Hi Nav,
As always: Your mileage may vary.
But your results seem extremely slow.
Given the fact you are using Visual Studio I guess you're on a windows
machine. So there are some things I would check:
1. Driver version
I tried the newest NVidia Driver some days ago an decided to go back to
Anyone got a suggestion for this, or am I in the wrong forum for this question
? (i.e. does OSG have a way to do the zoom to object animation as outlined
below ? )
Cheers
Jason
On 13/06/2012, at 8:41 AM, Jason Anderssen wrote:
Torben,
Thanks for reply, and it works perfectly. However is
Anyone got a recommendation for the following, or same as a previous post of
mine, is this the wrong forum ?
Cheers
Jason
On 13/06/2012, at 8:43 AM, Jason Anderssen wrote:
Hi all,
Working with OSG, and all is going well. But would like to know would be the
recommended way to do the
On 14 June 2012 04:16, Nav Joseph nk...@tatapowersed.com wrote:
I hadn't meant creating extra hoops. The idea was that it'd be easier for
people looking for OSG answers to find it easily on the StackOverflow
answering framework, if everyone on the mailing list shifted to
StackOverflow, and
On 14 June 2012 07:51, Jason Anderssen janders...@exactal.com wrote:
Anyone got a recommendation for the following, or same as a previous post of
mine, is this the wrong forum ?
Look up osg::Switch and NodeMask.
Robert.
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On Thu, Jun 14, 2012 at 8:51 AM, Jason Anderssen janders...@exactal.com wrote:
Anyone got a recommendation for the following, or same as a previous post of
mine, is this the wrong forum ?
Cheers
Jason
On 13/06/2012, at 8:43 AM, Jason Anderssen wrote:
Hi all,
Working with OSG, and all
Hi,
Problem solved...
...
Thank you!
Cheers,
Umid
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Hello,
On Thu, Jun 14, 2012 at 5:16 AM, Nav Joseph nk...@tatapowersed.com wrote:
Hi Jan,
I hadn't meant creating extra hoops. The idea was that it'd be easier for
people looking for OSG answers to find it easily on the StackOverflow
answering framework, if everyone on the mailing list
On Thu, Jun 14, 2012 at 6:57 AM, Nav Joseph nk...@tatapowersed.com wrote:
Is it a known issue among OSG users that some cards don't support OpenGL
well enough? Because I saw a forum post where a person said I think that
the nVidia Quadro FX 5600 doesn't have as good OpenGL support as the
Firstly, thank you Robert and Jan, for considering my request. I'm glad that
people on the mailing list have been responding so quickly to the technical
questions I had too.
The time of leading contributors is most important, which is why StackOverflow
(SO) has already taken care of the
That was it! Thanks so much for the help Wojtek!
...
Thank you!
Cheers,
Garrett
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Hi Sergey,
Thank you very much for the help .
ImageDB[imgIdx]= new osg::Image(*sCapImage, osg::CopyOp::DEEP_COPY_ALL);
This statement worked for me.
...
Thank you!
Cheers,
Koduri
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Hi,
I want to rotate a model around an axis about 360 degrees. While rotating I
want to change the color of the model dynamically. Some parts of the model has
static colors and some parts has applied with textures.
For example a tea pot. The lid has a solid color say RED and other parts are
Hello,
First, I am not really a major OSG contributor - Robert is a much bigger
weight here. I only wanted to give a point of view from the mailing list
camp.
On Thu, Jun 14, 2012 at 1:15 PM, Nav Joseph nk...@tatapowersed.com wrote:
Jan, seriously, I (am humbly mentioning that I) tend to be
Mind if I jump in and add my $0.02?
Some folks out there may not like the mailing list/forum
Some folks out there may think there is insufficient documentation (that is
getting much much better...also read the mailing list everyday just for
increased knowledge... find a mentor? I'm
Hi,
Beyond mutexes, I am less skilled with thread synchronisation. But in
other libraries like Qt sometimes the concept of thread local storage
is used to separate resource access from parallel threads. Do you
think this concept would be applicable to provide every thread with
its own
Jan Ciger wrote:
I do not want to sound rude, but I do find it a bit odd that on one hand you
find the current setup inconvenient for you because you have to look in
various places for OSG-related info and not on StackOverflow that you are
obviously using for other things as well. On the
Hi Matthias,
On 14 June 2012 15:21, Matthias Schütze matthi.schue...@googlemail.com wrote:
I agree with that too. Solution using custom osg::NotifyHandler with mutexes
is easy and it dont have to be in osg core library, what about using
NotifyHandler with mutexes if OSG_NOTIFY_LEVEL is set ?
Hi,
I have the same problems: I can display *.osg or *.obj files with osgviewer or
viewer. run() but not all *.osgt file. Some work and some not.
Is this a bug of OSG (as reported in these discussions) ? How to correct this ?
Thank you,
Maia
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Hi all
I use VDSM and I have a self shadowing issue. The polygons with both faces
visible flicker with the shadow.
Imagine this is the case for a fence around a house. The fence polygons show
the fence texture on both sides.
Did anybody experience the same behavior and find a good solution for
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