[osg-users] Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Brian Davis
Are there any publicly maintained binary distributions of version 3.4.0 available for Windows? For purposes of IP compliance scans of our software, use of a publicly maintained binary distribution works better than building it ourselves. We currently have binaries that we have built, but are

Re: [osg-users] [forum] How to set field of view of second slave camera?

2017-10-05 Thread Milos Stefcak
Hi Sebastian, it works, thank you very much. Thank you! Cheers, Milos -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72107#72107 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [forum] How to set field of view of second slave camera?

2017-10-05 Thread Milos Stefcak
Hi, I have problem to set field of view od second slave camera. I used it like lens, but when I on lens camera, distance of my "grapf" is incorect. My lens camera is smaler as you can see in the pic. Lens option: osg::ref_ptr lensCamera = new osg::Camera; lensCamera->setCullMask(0x2);

Re: [osg-users] [forum] How to set field of view of second slave camera?

2017-10-05 Thread Sebastian Messerschmidt
Hi Milos, Hi, I have problem to set field of view od second slave camera. I used it like lens, but when I on lens camera, distance of my "grapf" is incorect. My lens camera is smaler as you can see in the pic. Lens option: osg::ref_ptr lensCamera = new osg::Camera;

Re: [osg-users] Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Stuart Mentzer
Hi Brian, I'm not sure what your definition of publicly maintained is but my company is providing Windows builds of OSG 3.4.0 at http://objexx.com/OpenSceneGraph.html. We set up an automated build system because we need these binaries ourselves and we found no other source for recent

Re: [osg-users] Transform matrix as Uniform to shaders

2017-10-05 Thread Robert Osfield
Hi Nikolai, If you are using a GL2 build of the OSG then you can just use the built-ins like gl_ModelViewMatrix. If you are using GL3/GLCoreProfile or GLES2 then you'll tell the OSG to provide osg_ModelViewMatrix etc. in place of the gl_ModelViewMaitrx etc. You can tell the OSG to provide the

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Brian Davis
Our timeframe is actually pretty urgent. We are trying to get some software through a scanning tool for export/IP compliance. It would be easier for us to add an existing distribution to the cloud scanning tool, rather than our own build. I’ll reach out internally to understand their

[osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-05 Thread Michael Maurus
Hello everyone, I am currently trying to display a video (mp4) on a textured quad using the osgmovie example. When displaying two of those, I suddenly get a frame drop from 60fps to 12fps. So my question: what's the proper way to to this without performance issues? I am not sure how the

Re: [osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-05 Thread Voerman, L.
Try to make sure the ffmpeg decoding happens on different actual cores. osg currently cannot detect hyperthreading, so the decode threads can end up on the same core. Try to see in taskmanage (for windows) or top (for linux) how many cores you actually use - this might hint to the problem. The

Re: [osg-users] Transform matrix as Uniform to shaders

2017-10-05 Thread Sebastian Messerschmidt
Hi Nickolai, In case you're really after the ModelMatrix you need to use the osg_ViewMatrixInverse and multiply it with your current osg_ModelViewMatrix. As Robert already mentioned you need to set the osg::State::setUseModelViewAndProjectionUniforms(true) in order to make this work.

Re: [osg-users] osg::Text::setBackdropType crash with a single character string

2017-10-05 Thread Robert Osfield
Hi Carlo, I have just tried to reproduce the crash using master, 3.4 branch, 3.4.1 and 3.4.0 and haven't yet been able to reproduce any errors or odd values when using a single character setText with the backdrop setting you suggested. The line number you reference doesn't match up with anything

Re: [osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-05 Thread Robert Osfield
Hi Michael, On 5 October 2017 at 15:41, Michael Maurus wrote: > This was actually a nice hint. > Only one of my CPUs was working at full capacity. > I haven't looked at the code recently so I'm a bit cold on the ffmpeg implementation side. I don't recall any external

Re: [osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-05 Thread Michael Maurus
This was actually a nice hint. Only one of my CPUs was working at full capacity. The FFmpegImageStream inherits from OpenThreads. So I should have two separate threads for both decoders, right? Is there a possibility to SetProcessorAffinityOfCurrentThread() from outside FFmpegImageStream? How

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Konstantin Podsvirov
Hello all!Your can try DaD's Project installers:https://dad.podsvirov.pro/houseOSG and other binaries for MSVC 2013 available.Also lookup Microsoft's vcpkg project (MSVC 2015 and later).5:00, 6 October 2017 г., Brian Davis : Our timeframe is actually pretty

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Brian Davis
Thanks for the response, Stuart. Much appreciated. Do you have a Visual Studio 2013 version? It looks like no, based on your web site, but I wanted to ask. Cheers, Brian From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Stuart Mentzer Sent: Thursday, October

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Stuart Mentzer
Hi Brian, No, we aren't using VS 2013 any more. If you are in a pickle for VS 2013 builds contact me and we'll look at the options for getting that done. Regards, Stuart -- Stuart Mentzer Objexx Engineering /Office/  +1 781 455 1150 x11 /Mobile/ +1 781 708 3872 On 10/5/2017 1:59 PM, Brian

[osg-users] How to open shape file (.shp) or openstreetmap file(.pbf) that has large size in osgEarth?

2017-10-05 Thread GIS Developer
Hi, I build GDAL library with Expat and SQLite libraries, so GDAL can read pbf file for openstreetmap, Then build osg and osgEarth with new GDAL libraries. Thq problem is that when vector files like .shp or .pbf files has large size (70MB or more size) the osgViewer go to busy mode and come

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Chris Hanson
Hi Brian, we had one for a while, but the system hasn't been updated recently because one of our developers who maintained it is working elsewhere at this time. So, we don't have a 3.4 build. I can look into reviving it at some point -- how urgent is your timeframe? On Thu, Oct 5, 2017 at