Re: [osg-users] OSG fps not matching the Beginners guide

2012-06-14 Thread Sebastian Messerschmidt
Hi Nav, As always: Your mileage may vary. But your results seem extremely slow. Given the fact you are using Visual Studio I guess you're on a windows machine. So there are some things I would check: 1. Driver version I tried the newest NVidia Driver some days ago an decided to go back to

Re: [osg-users] zoom to object with camera

2012-06-14 Thread Jason Anderssen
Anyone got a suggestion for this, or am I in the wrong forum for this question ? (i.e. does OSG have a way to do the zoom to object animation as outlined below ? ) Cheers Jason On 13/06/2012, at 8:41 AM, Jason Anderssen wrote: Torben, Thanks for reply, and it works perfectly. However is

Re: [osg-users] Scene graph construction advice

2012-06-14 Thread Jason Anderssen
Anyone got a recommendation for the following, or same as a previous post of mine, is this the wrong forum ? Cheers Jason On 13/06/2012, at 8:43 AM, Jason Anderssen wrote: Hi all, Working with OSG, and all is going well. But would like to know would be the recommended way to do the

Re: [osg-users] Topic approval in this forum

2012-06-14 Thread Robert Osfield
On 14 June 2012 04:16, Nav Joseph nk...@tatapowersed.com wrote: I hadn't meant creating extra hoops. The idea was that it'd be easier for people looking for OSG answers to find it easily on the StackOverflow answering framework, if everyone on the mailing list shifted to StackOverflow, and

Re: [osg-users] Scene graph construction advice

2012-06-14 Thread Robert Osfield
On 14 June 2012 07:51, Jason Anderssen janders...@exactal.com wrote: Anyone got a recommendation for the following, or same as a previous post of mine, is this the wrong forum ? Look up osg::Switch and NodeMask. Robert. ___ osg-users mailing list

Re: [osg-users] Scene graph construction advice

2012-06-14 Thread Tim Moore
On Thu, Jun 14, 2012 at 8:51 AM, Jason Anderssen janders...@exactal.com wrote: Anyone got a recommendation for the following, or same as a previous post of mine, is this the wrong forum ? Cheers Jason On 13/06/2012, at 8:43 AM, Jason Anderssen wrote: Hi all, Working with OSG, and all

Re: [osg-users] combine functionality my own shader with shadowmap shader

2012-06-14 Thread Umid Shahmaliyev
Hi, Problem solved... ... Thank you! Cheers, Umid -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48302#48302 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Topic approval in this forum

2012-06-14 Thread Jan Ciger
Hello, On Thu, Jun 14, 2012 at 5:16 AM, Nav Joseph nk...@tatapowersed.com wrote: Hi Jan, I hadn't meant creating extra hoops. The idea was that it'd be easier for people looking for OSG answers to find it easily on the StackOverflow answering framework, if everyone on the mailing list

Re: [osg-users] OSG fps not matching the Beginners guide

2012-06-14 Thread Jan Ciger
On Thu, Jun 14, 2012 at 6:57 AM, Nav Joseph nk...@tatapowersed.com wrote: Is it a known issue among OSG users that some cards don't support OpenGL well enough? Because I saw a forum post where a person said I think that the nVidia Quadro FX 5600 doesn't have as good OpenGL support as the

Re: [osg-users] Topic approval in this forum

2012-06-14 Thread Nav Joseph
Firstly, thank you Robert and Jan, for considering my request. I'm glad that people on the mailing list have been responding so quickly to the technical questions I had too. The time of leading contributors is most important, which is why StackOverflow (SO) has already taken care of the

Re: [osg-users] [osgPlugins] osgShadow + hardware skinning update issue

2012-06-14 Thread Garrett Cope
That was it! Thanks so much for the help Wojtek! ... Thank you! Cheers, Garrett -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48307#48307 ___ osg-users mailing list

Re: [osg-users] How to assign an osg::image to another osg::image

2012-06-14 Thread Koduri Lakshmi
Hi Sergey, Thank you very much for the help . ImageDB[imgIdx]= new osg::Image(*sCapImage, osg::CopyOp::DEEP_COPY_ALL); This statement worked for me. ... Thank you! Cheers, Koduri -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48308#48308

[osg-users] Hwo to change the color of the OSG model dynamically

2012-06-14 Thread Koduri Lakshmi
Hi, I want to rotate a model around an axis about 360 degrees. While rotating I want to change the color of the model dynamically. Some parts of the model has static colors and some parts has applied with textures. For example a tea pot. The lid has a solid color say RED and other parts are

Re: [osg-users] Topic approval in this forum

2012-06-14 Thread Jan Ciger
Hello, First, I am not really a major OSG contributor - Robert is a much bigger weight here. I only wanted to give a point of view from the mailing list camp. On Thu, Jun 14, 2012 at 1:15 PM, Nav Joseph nk...@tatapowersed.com wrote: Jan, seriously, I (am humbly mentioning that I) tend to be

Re: [osg-users] Topic approval in this forum

2012-06-14 Thread Conan Doyle
Mind if I jump in and add my $0.02? Some folks out there may not like the mailing list/forum Some folks out there may think there is insufficient documentation (that is getting much much better...also read the mailing list everyday just for increased knowledge... find a mentor? I'm

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-06-14 Thread Matthias Schütze
Hi, Beyond mutexes, I am less skilled with thread synchronisation. But in other libraries like Qt sometimes the concept of thread local storage is used to separate resource access from parallel threads. Do you think this concept would be applicable to provide every thread with its own

Re: [osg-users] Topic approval in this forum

2012-06-14 Thread Nav Joseph
Jan Ciger wrote: I do not want to sound rude, but I do find it a bit odd that on one hand you find the current setup inconvenient for you because you have to look in various places for OSG-related info and not on StackOverflow that you are obviously using for other things as well. On the

Re: [osg-users] Using the notification API with multi-threading - heap corruption errors

2012-06-14 Thread Robert Osfield
Hi Matthias, On 14 June 2012 15:21, Matthias Schütze matthi.schue...@googlemail.com wrote: I agree with that too. Solution using custom osg::NotifyHandler with mutexes is easy and it dont have to be in osg core library, what about using NotifyHandler with mutexes if OSG_NOTIFY_LEVEL is set ?

Re: [osg-users] Strange error with opening osg, osgt, osgb type files - ive files work ok.

2012-06-14 Thread Maia Randria
Hi, I have the same problems: I can display *.osg or *.obj files with osgviewer or viewer. run() but not all *.osgt file. Some work and some not. Is this a bug of OSG (as reported in these discussions) ? How to correct this ? Thank you, Maia -- Read this topic online here:

[osg-users] osgShadow and both-face-visible polygons

2012-06-14 Thread Daniel Schmid
Hi all I use VDSM and I have a self shadowing issue. The polygons with both faces visible flicker with the shadow. Imagine this is the case for a fence around a house. The fence polygons show the fence texture on both sides. Did anybody experience the same behavior and find a good solution for