Sorry, mixed it up with DOFTransform.
Indeed the osg::Sequence is the appropriate class.
Cheers
Sebastian
Hi Sebastian
osgSim::Animation doesn't appear to be in 3.4.0. Do you mean
osgAnimation::Animation?
Cheers,
Tony
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Here is the good news, ETC1 is supported by NVIDIA's binary blob on Linux even
though it isn't announced. So it can be tested. I validated this by loading a
KTX file (instead of a DDS) file, so the code to handle ETC1 is available but
only in the KTX plugin.
VC4 (in RPi) announces support, but
Hi Laurens,
I created a osg::StateSetCallback that took a osg::TexMat in the ctor and a
delay variable. In the operator () I do a check to see if the delay has
occurred and then I do a texMax-setMatrix with some incrementing
variables. I then attach the callback to the geometries stateset.
Okay today I am wondering which class replaces pfDCS in OSG? A Google search
shows there use to be a class osg::DCS but this has been removed. To get the
same functionality do I use PositionAttitudeTransform?
Tony V
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Hello everyone,
I succeeded in integrating transparent windows as well on Windows
platform than on Linux X11. The only problem remaining is that I
wanted to be able to modify the transparency color in a coherent
way with the clearColor of the main camera.
Hi Sebastian
osgSim::Animation doesn't appear to be in 3.4.0. Do you mean
osgAnimation::Animation?
Cheers,
Tony
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Hi Tony,
small note: for what you're doing it might be usefull to take a look
at OpenSceneGraph\src\osgPlugins\pfb\ConvertFromPerformer.cpp
it has a function to convert pfSequence to osg::Sequence
(called ConvertFromPerformer::visitSequence) - seems to me osg::Sequence is
a good match.
Regards,
On 27 August 2015 at 09:51, Tony Vasile ming...@gmail.com wrote:
We are in the middle of porting some Performer code and I have across some
code which uses pfSequence to do some simple animation. Is there an
equivalent class in OpenSceneGraph?
I don't recall the specifics of pfSequence (it's
Once again Robert to the rescue. Thanks for that. It will do for the first part
of this port but in the future we may need to do something different. The
timing for the sequence is in the comment field for the node in the OpenFlight
file.
Cheers,
Tony
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Once again Robert to the rescue. Thanks for that. It will do for the first part
of this port but in the future we may need to do something different. The
timing for the sequence is in the comment field for the node in the OpenFlight
file.
Cheers,
Tony
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Hi Mike,
OK, the next complication is probably that the osg::Texture has the
probably unref'd the Image assigned to it after it's download to GL, the
method that control it is in include/osg/Texture:
/** Sets whether or not the apply() function will unreference the
image
*
We are in the middle of porting some Performer code and I have across some code
which uses pfSequence to do some simple animation. Is there an equivalent class
in OpenSceneGraph?
Tony V
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=64915#64915
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