David,
I don't have access to the viewer frame functions because I use a wrapper c# to
c++ (I created a dll c++ with osg functions that I call in my wpf (c#)
application).
Thank you!
lucie
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Read this topic online here:
Paul,
The DataVariance for root is also DYNAMIC.
The ThreadingModel is not set, when I display the variable :
std::cout threading model : _viewer-getThreadingModel();
It returns 2 - ThreadPerContext.
Thank you!
lucie
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Read this topic online here:
With SingleThreaded, osg also crashes with the same error.
lucie
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52997#52997
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Hi all.
I have a small problem where I
use osg::GraphicsContext::createGraphicsContext to create a context for a
window-widget (in .NET), but I also use another piece of software that
use wglGetCurrentContext to check for context.
But wglGetCurrentContext() returns null for the context that OSG
I would REEEALLLY like a developer release with this fix, otherwise 3.1.4
is not available for anyone with VS2010 (and probably VS2012).
Any dates for such release? (3.1.5)
/A
On Fri, Feb 8, 2013 at 7:45 PM, Jan Ciger jan.ci...@gmail.com wrote:
On Wed, Feb 6, 2013 at 10:20 AM, Robert
Hi Anders,
On 8 March 2013 10:48, Anders Backman ande...@cs.umu.se wrote:
I would REEEALLLY like a developer release with this fix, otherwise 3.1.4 is
not available for anyone with VS2010 (and probably VS2012).
Any dates for such release? (3.1.5)
I have a client deadline to meet today, but
Hi community,
I have a graph with some node where I have set a shader with override. What
is the way down in the subgraph to disable this shader?
Thanks
Nick
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trajce nikolov nick
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The answer is to set an empty osg::Program with
osg::StateAttribute::PROTECTED.
Thanks Wojtek
Nick
On Fri, Mar 8, 2013 at 12:36 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi community,
I have a graph with some node where I have set a shader with override.
What is the way
Hi folks,
I found a problem when using ffmpeg 0.8 (from***ffmpeg*.zeranoe.com/builds/)
with Visual Studio 2010 x64 and osg 3.1.3.
When trying to play the stream from my webcam the FFmpegDecoder::open
blocks in
if (av_find_stream_info(p_format_context) 0)
throw
Grrreat!
/Anders
On Fri, Mar 8, 2013 at 12:00 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Anders,
On 8 March 2013 10:48, Anders Backman ande...@cs.umu.se wrote:
I would REEEALLLY like a developer release with this fix, otherwise
3.1.4 is
not available for anyone with VS2010
Hi Robert,
Thank you for the quick reply!
What I am trying to do is to modify the scene graph (for example modify the
transformation matrix of the node or uniform of the node).
I've tried doing it in the cull callback or camera pre draw callback but it
seems at this point it is already too
I Lucie
You probably run OSG and GUI in 2 different thread, and you try to
manipulate OSG data from GUI thread.
You have created the dll C++ that wrappe OSG. So you can modify it.
You need an asynchronous mechanism to say to OSG add node or remove
node or anything else
like a queue of
Hi Janna,
On 8 March 2013 15:32, Janna Terde brja...@gmail.com wrote:
Thank you for the quick reply!
What I am trying to do is to modify the scene graph (for example modify the
transformation matrix of the node or uniform of the node).
I've tried doing it in the cull callback or camera pre
Hi Robert,
This is interesting however I am not completely sure if this can solve all my
problems. What I am trying to do is to create a general solution for per-view
control. I have different effects which require per-view control. For example
different post-effects need per-view uniforms,
Hi Janna,
It should be possible to make the MyTransform proposal pretty general
purpose, as I don't know the specifics of what type of transform you
want I can't say for sure, but it's how I'd tackle the task. Without
know more specifics of the how you plan to make the computation I can
really
Hi Randall,
so, I can only guess, what goes wrong (I'm sorry).
but , in case there are several windowing libraries, they could run in
separate threads
http://msdn.microsoft.com/en-us/library/ms810439.aspx - so that their even
loops are not intersected, the communication
should be async this
Hi,
I would like to download a snapshot of the latest VPB. I work in a facility
that blocks access to outside svn servers, so downloading a snapshot is
basically my only choice. I did find v0.9.0 dev release, but I see that there
appears to be numerous later versions. Where would I find a new
hi community,
what has happened to osgconv? I remember it was working in the older
versions well. Now it says something like rgb plugin can not export
compressed images. osgconv was the way how to optimize openflight with huge
rgb textures into something like osg with dxt. Any hints?
Thanks
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