Hi,
I'm the maintainer of osgVisual.
What is your problem with downloading the code via SVN?
the link is: http://www.osgvisual.org/svn/osgvisual/osgVisual/trunk/
Cheers,
Torben
P.S.: The last half year I was occupied by preparing/processing a new large
terrain database, so don't be shocked
Hello,
I've tried the approach but it didn't quite give me the results.
As proposed I've installed the 2 cullcallbacks and moved the transparent
bin from one camera to the other. After debugging I also saw that the
transparent bin of the second camera is indeed rendered, but somehow I
think
Hi Tom,
thanks for the reply. My notify level is currently set to INFO. So it should be
visible in the logs if my shaders would not compile. Meanwhile i also exchanged
the shaders against a single one painting all the geometry fragments in red.
But obviously there is no renderable geometry
Hi,
i just realized, while playing around with cull settings and depth test (was
just a guess), that the whole applications seems to work for the simulator.
That does not help me very much with the overall problem, but at least i know
that the other code seems to be correct.
Are there any
I'm having an issue with the plugin extension aliasing that i cannot seem to
correct. I want it to process files with 4 different extensions (.frad, .ftop,
.tplt, and .cdsc). I wrote a plugin CDSCReaderWriter with a constructor that
reports its ability to process such extensions as follows:
Hi,
I use a hand-made geometry class, derived from osg::Geometry (osg 3.0.1,
Win 7 64bits)
My geometry is filled with vertices and indices, and configured as follow :
Code:
p_myGeometry-setUseDisplayList(false);
p_myGeometry-setUseVertexBufferObjects(true);
On Feb 13, 2012, at 11:41 AM, Philipp Moeller wrote:
I ran into a strange problem with osgQt, where setting the
contextMenuPolicy to Qt::CustomContextMenu for a GLWidget and spawning a
QMenu from a slot that is connected to the event breaks the event
handling inside the viewer.
I've seen
Hiya,
I'm trying to draw a simple poly line from a vertex array with the
GL_LINE_STRIP primitive. When I view the object using osgviewer, it
looks like everything is alright. Once I move the camera around with
the mouse however, the lines begin to jitter, like the polyline was
made of jello
Hi Preet,
2012/2/14 Preet prismatic.proj...@gmail.com
I'm using large (values in the hundred-millions), high precision
numbers (doubles) for the vertices of the line strip, and I think
that's what's causing the problem (I couldn't recreate the issue using
smaller, more sane numbers from
Hi Robert,
What kind of information I need to send to you? I am wondering why the image
is changed during rotation. The inner green rectangle image should be solid,
but it only displayed the bottom surface on some angles. This is my settings
for volume property. See if the code below can
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