[osg-users] Slow optimization and OpenFlight

2017-11-17 Thread Andreas Ekstrand
Hi, I'm still struggling with migrating from old OSG 3.2.1 to the latest developer release, now 3.5.8. I stumbled upon a rather serious performance issue here. When loading an OpenFlight model with a large number of polygons, the optimization carried out in the OpenFlight plugin is

Re: [osg-users] Slow optimization and OpenFlight

2017-11-17 Thread Robert Osfield
Hi Andreas, Did you try OSG-3.4.x? I'm wondering about when the regression in performance might have happened. I have downloaded the file and will have a look. Robert. On 17 November 2017 at 16:14, Andreas Ekstrand wrote: > Hi, > > I'm still struggling with

[osg-users] [Compute Program executed on useprogram :/?!]

2017-11-17 Thread Julien Valentin
Hi all I ran into some strange behavior debuging an app: It appears that compute shader are executed at each pcp.useprogram() call... I don't think it's a correct behavior since uniforms requires the po to be bound before to be set... It yield an undefined behavior in GLObjectVisitor when

Re: [osg-users] [Compute Program executed on useprogram :/?!]

2017-11-17 Thread Julien Valentin
...Perhaps a flexier solution would be to let dispatchcompute feature be a drawable::drawcallback ... mp3butcher wrote: > Hi all > I ran into some strange behavior debuging an app: It appears that compute > shader are executed at each pcp.useprogram() call... > I don't think it's a correct