Re: [osg-users] trunk code

2010-01-26 Thread Trajce Nikolov
indeed !!! Thanks .. It work this way Nick http://www.linkedin.com/in/tnick On Wed, Jan 27, 2010 at 7:47 AM, J.P. Delport wrote: > Hi, > > sometimes https works better with firewalls... try: > > svn co > https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunkOpenSceneGraph > > jp > > Tra

Re: [osg-users] trunk code

2010-01-26 Thread J.P. Delport
Hi, sometimes https works better with firewalls... try: svn co https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph jp Trajce Nikolov wrote: Hi Guys, I am behind some large coorporate firewall where svn does not work. Could some of you send me the latest from the tru

Re: [osg-users] Transform created instead of MatrixTransform

2010-01-26 Thread Jason Fisher
*argh* getWorldMatrices(), that was the method I sought for but I couldn't find anymore -- I *knew* i have seen something like this some time ago... Very helpful, thanks a lot! ithrak (Jason Fisher) -- Read this topic online here: http://forum.openscene

Re: [osg-users] Collision Detn btw wall & ball

2010-01-26 Thread Priyank Jain
Hi, I am willing to try out osgBullet, but I couldn't find any documentation or something that could help me get started. Maybe I didn't look in the right place. Can you please point me in the right direction? ... Thank you! Cheers, Priyank -- Read this topic online here: http

Re: [osg-users] Publicly Available TerraPage Database

2010-01-26 Thread Ryan H. Kawicki
Sorry for the late reply... I'll be talking with our database engineers in the next couple of days. I'll be seeing what we can come up with. I'm hoping to get some buildings, trees, shrubs, walls, etc into the database, but I'll have to see after speaking with them. I too would like this to

Re: [osg-users] Navigating terrain elevation files using OSG

2010-01-26 Thread Glenn Waldron
You can try one of the following: osgEarth (http://www.osgearth.org) Virtual Planet Builder ( http://www.openscenegraph.org/projects/VirtualPlanetBuilder) Either will produce a textured terrain model that you can use the OSG manipulators (or your own custom code) to navigate. Glenn Waldron : P

[osg-users] Using PolytopeIntersector from the root of the scene graph instead of camera

2010-01-26 Thread Julien-Charles Levesque
Hi, I'm trying to use a PolytopeIntersector in my scene and so far I have succeeded but only by using the camera (i.e. mCamera->accept(PolyVisitor)) with a PolytopeIntersector built from x and y coordinates in window frame. However I would rather pass the visitor the root of my scene. I am doin

Re: [osg-users] Collision Detn btw wall & ball

2010-01-26 Thread Paul Martz
I understand you think that a physics library is overkill for this, but many of the problems you're running into are already solved. The choice is yours to use the right tool for the job, or try coding your own solution. Priyank Jain wrote: Now, to do collision detection between the Ball (whic

Re: [osg-users] Collision Detn btw wall & ball

2010-01-26 Thread Priyank Jain
Hi, TBH, I thought including a physics engine for the project was overkill, since the objective was pretty simple. Now, that you've mentioned, I wouldn't mind trying it out, but I am not sure how well integrated is Bullet/ODE with osg. Also, is there any documentation that would help me identi

Re: [osg-users] Collision Detn btw wall & ball

2010-01-26 Thread Paul Martz
Is there a reason you don't use an off-the-shelf physics library that has collision detection built in, like ODE? If you use Bullet, you can use osgbullet.googlecode.com. -Paul Priyank Jain wrote: Hi, I am trying to get this simulation working where I have 3 walls(in the shape of a roo

[osg-users] Collision Detn btw wall & ball

2010-01-26 Thread Priyank Jain
Hi, I am trying to get this simulation working where I have 3 walls(in the shape of a room) and a ball which bounces off them. The way I organized my scene is as follows (only considering side walls as of now): World: leftXform centerXform rightXform each of these has a wallGeode (which is a

Re: [osg-users] Navigating terrain elevation files using OSG

2010-01-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Phanindra, You'll need to build an OSG database from your .tif and dted content using Virtual Planet Builder (VPB). Documentation is available on how to do this. Once the database is built, you can either using osgViewer to browse the database or you can write your own OSG app to fly through it. T

Re: [osg-users] altering terrain texture...

