Hi,
first of all: I am new to OSG!
I like to programm a diplay for scientific purposes. I want to display lots
(lets say 500 - 10.000.000) Boxes. At each time cycle (100ms) ist can be 500 -
10.000.000 Boxes.
All examples I read so far contained a allocation of memeory for all of those
Boxes
Hi,
also have a look at what
osgViewer::WindowSizeHandler
does in e.g. osgviewer, you can switch between full screen and windowed.
jp
Clay, Bruce wrote:
Thanks Jason, I’ll dig down that path
Bruce
*From:*
Hi,
Brett Thomas Lee wrote:
Hi,
Thank you! very much.I also have an another question.What is attach in
mPreRenderCamera-attach(osg::Camera::COLOR_BUFFER,img.get()); code.If I attach an image to color buffer whenever I update the camera scene does
the image gets automatically updated??or Do
Hi,
Akilan Thangamani wrote:
Hi,
Yes. I changed the way I was doing. I set geometry under a matrix transform
node and trying to rotate the geometry 90 degree over Z-axis. It s getting
translated too. I want to know how much unit I have to translate it back and
If I want to rotate on
Hi all,
Do you know if it's possible to deinterlace a movie on the fly with the
QuickTime plugin ? Is there any codec supporting this feature ?
Thanks !
On Wed, Sep 9, 2009 at 7:59 AM, Pierre BOURDIN bour...@imerir.com wrote:
Hi Stephan,
I was looking for this kind of explanations...
I've
Hi Shiina,
A way to do it could to add an update callback that get the world
transform on the object each frame, then for the time you have the
framstamp, or can get the time with osg::Timer::instance()-time_s()
you can store position and time at previous frame, and do your
computation like that:
Hi Russel,
It works fin with my data, could you post an example in order i
investigate the problem ?
Cheers,
Cedric
-
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Tue, 2009-09-08 at 18:38 +, Russell Morris wrote:
Hey everyone,
I've been
Hi Michael,
The test you have in hand is very nieche, handling 10 million elements will
require special care in creating and managing the scene graph. To get decent
performance you will have most likely have to batch the box primitives into
groups, and using geometry instancing will probably be
Hi,
I still have a question about PagedLod.
I set a pagedLod with 2 children on a 600k face models.
Using the StatsHandler on osgViewer with this model, I saw that the number
of face decrease when I mode the camera far from it. The problem is that
there is no step but a regular decrease... so
Hi,
I'am testing the osgWidget::Browser and enabled the adobe flash plugin
in the gecko rendering engine but I still have some problems:
The adobe flash plugin is enabled, because i can see an entry at the
about:plugins page.
When I open a youtube webpage with a movie, I can hear the
Hi Nils,
Getting flash to work in an embedded browser has turned out to plague many
different engineers across the globe... on gecko and webkit based solutions,
so the problems you are seeing are not incommon. The problem looks to be
that the NS plugin mechanism creates a child window for the
Is there anywhere a tutorial on exporting animations from blender into
osg?
Thanks,
Maurizio
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Please start a NEW email do not hi-jack an exiting thread
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Product Manager 3d
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Gordon
Hi Maurizio,
Here some notes about blender and osgAnimation
http://www.openscenegraph.org/projects/osg/wiki/Community/NodeKits/osgAnimation
Have a try and tell me where you have a problem, then it will be the
occasion to update this page if there is missing instructions.
Cheers,
Cedric
-
+33
Brett Thomas Lee wrote on Tuesday, September 08, 2009 6:49 PM:
Thank you! very much.I also have an another question.What is attach in
mPreRenderCamera-attach(osg::Camera::COLOR_BUFFER,img.get()); code.If
I
attach an image to color buffer whenever I update the camera scene
does the
image gets
Hi,
I have several cameras that need to be configured slightly differently
depending on the opengl extensions supported by the card. For example, I have a
card that does not support p-buffers in which case I need to devise a different
way to perform RTT. Same goes for vertex and fragment
Hi,
If you download the exporter there are basic models to test with the
exporter.
Cheers,
Cedric
-
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net
On Wed, 2009-09-09 at 10:13 -0400, Maurizio Vitale wrote:
Cedric == Cedric Pinson
Hi,
I am trying to move my particle system. To do that, I add my particle system in
a PositionAttitudeTransform(). It moves only the place where particles start
but I want to move also the particles that are already alive.
I think, this can be done with BoundingBox, but I dont know how to get
Hello all,
maybe the subject isn't very significant, but I would like explane my
idea. I would like visualize a vector field. I have a gird and every
grid cell have a velocity value in x and in y. Also I have the array _x
and _y. Now I create a geometry and a vertex array:
Michael Reichel wrote:
Hi,
first of all: I am new to OSG!
I like to programm a diplay for scientific purposes. I want to display lots
(lets say 500 - 10.000.000) Boxes. At each time cycle (100ms) ist can be 500
- 10.000.000 Boxes.
All examples I read so far contained a allocation of
Hi
Do you mean this streaming Delauney triangulator -
http://www.cs.unc.edu/~isenburg/sd/ ? Unfortunately I don't think it's
under a commercially usable license - it asserts copyright, disclaims
liability, and that's it - there is no explicit permission to redistribute.
I was initially
Martin Großer wrote:
Hello all,
maybe the subject isn't very significant, but I would like explane my
idea. I would like visualize a vector field. I have a gird and every
grid cell have a velocity value in x and in y. Also I have the array _x
and _y. Now I create a geometry and a vertex
Hi Martin,
Now I change the values of _x and _y during the runtime, but the
geometry isn't changing. I would like pass a pointer to the osg::Vec3
and use the function dirtyDisplayList.
Well, maybe I don't understand something, but you can always get the
vertices from the array and modify
Hi Iban,
What version of osg are you using?
Tom Jolley
-Original Message-
From: Iban Arriola [mailto:ezku...@hotmail.com]
Sent: Wednesday, September 09, 2009 10:12 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] How to move entire particle system
Hi,
I
Thanks JP for the response but I'm not sure I understand..
I want frames 0 to 14 (and 16-30, 32-46, etc) to be done as fast as possible
and not wait on VSYNC. I only want the rendering of the 15th frame (and 31, 47,
etc) to wait on VSYNC.
If by frame, you mean a call to osgViewer::frame, then
Hello,
I seem to be getting the error Warning: detected OpenGL error 'invalid
value' after applying GLMode which has been mentioned in other threads.
After setting the OSG_GL_ERROR_CHECKING environment variable to
ONCE_PER_ATTRIBUTE I get the more descriptive string Warning: detected
OpenGL
Invalid value suggest OSG is passing an invalid parameter to a
function such as glScissor. A couple suggestions:
* Look at your code and determine how you are configuring the Stencil
StateAttribute.
* Set a breakpoint in Scissor::apply and ensure OSG is passing valid
values to all OpenGL
Hi,Cedric
Your advice really helped me!
Thank you for the fantastic advice!
Cheers,
Shiina
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17204#17204
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Hey Cedric,
I seem to be experiencing different results when I construct an animation in
one view (numpad 7) vs another (numpad 1). When I work in the latter I get the
expected results, otherwise it animates but unexpectedly. I suppose this is a
non-issue now that I have figured out how to make
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