For information, my problem ( "Warning: deleting still referenced object
XXX of type 'XXX' the final reference count was 1, memory corruption
possible." Followed by a crash. ) came from osg plugins in 2.9.5 version.
In Texture1D.cpp, Texture2D.cpp, etc..., the XXX_readLocalData function
(that can
Hi Seylox,
Thank you very much for nice tutorial. I am new to OSG and Android
development. I followed you tutorial and did successfully. But I got some
problems while building. Here I listed my problems with solutions. It may
useful for some one.
Error - 1) While bulding I got the error
"e
Hi Shuiying,
osgViewer is written to natively support multi-context multi-threaded
viewers, however for you needs it may well made not be the best route.
For render to texture work the result is required for the main camera
so will have to be done before the main camera so would necessarily be
si
Hi,
I have just received a crash in the example osgtexture2d.
This sounds like the problem you are talking about, as it doesn't happen
100% of the time sort of 1-4/10 times everytime its lanched or sometimes
within a few seconds of opening, other times a few minutes..
Here is a stack trace which
Hi David,
Thanks for your suggestion. I tried adding the line but it did not make any
difference - still nothing rendered using osgsimplegl3 on the ATI machine.
I have updated to the latest trunk and now get the following message:
Warning: detected OpenGL error 'invalid enumerant' at After Rend
hi
I could not find the acronym of .ive. Every where it is said that it is OSG
truncated binary format. But from where these three letters have been taken??
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46906#46906
__
Been having a compile problem trying to build our system on Fedora 16
for a while now. We waited for a couple more releases of OSG to see if
it would resolve itself, but it seems it hasn't...
In file included from /usr/local/include/osg/Vec2f:17:0,
from /usr/local/include/osg/Vec
Hi Roland
So there are an OpenGL error somewhere in the scene graph when OSG compile
GL object.
You can use gDEBugger to track down the gl call that generate an error.
BTW have you installed the latest ATI driver ?
David Callu
2012/4/6 Roland Hill
> Hi David,
>
> Thanks for your suggestion. I
I believe it has something to do with OSG's early relationship to Inventor.
-Paul
On 4/6/2012 8:00 AM, Akilan Thangamani wrote:
hi
I could not find the acronym of .ive. Every where it is said that it is OSG
truncated binary format. But from where these three letters have been taken??
___
I'm trying to implement a transformation that I'm hoping OSG functions will
simplify. Basically, I have a polygon defined by az/el coordinates on a unit
sphere. However, I want to visualize the sphere with a rectangular region.
The rectangular region would map to the entire sphere where X is
On Thu, Apr 5, 2012 at 6:53 PM, Stefan Radomski wrote:
> Hello Jan,
>
> I am sorry, seems like I played around with the file too much before
> submitting - "colorPerVertex" is supposed to be set to false.
>
> I have had mixed results with different svn tags and am still trying to
> narrow it down
I remember it being something more generic ("interactive virtual
environment", or something like that), and not tied to any kind of
history. I vaguely recall the e-mail thread about what to call the
format, but I can't remember any specifics. We don't seem to have mail
archives that go back
Hi,
I've seen debug environment variables in the OSG source code such as "FATAL |
WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but I haven't
seen any documentation on what they do. Is there some documentation on what
gets dumped out if you set OSG_NOTIFY_LEVEL to one of these?
On Fri, Apr 6, 2012 at 2:55 PM, Zachary Hilbun wrote:
> Hi,
> I've seen debug environment variables in the OSG source code such as
> "FATAL | WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but
> I haven't seen any documentation on what they do. Is there some
> documentation on wha
Hi,
Are you 100% sure, that the version of the plugins corresponds to the
version of the osg core libs?
I'll try to compile current osg and test it against one of my apps this
weekend, as my setup is similar to yours and report back to the list.
cheers,
Stephan
Am 05.04.12 20:55, schrieb Mike
Hi,
When it runs, it is constantly dumping out:
Cull draw
end cull draw
To the Console window of Eclipse during debug. If I dump out something myself,
it gets lost among all that text. I'd like to be able to control what is being
dumped out.
I assumed there would be some kind of doc
Hey all,
My scene makes use of a *lot* of repeating geometry. The geometry is
either simple primitives (sphere, pyramids, etc) or osgText::Text.
These objects are duplicated many times and are
scaled/rotated/translated all over the scene. The objects need to have
differing colors and transforms, b
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