Hi all,
I'm restructuring my project because I want to implement some multi pass
effects.
I have some problems understanding the different approaches for example when
creating HUD displays.
The approach I used so far is attaching a SlaveCamera and puttung it in
PostRender pass.
On the other
hi Modenbach,
My approach is to use a separate camera(not a slave camera) different with
the main camera, and add it to the root node.
In my opinion, there is little difference between these different approaches,
since they will all be treated as elements in scene graph and state graph.
"Lv Qing" writes:
> Hi,
>I know it is not be an osg problem. Just want to know anyone here may met
> the same problem.
>We use reahat linux 6.5 to run our osg app .The desktop is kde4.3.4. .
> After 7 to 20 days,we found the X-windows Process (X) suddenly took all
> of system's
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