Hello Trajce!!!
LightSource may be traversed after some Drawables. This may be the problem!
Try to move LightSource node upper to be traversed first.
KOS
2014-02-25 0:44 GMT+04:00 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
:
Hi Community,
I have a scene where I use light lobes
Hi Robert,
I'm simply saying that setCameraManipulator should just set the camera
manipulator into the view and not also set the node implicitly got from the
scene data: it is not his responisibility. And that's not always a desirable
behavior since in other part of the code the node should be
Thanks Kostantin! I will try to do that
Nick
On Wed, Mar 12, 2014 at 8:24 AM, Konstantin lalakos...@gmail.com wrote:
Hello Trajce!!!
LightSource may be traversed after some Drawables. This may be the problem!
Try to move LightSource node upper to be traversed first.
KOS
2014-02-25
Hi Lv,
On 10 March 2014 14:40, Lv Qing donlvq...@msn.com wrote:
Hi,
...
I have read some posts about memory releasing problem by addchild and
removechild.
There are no problems with memory management with addChild and removeChild.
It's been working very robustly for many years.
HI Gianni,
On 12 March 2014 09:07, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi Robert,
I'm simply saying that setCameraManipulator should just set the camera
manipulator into the view and not also set the node implicitly got from the
scene data: it is not his responisibility. And that's
robertosfield wrote:
Hi Lv,
On 10 March 2014 14:40, Lv Qing () wrote:
Hi,
...
I have read some posts about memory releasing problem by addchild and
removechild.
There are no problems with memory management with addChild and removeChild.
It's been working very
Hi,
I’ve asked this question in the past, but re-visitng it again: given the lack
of core support in Array for glVertexAttribDivisor, does anyone have any
recommendations for getting per-instance data working easily?
I should state that I’m aware of the ‘use a texture and gl_InstanceID to
Hi James,
As far as I have seen, GL_ARB_texture_float is about as well-supported as
GL_ARB_draw_instanced. The only exception I've been able to find on test
hardware has been software Mesa, which supports neither.
We make use of multiple floating point textures for encoding per-instance data.
Hi,
I'm getting unexpected behavior from PolytopeIntersector and was wondering if
it might have something to do with the PagedLODs in my scene graph.
I want to find all polygons in a rectilinear volume in my model, in model
coordinates (not related to any view on the screen) based on two
Hi all -- Is anyone using CMake to find a static-built OSG? If so, how are
you getting that to work?
When building static OSG, all the library names are prefixed with
osgsoversion. For example, with OSG v3.3.1, the so version is 111, so I
get libs named: osg111-osg.lib, osg111-osgDB.lib,
Setting OSG_MSVC_VERSIONED_DLL to OFF appears to fix this issue, and causes
the static .lib names to not contain the SO version. (After I rebuild with
this set to OFF, I'm guessing the stock CMake find scripts will find my
static-built OSG.)
Is that correct? The CMake variable clearly says DLL,
11 matches
Mail list logo