2010-01-26 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Robert, In answer to your inquiry, I'm using a database based on osgTerrain::TerrainTile so the texture settings are embedded in the tiles as you asserted earlier. I wasn't planning on using linear filtering. I was just giving it as an example on how I wanted to issue a particular call programmati

Re: [osg-users] Vanilla GL VBOs in OSG

2010-01-26 Thread Simon Hammett
2010/1/26 Mattias Thell > > Code: > > extensions->glBindBuffer(GL_ARRAY_BUFFER_ARB, vbo); > > glEnableClientState(GL_VERTEX_ARRAY); > glVertexPointer(4, GL_FLOAT, 0, 0); > glDrawArrays(GL_POINTS, 0, numPrims); > glDisableClientState(GL_VERTEX_ARRAY); > > extensions->glBindBuffer(GL_ARRAY_BUFFER

[osg-users] trunk code

2010-01-26 Thread Trajce Nikolov
Hi Guys, I am behind some large coorporate firewall where svn does not work. Could some of you send me the latest from the trunk. Thanks a bunch ! Nick http://www.linkedin.com/in/tnick ___ osg-users mailing list osg-users@lists.openscenegraph.org http:

Re: [osg-users] Typo in include/osg/ImageUtils

2010-01-26 Thread Robert Osfield
Thanks Juan, changes all look good, now merged and submitted to svn/trunk. On Mon, Jan 18, 2010 at 11:28 AM, Juan Hernando wrote: > Hi > The same file seems to have another typo at line 90. I've attached a new > version, please use that one for the comparison. > > Cheers, > Juan > > /* -*-c++-*-

Re: [osg-users] Vanilla GL VBOs in OSG

2010-01-26 Thread Mattias Thell
Hi Paul, Thanks for the input. I use my own camera class, which handles the view and projection matrices so they should be ok (I even stepped through the OSG code to verify that they are actually being used and that seems to be the case). Also, I use DO_NOT_COMPUTE_NEAR_FAR for the viewer's ca

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Stefan Eilemann
On Tue, Jan 26, 2010 at 4:37 PM, Trajce Nikolov wrote: > Stefan, does this direct GPU 2 GPU transfers need the SLI to be setup ? No, to my understanding. I haven't yet used this extension myself, but had a close look into it. Cheers, Stefan. -- http://www.eyescale.ch http://www.equalizergrap

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Trajce Nikolov
Stefan, does this direct GPU 2 GPU transfers need the SLI to be setup ? Jan, Dekuji za info Nick http://www.linkedin.com/in/tnick On Tue, Jan 26, 2010 at 5:27 PM, Stefan Eilemann wrote: > On Tue, Jan 26, 2010 at 4:25 PM, Jan Ciger wrote: > > However, then you are on your own with > > regard

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Stefan Eilemann
On Tue, Jan 26, 2010 at 4:25 PM, Jan Ciger wrote: > However, then you are on your own with > regards to creation of contexts and moving data between cards. It will > be also very likely slow, because the main bus will be used instead of > the dedicated SLI interconnects. True in the general case,

[osg-users] Which library to use for good looking HUDs? osgPango? osgWidget?

2010-01-26 Thread Raymond de Vries
Hi everyone, I am about to start working on HUDs for my application and I wonder which library/libraries I should use these days. My HUDs need to display text, textures, lines, etc (not completely decided yet). Some time ago, I have seen nice results with osgPango. Is that still the best way t

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2010-01-26 15:05, Trajce Nikolov wrote: > Hi Robert, > >> To share the data of the RTT card you'll need to use a double buffered > PBO to copy the data back to main memory and then to copy back to the > GPU's that need to use it. > > if this is th

Re: [osg-users] [osgPPU] (Minor) Fixes for increased ATI compatibility

2010-01-26 Thread Art Tevs
Hi Christian, thanks for the changes. I merged them into current svn version. Please check if everything is ok. regards, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23207#23207 ___ osg-users

Re: [osg-users] normal pseudo loader

2010-01-26 Thread Trajce Nikolov
LOL :=) ..this looks funny .. But yes, Thanks .. I got the idea. One question. Is there something other then the Smoothing generator to generate normals? I want to generate normals but to not smooth Nick http://www.linkedin.com/in/tnick On Tue, Jan 26, 2010 at 11:53 AM, Robert Osfield wrote: >

[osg-users] Navigating terrain elevation files using OSG

2010-01-26 Thread Phanindra Talabathula
Hi, I am relatively new to OSG. Not sure if the camera, flight manipulator classes available could be used to navigate through the .tif or .dt0 files. I would like to add navigation support (i.e. the user should be able to fly through the terrain elevation files using mouse/keyboard) to the dte

