [osg-users] [osgQt] Opening a QMenu with an event send to GLWidget breaks event handling

2012-02-13 Thread Marius Kintel
On Feb 13, 2012, at 11:41 AM, Philipp Moeller wrote: I ran into a strange problem with osgQt, where setting the contextMenuPolicy to Qt::CustomContextMenu for a GLWidget and spawning a QMenu from a slot that is connected to the event breaks the event handling inside the viewer. I've seen

[osg-users] Drawing poly line, jitter/vibration issue when moving camera

2012-02-13 Thread Preet
Hiya, I'm trying to draw a simple poly line from a vertex array with the GL_LINE_STRIP primitive. When I view the object using osgviewer, it looks like everything is alright. Once I move the camera around with the mouse however, the lines begin to jitter, like the polyline was made of jello

Re: [osg-users] Drawing poly line, jitter/vibration issue when moving camera

2012-02-13 Thread Wang Rui
Hi Preet, 2012/2/14 Preet prismatic.proj...@gmail.com I'm using large (values in the hundred-millions), high precision numbers (doubles) for the vertices of the line strip, and I think that's what's causing the problem (I couldn't recreate the issue using smaller, more sane numbers from

Re: [osg-users] osgvolume opacity settings

2012-02-13 Thread Clement.Chu
Hi Robert, What kind of information I need to send to you? I am wondering why the image is changed during rotation. The inner green rectangle image should be solid, but it only displayed the bottom surface on some angles. This is my settings for volume property. See if the code below can