There is object-based bounding sphere culling before objects are sent to be
drawn by the OpenGL pipeline. This isn't something you can normally
disable,it's part of building OSG's Render List, which is which is the list
of objects and primitives actually sent to OpenGL
When the objects are drawn,
Hi,
I just found that the minExpiryTime and minExpiryFrames properties are ignored
when saving Pagelod. I'm really confused about this.
...
Thank you!
Cheers,
SunGong
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75338#75338
You are doing two PushMatrix operations per draw call, but you never
PopMatrix, so the OpenGL matrix stack gets more and more full and
eventually overflows.
At this point, functionally, you can either add two PopMatrix calls
somewhere at the end of the draw function, or if you don't need the
Hello ravidavi,
Thank you for your answer. Your suuggestion solved my problem.
Cheers,
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=75348#75348
___
osg-users mailing list
Chris,
Thank you for your interest and answer. I need glPushMatrix and glPopMatrix
since as you may see on the screenshot some of the drawings are static on the
other hand positions of some of the drawings dinamically change.
Know I need to put text inside the boxes and next to the pitch
5 matches
Mail list logo