Hi Laurens, I created a osg::StateSetCallback that took a osg::TexMat in the ctor and a delay variable. In the operator () I do a check to see if the delay has occurred and then I do a texMax->setMatrix with some incrementing variables. I then attach the callback to the geometries stateset.
Thanks, Sam On Thu, Aug 27, 2015 at 12:48 AM, Voerman, L. <[email protected]> wrote: > Hi Sam, > I once solved this with an sequence of textureMatices, (example attached). > Wat solution did you find? > Regards, Laurens. > > On Thu, Aug 27, 2015 at 12:12 AM, sam <[email protected]> wrote: > >> Nevermind! As always, simply searching OSG popped up what I needed. >> Thanks! >> >> On Wed, Aug 26, 2015 at 3:10 PM, sam <[email protected]> wrote: >> >>> I can appreciate your stance on going to shaders, and I completely >>> agree. I'd like to quickly prototype this up and swapping to shaders will, >>> unfortunately, take me a little bit. Is there an example of modifying the >>> texture matrix? Also would I be better of attaching an update callback to >>> the state set itself? >>> >>> Thanks, Sam >>> >>> On Wed, Aug 26, 2015 at 3:04 PM, Sebastian Messerschmidt < >>> [email protected]> wrote: >>> >>>> As always I'd suggest shaders, as fixed function pipeline has been >>>> deprecated 10 years ago ;-) >>>> You could use the osg_SimulationTime uniform to modify the >>>> uv-coordinates based on the time passed. >>>> Else you will need to modify the texture matrix each frame (like in the >>>> suggested callback) >>>> >>>> Cheers >>>> Sebastian >>>> >>>> Hi All, >>>> >>>> I have individual nodes that have textures on them that animate; That's >>>> to say the texture moves not the actual mesh. I've been trying to figure >>>> out how to accomplish this in OSG. Is there a way to define a texture >>>> matrix that does movement? The only other way I can think of is >>>> manipulating the UV coordinates in an update callback. >>>> >>>> Thanks, Sam >>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing >>>> [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> [email protected] >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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