[osg-users] Visualization problem on iMac 5K

2016-03-10 Thread Ale Maro
Hi, I recently compiled my application on OS X (it is a Qt based application). Everything is working fine on Mac Mini (with Intel Iris graphics card) and the same code on Windows also works fine. When I tried on an iMac 5K (ATI Radeon R9 M290) I had a visualization problem. The view is shown

[osg-users] Dependencies links are dead

2016-03-10 Thread Peter Wraae Marino
Hi, The dependencies "links" are dead for VisualStudio 2013. I tried both the small and full and get an invalid page. page with links: http://www.openscenegraph.org/index.php/download-section/dependencies dead pages: http://download.osgvisual.org/3rdParty_VS2013_v120_x86_x64_V9_small.7z

Re: [osg-users] Dependencies links are dead

2016-03-10 Thread Konstantin Podsvirov
You can try binaries for MSVC2013 from my "DaD's Project": http://dad.podsvirov.pro 10.03.2016, 19:42, "Peter Wraae Marino" : > Hi, > > The dependencies "links" are dead for VisualStudio 2013. I tried both the > small and full and get an invalid page. > > page with

[osg-users] Javascript read .osg/.osgb?

2016-03-10 Thread FlySky
Hi, I want to read .osg/.osgb without conversion using javascript in webgl , could you give me some good suggestions or ideas ? Thank you ! FlySky ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [vpb] 3rd Party Tools not available

2016-03-10 Thread Konstantin Podsvirov
You can try binaries for MSVC2013 from my "DaD's Project":http://dad.podsvirov.pro ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [vpb] 3rd Party Tools not available

2016-03-10 Thread Christian Kunz
Hi, the download Links to the 3rd Party Tools is not working anymore: http://www.openscenegraph.org/index.php/download-section/dependencies e.g.: http://download.osgvisual.org/3rdParty_VS2013_v120_x86_x64_V9_full.7z Is a new location present where they can be downloaded? Thank you! Cheers,

Re: [osg-users] Javascript read .osg/.osgb?

2016-03-10 Thread Alberto Luaces
FlySky writes: > Hi, > > I want to read .osg/.osgb without conversion using javascript in webgl > , could you give me some good suggestions or ideas ? Using osgjs? https://github.com/cedricpinson/osgjs -- Alberto ___ osg-users mailing list

[osg-users] osgVisual 3rdparty downloads

2016-03-10 Thread Chris Hanson
I talked to Torben and he was unaware the links were broken due to a DNS problem. He has fixed it now, it may take a few hours for the change to update everywhere. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting

Re: [osg-users] Visualization problem on iMac 5K

2016-03-10 Thread Stefan Buschmann
Hi, that's a typical error when working with high-resolution (retina) displays. The issue here is that on the high-resolution devices, the UI operates with a virtual pixel size that is smaller than the real number of pixels on the device. For example, you get coordinates from 0 to 2048 while

[osg-users] Question about osgVolume::createNormalMapTexture

2016-03-10 Thread Alex Taylor
Hey, Looking through the osgVolume namespace, I have a question about the function createNormalMapTexture. My main question is, what are the intended use cases for this function? - Alex ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Question about osgVolume::createNormalMapTexture

2016-03-10 Thread Robert Osfield
Hi Alex, The normal map texture is required when you want to mimic per pixel lighting with the fixed function pipeline, it's not something required for normal osgVolume usage these days as you'll be using RayTracedTechnique or MultipassTechnique. Robert. On 10 March 2016 at 14:49, Alex Taylor