Is there a straight forward method to determine if a ground xyz target
point (or geode bbox centerpoint) is currently visible (i.e. within the
current view frustrum)?
I'm drawing a HUD target line, but don't want to draw it if the target
point is not in view.
Thanks.
Bob.
--
Robert E. Balfour,
Thanks a lot Gerrick!
It just simply worked.
Best wishes and Happy new year
/emre
On Dec 29, 2007 8:04 PM, Gerrick Bivins <[EMAIL PROTECTED]> wrote:
> You need to call setUseDisplayList(false) on your geometry/drawable class.
> biv
>
>
>
> On Dec 29, 2007 7:33 AM, Emre Koc <[EMAIL PROTECTED] >
Did you try a recursive search through the source? I'm pretty sure OSG does
use this OpenGL call.
-Paul
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of Micah Heyer
> Sent: Saturday, December 29, 2007 10:34 AM
> To: osg-users@lists.openscenegr
I just tried this with current SVN and osgviewerMFC exits normally for me.
What version of OSG are you using?
You say the process still appears in Task Manager. Did you try running this
under the debugger? If so, does the debugger still indicate the application
is active after you exit? If so, in
Thanks, Gordon.
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You need to call setUseDisplayList(false) on your geometry/drawable class.
biv
On Dec 29, 2007 7:33 AM, Emre Koc <[EMAIL PROTECTED]> wrote:
> Hi All,
>
> I just started to write a class that can draw curves on a osg. I added
> a openglwrapper class so that in the beginning I will try to work with
hi,
I looked at the doxygen generated docs and I didn't find an equivalent
to glTexSubImage2D is implemented as another operation or did I just
miss it?
-micah
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i wanted to switch between two viewers ... so what i did was i added both
the viewers to a composite viewer . And i set the nodemask of first to be
0x1 and second to be 0x0 .. so that the second one is on . I also added a
keyboard handler to both the viewers. On pressing key "s" i change my the
no
HI
Not really an OSG question this really belongs on a C++ user list,
Note the function declaration bool MyClass::MyMethod(std::vector
MyVector) here you should be passing in your vector as a reference or
pointer, you should ALWAYS pass any none POD variables as a references or
even the evil
Hi, everyone.
I've got quick question on STL vectors.
I've created a class (let's call it MyClass) with the method 'bool
MyMethod(std::vector MyVector)' that calls another method 'void
AnotherMethod()' that makes a simple check on a variable inherent to every
instance of MyClass.
How do I writ
Hi All,
I just started to write a class that can draw curves on a osg. I added
a openglwrapper class so that in the beginning I will try to work with
GLU. My class has two main member functions
first one is
virtual void drawImplementation(osg::RenderInfo&) const
which handles the draw step and o
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