Hi,
Ok I tried setting osg::NotifyLevel to DEBUG_INFO but its not giving any error.
Please give me some direction to look at.
Thank you!
Cheers,
Abhishek
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52831#52831
Hi Abhishek,
The thread safety provided by the OSG isn't quite what you are
assuming, just setting the DataVariance to DYNAMIC only affects
whether the update, event and cull traversals of the current frame can
be run multi-thread the draw traversal of the previous frame, and this
hint is only
Hi Robert,
Thank You for your reply !
So you mean that I should not update my scenegraph from a different thread than
viewer. I can only do these updations in my main thread during update and event
traversals right ?
robertosfield wrote:
Hi Abhishek,
So... you'll need to take a step back
I'm working on a 3D simulation project that runs like a dream on my boss's
desktop and on my laptop when it is docked and has my two work monitors
connected. However, I decided to work from home today so tried to run the
project on the laptop without the dock. Before I left work yesterday
The call to setNumMultiSamples is the culprit. When I was working yesterday
the multisample number was set at 16 and worked fine. Today, after I found I
was having an issue, I started moving the call to realize and run the viewer
down the setup routine to see what might be causing the
Is this a hybrid laptop that has both an NVidia and an Intel graphics
chipset/ When un-docked, it may be switching back to the Intel by default.
On Sat, Feb 23, 2013 at 9:33 AM, Joshua Cook countryartis...@gmail.comwrote:
The call to setNumMultiSamples is the culprit. When I was working
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