On 9/7/07, Gert van Maren [EMAIL PROTECTED] wrote:
Hi Donn,
We went across this week and are getting the same. About 40% drop in
framerate with certain paged data sets.
Curious. 2.x and 1.2 are still fundamentally the same scene graph.
CullVisitor and DatabasePager changed little in the 1.2
Hi Art, J-S et al.
The - was meant to be a = and a case of finger wobble and the me not
spotting any compiler warning for it. The has now been fixed and
checked in.
Curious I'm have aggressive warnings turned out right now, as I've
been merging warning fixes and make fixes of my own. I guess
I have just re-implemented my wxWindows implementation of osgViewer to use
osgViewer::Viewer instead of the old SimpleViewer. The code is very heavily
based on the osgviewerWX example (as was the old version!).
I have come across two problems. 1. I cannot get the TrackballManipilator to
work.
I'm having a bit of trouble with mangled text if I zoom in to close.
This text is on an osgDem generated ellispoid. In the attached
screenshots, the text appears correctly in text2.jpg. However, in
text3.jpg you'll see the problem. This only occurs if I zoom in really
close to the text. If I back
Years ago, we wrote an earth-viewer program in which
we had a requirement that we had to be able to zoom
all the way from space, down to an item the size of a
quarter and smaller, smoothly. Your images look like
an issue we had at the time, which was a floating
point precision problem. The
Yeah, that sounds like it will do the trick. I'll have to re-work some
code, but that should address the issue.
On 9/8/07, Jason Beverage [EMAIL PROTECTED] wrote:
Hi Sherman,
The issue you're seeing is probably a precision issue since OpenGL works in
floats. I've seen a similar effect with
The other thing to do, and the most important, is to locate the local origin
where your text is *before* converting to floats. This will give you the
most accuracy. I know the problem well and how to solve it, but don't know
OSG so can't tell you how this is done in OSG.
best of luck,
chris
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