Thank you so much!
Best regards,
Fan
On Fri, Feb 8, 2013 at 2:16 AM, Shayne Tueller
shayne.tuel...@hill.af.milwrote:
It looks like you forgot to concatenate the window matrix from the
Viewport object onto the MVPW matrix in what you call the automatic
version. You also need to remove the
HI Om? Prakash? Paliwal? Please sign with the name you wish to be
addressed with. We be humans on this list not automaton.
For GLUT build support you really need to go chat to those that
maintain it, as this is an OSG community not an GLUT one. Would you
expect us to support all the details of
Hi Zeiki,
On 8 February 2013 06:56, Zeki Yugnak zeki.yug...@gmail.com wrote:
Hi Robert,
I found the problem yesterday. You are right, the problem is regarding to
floating point usage.
I am computing camera position using center of the object's BoundingSphere.
When I start debug whole
Hello,
I am trying to load a simple keyframe animated object (a spinning Blender
monkey) on Android, however it fails every time. The model loads, but the
osgAnimation nodes (BasicAnimationManager, Animation, etc.) are stripped
out/not loaded. Thus no animation. I have tried .osg (loads, but no
Hi Marci,
On 6 February 2013 14:57, Marcin Prus p...@ai.com.pl wrote:
Robert,
problem I found is different from the one discussed about math/cmath/log
etc. and I can confirm it still exists in current version.
Algorithm is wrong, computation doesn't take block nature of some
compressions
Hello Robert,
On Wed, Feb 6, 2013 at 1:08 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi All,
I have gone ahead and cleaned up include/osg/Math so that it uses
cmath and cfloat on all platforms, there is only one platform
specific hack left and that for MS's dumb arse we're not
Hi Alistair,
On 8 February 2013 17:09, Alistair Baxter alist...@mve.com wrote:
We had thought the problem was to do with the database pager, which
declares that it uses additional threads, whilst the Android version of OSG
is said to not support multithreading (at least for rendering).
On 8 February 2013 17:33, Chris Hanson xe...@alphapixel.com wrote:
I know there's work going on, but I would have expected a redirect or
something if it were permanently offline.
I was trying to access the source browser. For now I'll just use SVN
itself to dig.
Seems to be up for me
Hi Jan,
Thanks for the feedback. Could you try out some of the suggested
workarounds? If you find one that works I can merge the change or
come up with something else that might work.
Cheers,
Robert.
On 8 February 2013 17:45, Jan Ciger jan.ci...@gmail.com wrote:
Hello Robert,
On Wed, Feb
Interesting. I can reach OpenSceneGtraph.com, but not OpenSceneGraph.org
(via browser or SVN). Looks like it drops somewhere near upv.es:
Tracing route to OpenSceneGraph.org [158.42.9.50]
over a maximum of 30 hops:
1 1 ms 1 ms 1 ms 172.19.3.1
243 ms29 ms29 ms
On Fri, Feb 8, 2013 at 6:49 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Jan,
Thanks for the feedback. Could you try out some of the suggested
workarounds? If you find one that works I can merge the change or
come up with something else that might work.
I am looking at them
Hi Chris,
Just tried a couple times more, openscenegraph.org just keeps up
popping up right away from me here in Scotland. Normally when we see
problems like this it's the whole server down or sometimes the whole
uni's network down. It'll be interesting to see if others have the
problem too.
Looks like you probably arrive there via a different carrier and maybe it's
just a router/BGP problem.
On Fri, Feb 8, 2013 at 11:00 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Chris,
Just tried a couple times more, openscenegraph.org just keeps up
popping up right away from me here
On Fri, Feb 8, 2013 at 6:49 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Jan,
Thanks for the feedback. Could you try out some of the suggested
workarounds? If you find one that works I can merge the change or
come up with something else that might work.
It seems to be compiling
On Wed, Feb 6, 2013 at 10:20 AM, Robert Osfield robert.osfi...@gmail.comwrote:
Thanks Stephan for the fix and Paul for the testing. Fix now merged
and checked into svn/trunk.
The same plugin doesn't compile for Android, it seems that the oscpack
library it is using has issues with Android
On Fri, 8 Feb 2013 16:41:42 +, Robert Osfield wrote:
Hi Marci,
On 6 February 2013 14:57, Marcin Prus p...@ai.com.pl wrote:
Robert,
problem I found is different from the one discussed about
math/cmath/log
etc. and I can confirm it still exists in current version.
Algorithm is wrong,
Hi,
that sounds good, I think the tools section is sufficient, no need to add a new
instance with all of its maintenance tasks.
I was just curious because one (far) day trac might be closed forever.
Thank you for all your migration work anyway!
Cheers,
Torben
--
Read this
Hi Terry, all,
In short,
good luck understanding the insane mess that is graphics drivers. It's
all very random.
It's only random if you try to understand it with a few limited
tests :-)
Someone has applied structured testing to the problem and has come up
with this:
Hi,
I have downloaded some excellent skybox landscape images. If I load the images
by a graphics package like GIMP they look great. If I use the images with OSG
in my SkyBox for a game, the same images look washed out and low resolution.
Any suggestions on how to get the best looking images
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