Hi,
I'm still struggling with migrating from old OSG 3.2.1 to the latest
developer release, now 3.5.8.
I stumbled upon a rather serious performance issue here. When loading an
OpenFlight model with a large number of polygons, the optimization
carried out in the OpenFlight plugin is
Hi Andreas,
Did you try OSG-3.4.x? I'm wondering about when the regression in
performance might have happened.
I have downloaded the file and will have a look.
Robert.
On 17 November 2017 at 16:14, Andreas Ekstrand
wrote:
> Hi,
>
> I'm still struggling with
Hi all
I ran into some strange behavior debuging an app: It appears that compute
shader are executed at each pcp.useprogram() call...
I don't think it's a correct behavior since uniforms requires the po to be
bound before to be set...
It yield an undefined behavior in GLObjectVisitor when
...Perhaps a flexier solution would be to let dispatchcompute feature be a
drawable::drawcallback ...
mp3butcher wrote:
> Hi all
> I ran into some strange behavior debuging an app: It appears that compute
> shader are executed at each pcp.useprogram() call...
> I don't think it's a correct
4 matches
Mail list logo