Hi Nickolai,
In case you're really after the ModelMatrix you need to use the
osg_ViewMatrixInverse and multiply it with your current
osg_ModelViewMatrix.
As Robert already mentioned you need to set the
osg::State::setUseModelViewAndProjectionUniforms(true) in order to make
this work.
Cheers
Sebastian
Hi,
I need a matrix for the transform from root scene node to the node where the
mesh the shaders currently are operating on is in.
Does OSG pass such a matrix automatically to the shaders?
If yes, is there other uniforms passed and is there a list of them somewhere?
Sorry if my question is dumb, I am new to shaders.
Thank you!
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=72103#72103
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