Hi,
I'm using osgDotNet in a Visual Studio project and are getting lots of
exceptions thrown when running a release build of this project.
The exceptions seems to happen at random but are always caused by
calls to osg methods.
Typically the error message is tried to read or write write
Robert Osfield wrote:
As long as vsync is on, as it should almost should be then the CPU
load shouldn't be overwhelming with a standard frame loop.
you mentioned vsync several times in this discussion. can you elaborate,
how this is turned on?
I understand what you're saying is that there's a
Hello,
actually i try to integrate a blur shader to my test scene. To realize
this I've implemented a small scene with a dot3 textured quad (done by a
shader). This scene is rendered to a texture oriented on the distortion
example. This works fine, but when i bind the secondary blur shader on
Hello,
I have built the dae-plugin on Windows with vc express as described in
the wiki (i.e. changed cmakelists.txt), though I didn´t build collada
myself.
When I now run a program (with OSG_NOTIFY_LEVEL=debug), i see that it
fails to load the plugin.
I guess that I am missing some dlls or
Gordon Tomlinson schrieb:
It might help diagnose the problem if you actually list or copy/paste the
missing dlls error messages etc in your request for help, without those
details its hard to say what the issue may be
When the osg loads a plugin and this plugin needs other dlls there are
It might help diagnose the problem if you actually list or copy/paste the
missing dlls error messages etc in your request for help, without those
details its hard to say what the issue may be
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Answering my own question on unc looks like
\\SomeMachine\somedir\somefile.dae needs to be
/SomeMachine/somedir/somefile.dae
Accorind to http://www.collada.org/mediawiki/index.php/Using_URIs_in_COLLADA
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Gordon Tomlinson
Email
Gordon,
You beat me to it I have been doing a lot debugging of the collada stuff
over the last few days and knew I had seen that reference somewhere.
Robert, Andy and others, the general syntax for plugins is to accept local
system filenames, but the dae plugin internally just assumes these are
For those who get caught the the silly memory dump when in debug mode in
visual studio under windoze
Add the following to we you would normally exit your program
TerminateProcess( GetCurrentProcess(), 0);
Your app will now exit nice and quickly and nor silly memory dumps
Best
Hi Roger
I cannot seem to get a URI that will load of a network location, I have
tried /SomeMachine/somedir/somefile.dae and
file:/SomeMachine/somedir/somefile.dae and variations but cannot load
I just get a file note found while it works locally
Can you load of a networked file ?
-Original Message-
From: [EMAIL PROTECTED] [mailto:osg-users-
[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
Sent: 18 November 2007 19:17
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
Hi Roger
I cannot seem to get a URI that will load of a
Anyone having a pointer to some code employing OccluderGeometry class
from osgShadow to extract silhouette edges from a given node of OSG
graph? The class documentation is lacking; I tried to read the source
too, and I strongly suspect it could be done but, well, I don't get
it...
Thanks.
Thats a Fantastic news ;-) I tried exit() and abort() without success.
Thanks,
Wojtek Lewandowski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Gordon
Tomlinson
Sent: Sunday, November 18, 2007 8:13 PM
To: osg-users@lists.openscenegraph.org
Robert Osfield wrote:
As long as vsync is on, as it should almost should be then the CPU
load shouldn't be overwhelming with a standard frame loop.
you mentioned vsync several times in this discussion. can you
elaborate, how this is turned on?
Vsync is usually on by default, can be
Hi All;
I have tried to make *.osga database with osgdem command but database produces
a stripted diffuse picture on the screen! Why is it happen? I read the
introduction to making a database from
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem and
try this! I
Hi All;
I have tried to make *.osga database with osgdem command but database produces
a stripted diffuse picture on the screen! Why is it happen? I read the
introduction to making a database from
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem and
try this! I
Hi All;
I have tried to make *.osga database with osgdem command but database produces
a stripted diffuse picture on the screen! Why is it happen? I read the
introduction to making a database from
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem and
try this! I
Hi All;
I have tried to make *.osga database with osgdem command but database produces
a stripted diffuse picture on the screen! Why is it happen? I read the
introduction to making a database from
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem and
try this! I
Hi everyone,
I am looking for documentation about the PrecipitationEffect but could
not find it in the books nor on the website. Does anyone have background
information that is used for the implementation?
Thanks a lot.
cheers,
Raymond
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