...Perhaps a flexier solution would be to let dispatchcompute feature be a 
drawable::drawcallback ...


mp3butcher wrote:
> Hi all
> I ran into some strange behavior debuging an app: It appears that compute 
> shader are executed at each pcp.useprogram() call...
> I don't think it's a correct behavior since uniforms requires the po to be 
> bound before to be set... 
> It yield an undefined behavior in GLObjectVisitor when compute prog are 
> executed whithout their uniforms setted  (and the same problem should also 
> appears in State::apply)
> 
> I'm gonna pr a patch in order remove glDispatchCompute from useprogram tag 
> compute program when cs added and add a 
> if(p.iscomputeshader)glDispatchCompute at the end of state::apply but would 
> like Robert insight about it
> 
> Thank you!
> 
> Cheers,
> Julien


------------------
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