Hi All,
2nd step: The server is going down for several minutes while I sync
the copy on the new one...
On Sat, Feb 7, 2009 at 8:23 PM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi All,
1st step completed: No further changes to the wiki, or subversion
are allowed. Everything
Robert Osfield a écrit :
On Sat, Feb 7, 2009 at 6:10 PM, Frederic Bouvier wrote:
I disabled optimisations in the release mode ( /Od ) and the model shows
up as expected. This code beats the compiler :-(
Is this another VS compiler bug then?
Maybe. Someone reported success with
Hi,
is there a tutorial where I can see how make the camera focus a
particular node, such that the node's bounding box will fit the viewer
window?
Thank you.
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Hi Jose,
On Sun, Feb 8, 2009 at 8:45 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
2nd step: The server is going down for several minutes while I sync
the copy on the new one...
Just checked openscenegraph.org, nice front page notification and link
to old.openscenegraph.org ;-)
HI Paulo,
On Sun, Feb 8, 2009 at 9:23 AM, Paulo Jnkml paulo.jn...@gmail.com wrote:
is there a tutorial where I can see how make the camera focus a particular
node, such that the node's bounding box will fit the viewer window?
Do you mean setting the home position of the camera position?
Robert Osfield wrote:
We've all been busy testing out 2.8.0-rc1 and uncovered a few more
bugs, build problems and warnings that our now fixed - testing really
is paying dividends ;-)
I noticed that two empty lines in an osgText::Text are not rendered
correctly (it only shows one empty line),
HI All,
The migration is beta-completed, we need now to test it and fix the
errors that surely will arise. As I've previously told you there is no
more OSG user to make changes on the wiki, now everybody should
register itself (but please do not use the e-mail feature, currently
the server
Paul Melis wrote:
Robert Osfield wrote:
We've all been busy testing out 2.8.0-rc1 and uncovered a few more
bugs, build problems and warnings that our now fixed - testing really
is paying dividends ;-)
I noticed that two empty lines in an osgText::Text are not rendered
correctly (it
Jose Luis Hidalgo wrote:
HI All,
The migration is beta-completed, we need now to test it and fix the
errors that surely will arise. As I've previously told you there is no
more OSG user to make changes on the wiki, now everybody should
register itself (but please do not use the e-mail
Hi Paul,
I had changed DNS entries, so it's possible it takes a while to
spread around all ISP's DNS. The final server will be
http://158.42.9.50/projects/osg
In at most few hours, everybody should access using
http://www.openscenegraph.org.
Jose-L.
On Sun, Feb 8, 2009 at 4:37 PM, Paul
Jose Luis Hidalgo wrote:
Hi Paul,
I had changed DNS entries, so it's possible it takes a while to
spread around all ISP's DNS. The final server will be
http://158.42.9.50/projects/osg
In at most few hours, everybody should access using
http://www.openscenegraph.org.
I can indeed
HI Paul,
On Sun, Feb 8, 2009 at 3:24 PM, Paul Melis
osg-us...@assumetheposition.nl wrote:
Okay, I added ref_ptr's and now indeed the crash doesn't seem to occur
anymore.
Got the the segfault as well, it's due to the use of a C pointer for
the Viewer, that means it doesn't get cleaned up when
Hi Paul,
I'm adjusting the apache, and restarting it from time to time,
maybe you got me in the middle of one of them. :P
Jose-L.
On Sun, Feb 8, 2009 at 4:55 PM, Paul Melis
osg-us...@assumetheposition.nl wrote:
Jose Luis Hidalgo wrote:
Hi Paul,
I had changed DNS entries, so it's
Robert Osfield wrote:
HI Paul,
On Sun, Feb 8, 2009 at 3:24 PM, Paul Melis
osg-us...@assumetheposition.nl wrote:
Okay, I added ref_ptr's and now indeed the crash doesn't seem to occur
anymore.
Got the the segfault as well, it's due to the use of a C pointer for
the Viewer, that
Hi,
thank you for replying.
Well maybe.
Imagine that I load a model so big or so small that with the current
camera parameters I can see a thing.
I want to adapt the camera automagically so that my current
loaded/selected scene/node will fit just nicely on screen.
=)
Paulo
Robert Osfield
HI Paulo,
What you need to do is to tell the active CameraManipulator that
you've updated the model it should be referring to and then call
viewer.home();
viewer.getCameraManipulator()-setNode(myNode);
viewer.getCameraManipulator()-computeHomePosition();
viewer.home();
Robert.
On Sun, Feb 8,
Error: Forbidden
FILE_VIEW privileges are required to perform this operation on Path
/OpenSceneGraph/trunk/examples/osgspacewarp/osgspacewarp@6941
There's also this problem.
cheers
Jose Luis Hidalgo wrote:
Hi Paul,
I'm adjusting the apache, and restarting it from time to time,
Solved... I hope (test it please)
I'm removing as much permissions as possible, to avoid future
problems... report these kind of errors, if you need to access
somewhere and you can not because of lack of permissions.
Thanks all of you, and again sorry for the inconvenience.
Cheers,
Jose-L.
Jose Luis Hidalgo wrote:
Solved... I hope (test it please)
I'm removing as much permissions as possible, to avoid future
problems... report these kind of errors, if you need to access
somewhere and you can not because of lack of permissions.
What happened to the Timeline link? It seems to
Hi All,
It turns out that the 2.8.0-rc2 was made from svn/trunk rather than
the OpenSceneGraph-2.8 from which it was meant to be made. I've
spotted the error in my OSG maintainer section of
OpenSceneGraph/CMakeLists.txt and now when I make an rc it should
indeed come from the 2.8 branch. As
Hi All (Robert),
The source package isn't generated yet, as the new server isn't
automatically generating the source packages like the previous server
was. So grab the svn tag. I'll get a source package upload tomorrow
if Jose Luis doesn't get to before I do.
Done! I copied the hook but I
Hi Umit -- I'd love to write the equivalent of the red book for OSG, and
Bob and I have discussed this at length. We have a couple ideas.
The most expensive route would be to sit down and write it, based off of our
OSG course material. This would be very time-consuming. I can tell you from
my
Hi Paul,
Before I asked this question to you, I can guess the reason of absence
Official OSG Book because of Money :( You are really right, writing book
consuming too much time and effort. And there is not thounds of people who
can interest and buy, so gain can't be enough in limited time as you
hello,
I am using the model loading progress example provided by Marco Jez at
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/LoadingProgress
It is a neat effect but I have found there is a delay after the model is
loaded before it is shown in an OSG view. I expect this is
Are you running the optimizer on the scene graph after you load it? If so,
that might take some extra time. Or it could just be creation of OpenGL
objects.
You can be certain the model is ready to be viewed after the first frame.
This might sound facetious, but it's not: Your application can
I'll add another note about writing a red book for OSG...
Writing this book would be a big project, and OSG evolves on a daily basis.
My fear is that the red book would be outdated about the time it hits the
bookstores. This is especially a concern given the recent OSG 3.0
discussion; spending
WINXP SP2,MinGW 5.1.4(GCC 3.4.5),CMake 2.6.2,OSG 2.7.9/2.8.0rc1
There are some errors when I compile osgIntrospection:
[ 68%] Building CXX object
src/osgIntrospection/CMakeFiles/osgIntrospection.dir/DefaultReflectors.obj
In file included from
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