Are there any publicly maintained binary distributions of version 3.4.0
available for Windows?
For purposes of IP compliance scans of our software, use of a publicly
maintained binary distribution works better than building it ourselves. We
currently have binaries that we have built, but are
Hi Sebastian,
it works, thank you very much.
Thank you!
Cheers,
Milos
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Hi,
I have problem to set field of view od second slave camera. I used it like
lens, but when I on lens camera, distance of my "grapf" is incorect. My lens
camera is smaler as you can see in the pic.
Lens option:
osg::ref_ptr lensCamera = new osg::Camera;
lensCamera->setCullMask(0x2);
Hi Milos,
Hi,
I have problem to set field of view od second slave camera. I used it like lens, but when
I on lens camera, distance of my "grapf" is incorect. My lens camera is smaler
as you can see in the pic.
Lens option:
osg::ref_ptr lensCamera = new osg::Camera;
Hi Brian,
I'm not sure what your definition of publicly maintained is but my company is
providing Windows builds of OSG 3.4.0 at http://objexx.com/OpenSceneGraph.html.
We set up an automated build system because we need these binaries ourselves
and we found no other source for recent
Hi Nikolai,
If you are using a GL2 build of the OSG then you can just use the built-ins
like gl_ModelViewMatrix. If you are using GL3/GLCoreProfile or GLES2 then
you'll tell the OSG to provide osg_ModelViewMatrix etc. in place of the
gl_ModelViewMaitrx etc.
You can tell the OSG to provide the
Our timeframe is actually pretty urgent. We are trying to get some software
through a scanning tool for export/IP compliance. It would be easier for us to
add an existing distribution to the cloud scanning tool, rather than our own
build.
I’ll reach out internally to understand their
Hello everyone,
I am currently trying to display a video (mp4) on a textured quad using the
osgmovie example. When displaying two of those, I suddenly get a frame drop
from 60fps to 12fps.
So my question: what's the proper way to to this without performance issues?
I am not sure how the
Try to make sure the ffmpeg decoding happens on different actual cores. osg
currently cannot detect hyperthreading, so the decode threads can end up on
the same core. Try to see in taskmanage (for windows) or top (for linux)
how many cores you actually use - this might hint to the problem.
The
Hi Nickolai,
In case you're really after the ModelMatrix you need to use the
osg_ViewMatrixInverse and multiply it with your current
osg_ModelViewMatrix.
As Robert already mentioned you need to set the
osg::State::setUseModelViewAndProjectionUniforms(true) in order to make
this work.
Hi Carlo,
I have just tried to reproduce the crash using master, 3.4 branch, 3.4.1
and 3.4.0 and haven't yet been able to reproduce any errors or odd values
when using a single character setText with the backdrop setting you
suggested. The line number you reference doesn't match up with anything
Hi Michael,
On 5 October 2017 at 15:41, Michael Maurus wrote:
> This was actually a nice hint.
> Only one of my CPUs was working at full capacity.
>
I haven't looked at the code recently so I'm a bit cold on the ffmpeg
implementation side. I don't recall any external
This was actually a nice hint.
Only one of my CPUs was working at full capacity.
The FFmpegImageStream inherits from OpenThreads.
So I should have two separate threads for both decoders, right?
Is there a possibility to SetProcessorAffinityOfCurrentThread() from outside
FFmpegImageStream?
How
Hello all!Your can try DaD's Project installers:https://dad.podsvirov.pro/houseOSG and other binaries for MSVC 2013 available.Also lookup Microsoft's vcpkg project (MSVC 2015 and later).5:00, 6 October 2017 г., Brian Davis :
Our timeframe is actually pretty
Thanks for the response, Stuart. Much appreciated.
Do you have a Visual Studio 2013 version? It looks like no, based on your web
site, but I wanted to ask.
Cheers,
Brian
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Stuart Mentzer
Sent: Thursday, October
Hi Brian,
No, we aren't using VS 2013 any more. If you are in a pickle for VS 2013 builds
contact me and we'll look at the options for getting that done.
Regards,
Stuart
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Stuart Mentzer
Objexx Engineering
/Office/ +1 781 455 1150 x11
/Mobile/ +1 781 708 3872
On 10/5/2017 1:59 PM, Brian
Hi,
I build GDAL library with Expat and SQLite libraries, so GDAL can read pbf file
for openstreetmap, Then build osg and osgEarth with new GDAL libraries.
Thq problem is that when vector files like .shp or .pbf files has large size
(70MB or more size) the osgViewer go to busy mode and come
Hi Brian, we had one for a while, but the system hasn't been updated
recently because one of our developers who maintained it is working
elsewhere at this time. So, we don't have a 3.4 build.
I can look into reviving it at some point -- how urgent is your timeframe?
On Thu, Oct 5, 2017 at
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