Re: [osg-users] OSG thread profiling results are in!!

2008-06-28 Thread Robert Osfield
Hi James, I've read your emails but I'm afraid the stats mean absolutely nothing do me. One will really need to be find out what parts of the OSG i.e. what function calls are the current bottleneck. As general note, performance optimization with scene graphs as almost always an issue of

Re: [osg-users] Paging Openflight

2008-06-28 Thread Brian R Hill
Kiff, The code you downloaded needs to be compiled and run as a separate executable to convert the database. Then you can use the database in osg as a paged database. Read the code to see where the range and center are being set. It's pretty straight forward. Brian [EMAIL PROTECTED] wrote:

Re: [osg-users] Recent ATI/AMD cards w.r.t. OpenGL/OSG and Linux?

2008-06-28 Thread Robert Osfield
Hi JS, I don't have any first hand experience of ATI's under Linux, but earlier this month I was doing training with a group that had ATI's under XP and there was a range of driver bugs, such as problems with VBO's, mipmapping and some shaders. I'd suspect that things aren't any better under

Re: [osg-users] OSG thread profiling results are in!!

2008-06-28 Thread rpingry
Thanks Robert, (James and I are working on this together. He has decided to focus his attentions on understanding OpenSceneGraph and optimizing where he can, where most of the client game code dealing with the scene graph is mine). I was planning on asking some of these questions eventually

Re: [osg-users] OSG thread profiling results are in!!

2008-06-28 Thread Robert Osfield
Hi Rick, Sharing state is essential to good performance, and even more critical when you start approaching memory limits. You'll need to share osg::Texture(s) rather than just osg::Image(s) to get the benefit. Sharing complete osg::StateSet is the most efficient, for cull, draw dispatch into the

Re: [osg-users] OSG thread profiling results are in!!

2008-06-28 Thread James Killian
Thanks for the feedback. I'll start with these areas as you suggested and see what numbers I am getting. The thread profiler does provide detailed information of every threaded activity at any given time. I just wish there was some way to present the information given that would be more

Re: [osg-users] OSG thread profiling results are in!!

2008-06-28 Thread Robert Osfield
On Sat, Jun 28, 2008 at 4:35 PM, James Killian [EMAIL PROTECTED] wrote: The thread profiler does provide detailed information of every threaded activity at any given time. I just wish there was some way to present the information given that would be more meaningful to the group. What would

Re: [osg-users] Recent ATI/AMD cards w.r.t. OpenGL/OSG and Linux?

2008-06-28 Thread Jean-Sébastien Guay
Hi Robert, Thanks for your feedback. I don't have any first hand experience of ATI's under Linux, but earlier this month I was doing training with a group that had ATI's under XP and there was a range of driver bugs, such as problems with VBO's, mipmapping and some shaders. I've seen this on

[osg-users] CompositeViewer::addView() improvements

2008-06-28 Thread Robert Osfield
Hi All, There has been several users having problems when trying to do CompositeViewer::addView(..), removeView() after the viewer has been realized. I've investigated this further using Amalric's modified osgwindows.cpp as a base, one fix relating to lack of texturing in new windows I checked

Re: [osg-users] Recent ATI/AMD cards w.r.t. OpenGL/OSG and Linux?

2008-06-28 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi Jean-Sébastien, Jean-Sébastien Guay wrote: Hi all, This is not directly related to OSG, but as I do most (if not all) of my graphics development on OSG these days, and I'm trying to make a good purchasing decision, I thought I'd ask my

Re: [osg-users] Recent ATI/AMD cards w.r.t. OpenGL/OSG and Linux?

2008-06-28 Thread Jean-Sébastien Guay
Hi Jan, Except that these benchmarks mean little - they were done in Windows and focused on DirectX with Windows drivers. Well, as I said this will be for my home machine, so gaming will be my primary concern. I'm trying to decide if the trade-off of lower OpenGL performance and possibly

Re: [osg-users] Seeking OSG texture mapping application

2008-06-28 Thread sherman wilcox
http://www.remograph.com/ On Thu, Jun 26, 2008 at 9:53 AM, Judie [EMAIL PROTECTED] wrote: Hi, Can 3D Studio Max import osg, apply texture and export it back to osg? If not then is there another modeling software that can? I am having problems generating texture coordinates for a model

Re: [osg-users] Rendering to multiple graphics cards

2008-06-28 Thread Bob Balfour
I have two Nvidia 8800 cards on a Windows Vista platform (HP), and setting traits-screenNum to 0 or 1 as Robert indicated does send the rendering to the appropriate graphics cards. I used code very similar to the osgcamera example, multipleWindowMultipleCameras method. Does anyone have

Re: [osg-users] how osg quicktime plugin handle quicktime message?

2008-06-28 Thread Hartmut Seichter
Hi there, Julian Looser (see earlier message Internet Streaming with Quicktime Plugin) has a solution for this but until now nobody seems to have answered him in regard to implementation details to let him finish a patch for osg-submission. Short answer, yes it is possible (with the