Re: [osg-users] How to acquire the screen coordinates of a 3D object?

2013-02-08 Thread Oceane ZHANG
Thank you so much! Best regards, Fan On Fri, Feb 8, 2013 at 2:16 AM, Shayne Tueller shayne.tuel...@hill.af.milwrote: It looks like you forgot to concatenate the window matrix from the Viewport object onto the MVPW matrix in what you call the automatic version. You also need to remove the

Re: [osg-users] i am not able to build GLUT libraries in Ubuntu to use it in OSG program

2013-02-08 Thread Robert Osfield
HI Om? Prakash? Paliwal? Please sign with the name you wish to be addressed with. We be humans on this list not automaton. For GLUT build support you really need to go chat to those that maintain it, as this is an OSG community not an GLUT one. Would you expect us to support all the details of

Re: [osg-users] Local coordinates

2013-02-08 Thread Robert Osfield
Hi Zeiki, On 8 February 2013 06:56, Zeki Yugnak zeki.yug...@gmail.com wrote: Hi Robert, I found the problem yesterday. You are right, the problem is regarding to floating point usage. I am computing camera position using center of the object's BoundingSphere. When I start debug whole

[osg-users] osgAnimation issue on Android

2013-02-08 Thread Jan Ciger
Hello, I am trying to load a simple keyframe animated object (a spinning Blender monkey) on Android, however it fails every time. The model loads, but the osgAnimation nodes (BasicAnimationManager, Animation, etc.) are stripped out/not loaded. Thus no animation. I have tried .osg (loads, but no

Re: [osg-users] Image::computeImageSizeInBytes bug

2013-02-08 Thread Robert Osfield
Hi Marci, On 6 February 2013 14:57, Marcin Prus p...@ai.com.pl wrote: Robert, problem I found is different from the one discussed about math/cmath/log etc. and I can confirm it still exists in current version. Algorithm is wrong, computation doesn't take block nature of some compressions

Re: [osg-users] Using cmath to clean up include/osg/Math

2013-02-08 Thread Jan Ciger
Hello Robert, On Wed, Feb 6, 2013 at 1:08 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, I have gone ahead and cleaned up include/osg/Math so that it uses cmath and cfloat on all platforms, there is only one platform specific hack left and that for MS's dumb arse we're not

Re: [osg-users] VirtualPlanetBuilder-created data in Android OSGViewer

2013-02-08 Thread Robert Osfield
Hi Alistair, On 8 February 2013 17:09, Alistair Baxter alist...@mve.com wrote: We had thought the problem was to do with the database pager, which declares that it uses additional threads, whilst the Android version of OSG is said to not support multithreading (at least for rendering).

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-08 Thread Robert Osfield
On 8 February 2013 17:33, Chris Hanson xe...@alphapixel.com wrote: I know there's work going on, but I would have expected a redirect or something if it were permanently offline. I was trying to access the source browser. For now I'll just use SVN itself to dig. Seems to be up for me

Re: [osg-users] Using cmath to clean up include/osg/Math

2013-02-08 Thread Robert Osfield
Hi Jan, Thanks for the feedback. Could you try out some of the suggested workarounds? If you find one that works I can merge the change or come up with something else that might work. Cheers, Robert. On 8 February 2013 17:45, Jan Ciger jan.ci...@gmail.com wrote: Hello Robert, On Wed, Feb

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-08 Thread Chris Hanson
Interesting. I can reach OpenSceneGtraph.com, but not OpenSceneGraph.org (via browser or SVN). Looks like it drops somewhere near upv.es: Tracing route to OpenSceneGraph.org [158.42.9.50] over a maximum of 30 hops: 1 1 ms 1 ms 1 ms 172.19.3.1 243 ms29 ms29 ms

Re: [osg-users] Using cmath to clean up include/osg/Math

2013-02-08 Thread Jan Ciger
On Fri, Feb 8, 2013 at 6:49 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Jan, Thanks for the feedback. Could you try out some of the suggested workarounds? If you find one that works I can merge the change or come up with something else that might work. I am looking at them

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-08 Thread Robert Osfield
Hi Chris, Just tried a couple times more, openscenegraph.org just keeps up popping up right away from me here in Scotland. Normally when we see problems like this it's the whole server down or sometimes the whole uni's network down. It'll be interesting to see if others have the problem too.

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-08 Thread Chris Hanson
Looks like you probably arrive there via a different carrier and maybe it's just a router/BGP problem. On Fri, Feb 8, 2013 at 11:00 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Chris, Just tried a couple times more, openscenegraph.org just keeps up popping up right away from me here

Re: [osg-users] Using cmath to clean up include/osg/Math

2013-02-08 Thread Jan Ciger
On Fri, Feb 8, 2013 at 6:49 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Jan, Thanks for the feedback. Could you try out some of the suggested workarounds? If you find one that works I can merge the change or come up with something else that might work. It seems to be compiling

Re: [osg-users] [osg-submissions] OSC plugin, VS2010 64-bit

2013-02-08 Thread Jan Ciger
On Wed, Feb 6, 2013 at 10:20 AM, Robert Osfield robert.osfi...@gmail.comwrote: Thanks Stephan for the fix and Paul for the testing. Fix now merged and checked into svn/trunk. The same plugin doesn't compile for Android, it seems that the oscpack library it is using has issues with Android

Re: [osg-users] Image::computeImageSizeInBytes bug

2013-02-08 Thread prus
On Fri, 8 Feb 2013 16:41:42 +, Robert Osfield wrote: Hi Marci, On 6 February 2013 14:57, Marcin Prus p...@ai.com.pl wrote: Robert, problem I found is different from the one discussed about math/cmath/log etc. and I can confirm it still exists in current version. Algorithm is wrong,

Re: [osg-users] OpenSceneGraph new website almost ready

2013-02-08 Thread Torben Dannhauer
Hi, that sounds good, I think the tools section is sufficient, no need to add a new instance with all of its maintenance tasks. I was just curious because one (far) day trac might be closed forever. Thank you for all your migration work anyway! Cheers, Torben -- Read this

Re: [osg-users] anyone have experience with OSG on Intel HD Graphics 4000 hardware?

2013-02-08 Thread Jean-Sébastien Guay
Hi Terry, all, In short, good luck understanding the insane mess that is graphics drivers. It's all very random. It's only random if you try to understand it with a few limited tests :-) Someone has applied structured testing to the problem and has come up with this:

[osg-users] Images in skybox

2013-02-08 Thread Dan Marshal
Hi, I have downloaded some excellent skybox landscape images. If I load the images by a graphics package like GIMP they look great. If I use the images with OSG in my SkyBox for a game, the same images look washed out and low resolution. Any suggestions on how to get the best looking images