Hi Robert, I'm simply saying that setCameraManipulator should just set the camera manipulator into the view and not also set the node implicitly got from the scene data: it is not his responisibility. And that's not always a desirable behavior since in other part of the code the node should be already set to a node different from the root scene data. That means setCameraManipulator overrides the node I have already set to the manipulator (and I don't want the home position to be computed again too).
In my case I'm switching manipulators and I want that each manipulator maintains its node reference and not been reset by the call setCameraManipulator. So from my point of view it's up to the programmer to set the proper node to a manipulator. Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58568#58568 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

