Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Sebastian Messerschmidt
Sorry, mixed it up with DOFTransform. Indeed the osg::Sequence is the appropriate class. Cheers Sebastian Hi Sebastian osgSim::Animation doesn't appear to be in 3.4.0. Do you mean osgAnimation::Animation? Cheers, Tony -- Read this topic online here:

Re: [osg-users] [osgPlugins] ETC1 and other TC format support in DDS plugin

2015-08-27 Thread bret curtis
Here is the good news, ETC1 is supported by NVIDIA's binary blob on Linux even though it isn't announced. So it can be tested. I validated this by loading a KTX file (instead of a DDS) file, so the code to handle ETC1 is available but only in the KTX plugin. VC4 (in RPi) announces support, but

Re: [osg-users] Animating Textures

2015-08-27 Thread sam
Hi Laurens, I created a osg::StateSetCallback that took a osg::TexMat in the ctor and a delay variable. In the operator () I do a check to see if the delay has occurred and then I do a texMax-setMatrix with some incrementing variables. I then attach the callback to the geometries stateset.

[osg-users] pfDCS replacement

2015-08-27 Thread Tony Vasile
Okay today I am wondering which class replaces pfDCS in OSG? A Google search shows there use to be a class osg::DCS but this has been removed. To get the same functionality do I use PositionAttitudeTransform? Tony V -- Read this topic online here:

Re: [osg-users] Transparent Window Application for Windows and more OS

2015-08-27 Thread Christian Schulte
Hello everyone, I succeeded in integrating transparent windows as well on Windows platform than on Linux X11. The only problem remaining is that I wanted to be able to modify the transparency color in a coherent way with the clearColor of the main camera.

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
Hi Sebastian osgSim::Animation doesn't appear to be in 3.4.0. Do you mean osgAnimation::Animation? Cheers, Tony -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64921#64921 ___ osg-users mailing

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Voerman, L.
Hi Tony, small note: for what you're doing it might be usefull to take a look at OpenSceneGraph\src\osgPlugins\pfb\ConvertFromPerformer.cpp it has a function to convert pfSequence to osg::Sequence (called ConvertFromPerformer::visitSequence) - seems to me osg::Sequence is a good match. Regards,

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Robert Osfield
On 27 August 2015 at 09:51, Tony Vasile ming...@gmail.com wrote: We are in the middle of porting some Performer code and I have across some code which uses pfSequence to do some simple animation. Is there an equivalent class in OpenSceneGraph? I don't recall the specifics of pfSequence (it's

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
Once again Robert to the rescue. Thanks for that. It will do for the first part of this port but in the future we may need to do something different. The timing for the sequence is in the comment field for the node in the OpenFlight file. Cheers, Tony -- Read this topic online

Re: [osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
Once again Robert to the rescue. Thanks for that. It will do for the first part of this port but in the future we may need to do something different. The timing for the sequence is in the comment field for the node in the OpenFlight file. Cheers, Tony -- Read this topic online

Re: [osg-users] LOS materail query

2015-08-27 Thread Robert Osfield
Hi Mike, OK, the next complication is probably that the osg::Texture has the probably unref'd the Image assigned to it after it's download to GL, the method that control it is in include/osg/Texture: /** Sets whether or not the apply() function will unreference the image *

[osg-users] OSG equivalent of Performer pfSequence

2015-08-27 Thread Tony Vasile
We are in the middle of porting some Performer code and I have across some code which uses pfSequence to do some simple animation. Is there an equivalent class in OpenSceneGraph? Tony V -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64915#64915