...Perhaps a flexier solution would be to let dispatchcompute feature be a drawable::drawcallback ...
mp3butcher wrote: > Hi all > I ran into some strange behavior debuging an app: It appears that compute > shader are executed at each pcp.useprogram() call... > I don't think it's a correct behavior since uniforms requires the po to be > bound before to be set... > It yield an undefined behavior in GLObjectVisitor when compute prog are > executed whithout their uniforms setted (and the same problem should also > appears in State::apply) > > I'm gonna pr a patch in order remove glDispatchCompute from useprogram tag > compute program when cs added and add a > if(p.iscomputeshader)glDispatchCompute at the end of state::apply but would > like Robert insight about it > > Thank you! > > Cheers, > Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72405#72405 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