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Trajce Nikolov
Thanks Stefan. This is some general info but useful ... Nick http://www.linkedin.com/in/tnick On Tue, Jan 26, 2010 at 4:28 PM, Stefan Eilemann wrote: > Hi, > > > On Tue, Jan 26, 2010 at 2:29 PM, Trajce Nikolov > wrote: > > I am building an IG with 4 way SLI cards. QUite a hot machine. I am >

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Stefan Eilemann
Hi, On Tue, Jan 26, 2010 at 2:29 PM, Trajce Nikolov wrote: > I am building an IG with 4 way SLI cards. QUite a hot machine. I am > wondering if there is a way to dedicate some of the cards to run specifics > task. My idea is for example, card 0 to run background rendering (mostly > render to fra

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Trajce Nikolov
Hi Robert, > To share the data of the RTT card you'll need to use a double buffered PBO to copy the data back to main memory and then to copy back to the GPU's that need to use it. if this is the only way of doing it, could point me to some details ? Thanks Nick http://www.linkedin.com/in/tnic

Re: [osg-users] 4 way SLI setup

2010-01-26 Thread Robert Osfield
Hi Nick, The OSG allows you to assign different graphics contexts to different cards, but sharing GL objects can't be done at the level you are after as the graphics driver and hardware all won't be able work that way. To share the data of the RTT card you'll need to use a double buffered PBO to

Re: [osg-users] Confirmed system configuration for osgShadow to work?

2010-01-26 Thread Jean-Sébastien Guay
Hi Martin, I can afford buying a different graphics card and am flexible in regards to operating system, I would only like to have information on a confirmed working setup. So has anybody managed to get a good looking shadow, preferably PSSM, working? OSG's PSSM implementation has been finicky

[osg-users] 4 way SLI setup

2010-01-26 Thread Trajce Nikolov
Hi community, I am building an IG with 4 way SLI cards. QUite a hot machine. I am wondering if there is a way to dedicate some of the cards to run specifics task. My idea is for example, card 0 to run background rendering (mostly render to frame buffer objects) and 3 way SLI to render the scene. I

[osg-users] Confirmed system configuration for osgShadow to work?

2010-01-26 Thread Martin Scheffler
Hi, I have tried out osgShadow on multiple systems and can't get a really good looking shadow on any of them. SM, SSM and lispsm gives me fully black objects (tested on Win and Linux, both with NVidia GTX 280), PSSM only gives me a flickering shadow, other imlpementations have other problems.

Re: [osg-users] Trackballmanipulator and Cameraposition

2010-01-26 Thread Trajce Nikolov
yes what you do is trackballmanipulator->setByMatrix(osg::Matrix::inverse(viewer->getCamera()->getViewMatrix())) Nick http://www.linkedin.com/in/tnick 2010/1/26 Martin Großer > Hello, > > when I use the trackball manipulator, then I lose my camera position. The > problem ist, I would like ov

[osg-users] Trackballmanipulator and Cameraposition

2010-01-26 Thread Martin Großer
Hello, when I use the trackball manipulator, then I lose my camera position. The problem ist, I would like overlay the camera position (viewmatrix) with the trackball manipulator position. Is it possible? Cheers Martin ___ osg-users mailing list o

Re: [osg-users] normal pseudo loader

2010-01-26 Thread Robert Osfield
On Tue, Jan 26, 2010 at 9:46 AM, Trajce Nikolov wrote: > not yet I will :) Try: osgviewer cow.osg.normals Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscen

Re: [osg-users] PagedLod & dataBasePager memory managment

2010-01-26 Thread Vincent Bourdier
Hi Robert, I am trying to implement a new ReadFileCallback. This callback will check the available memory, knowing the maximum allowed du to JVM usage (c++ engine in Java application), and if there is not enough memory the callback will not load the file. I just ran some test to estimate the re

Re: [osg-users] normal pseudo loader

2010-01-26 Thread Trajce Nikolov
not yet I will :) Nick http://www.linkedin.com/in/tnick On Tue, Jan 26, 2010 at 4:20 AM, Paul Martz wrote: > Trajce Nikolov wrote: > >> what is this about? and how does it work? >> > > Well, did you try it or look at the code?? :-) > > If I'm not mistaken, it's used to visualize nor

Re: [osg-users] altering terrain texture...

2010-01-26 Thread Robert Osfield
Hi Shayne, On Mon, Jan 25, 2010 at 9:28 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: > What I'm trying to do is minimize the texture "crawling" artifact I see when > I fly at a low azimuth view looking out along the terrain skin to the > horizon. I thought that playing with the textu