Re: [osg-users] [osgPPU] Problems with resizing

2010-02-08 Thread Mick Keller
Hi Art!


art wrote:
 
 I think we have to investigate the main osg code, since it seems that dynamic 
 resizing of FBOs and its attached textures isn't well supported, but I am not 
 sure.
 


I'm not sure if this addresses your problem exactly (I'm not very familiar with 
osgPPU):
If I need to adapt my viewport and to resize my RTT-textures I use something 
like this:


Code:

_cam-setCullCallback( new fboAttachmentCullCB( this ) );

void fboAttachmentCullCB::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
osg::Camera* fboCam = dynamic_castosg::Camera*( node );
osgUtil::CullVisitor* cv = dynamic_castosgUtil::CullVisitor*(nv);

if ( fboCam  cv)
{
cv-getCurrentRenderBin()-getStage()-setFrameBufferObject(NULL); // 
reset frame buffer object - see RenderStage::runCameraSetUp for details, the 
fbo has to be created again
cv-getCurrentRenderBin()-getStage()-setCameraRequiresSetUp( true ); 
// we have to ensure that the runCameraSetUp will be entered!
}
traverse(node,nv);
}





Best regards,
Mick[/code]


SVT Group

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[osg-users] Matrix Transformation using .txt files

2010-02-08 Thread James Bradbury
Hi,

I am currently doing a project in OSG that requires me to perform Matrix 
Transformations based on real captured data, the data will be in a .txt file, 
but I will be able to do any necessary pre-processing. has anybody had any 
experience or can offer any advice into loading values into a Matrix to be used 
in a transform?

I am currently investigating writing a program that will put the data into 
relevant format for the matrix and then load it into the matrix one element at 
a time.

Thank you!

Cheers,
James

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Re: [osg-users] Matrix Transformation using .txt files

2010-02-08 Thread J.P. Delport

Hi,

James Bradbury wrote:

Hi,

I am currently doing a project in OSG that requires me to perform
Matrix Transformations based on real captured data, the data will be
in a .txt file, but I will be able to do any necessary
pre-processing. has anybody had any experience or can offer any
advice into loading values into a Matrix to be used in a transform?

I am currently investigating writing a program that will put the data
into relevant format for the matrix and then load it into the matrix
one element at a time.


the OSG Matrixd has a constructor that just takes 16 values (for 4x4). 
You could prob use this to make a matrix and then set a transform using 
this. See MatrixTranform constructor or setMatrix.


jp



Thank you!

Cheers, James

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[osg-users] Collada 1.5 or 1.4.1 ?

2010-02-08 Thread Adrian Egli OpenSceneGraph (3D)
Hello all,

What version of collada is supported in the osg svn core?

/adrian

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Re: [osg-users] [osgPPU] osgPPU cube map sample

2010-02-08 Thread Sebastien Nerig
Hi again art

It seems that you maybe have a bug in the cube sample
when I launch the app, the yellow color (cube nb 5) is never displayed on the 
central sphere. can you confirm ?

Another question
I did have a look at your code and I do not understant what is the cube texture 
unit for ?
Does it contains the 6 face cube dynamic textures, but why did you code it if 
you do not use it ?

Thank you!

Cheers,
Sebastien

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Re: [osg-users] Collada 1.5 or 1.4.1 ?

2010-02-08 Thread Gordon Tomlinson
I think the readme.txt is still valid

 

Dom 2.2 Collada version 1.4.1

 


__

Gordon Tomlinson 

gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com http://www.vis-sim.com/  www.gordontomlinson.com
http://www.gordontomlinson.com/  


__

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Adrian Egli
OpenSceneGraph (3D)
Sent: Monday, February 08, 2010 7:14 AM
To: OpenSceneGraph Users
Subject: [osg-users] Collada 1.5 or 1.4.1 ?

 

Hello all, 

What version of collada is supported in the osg svn core?  

/adrian 

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Re: [osg-users] [3rdparty] JavaOsg

2010-02-08 Thread Allen Saucier
Hi,
would you please tell me where you found javaOsg?  I can not find it and I am 
trying to work with OSG with a Java GUI interface  get OSG to draw to a Java 
window.
... 


Thank you very much!! :)

Cheers,
Allen

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Re: [osg-users] [3rdparty] JavaOsg

2010-02-08 Thread Allen Saucier
Hi,
would you please tell me where you found javaOsg?  I can not find it and I am 
trying to work with OSG with a Java GUI interface  get OSG to draw to a Java 
window.
... 


Thank you very much!! :)

Cheers,
Allen

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Re: [osg-users] OSG Viewer and JOGL

2010-02-08 Thread Allen Saucier
Hi Rafa.  I just found this article in the OSG Forums and am very interested in 
osgvp.

Is there a tutorial on osgvp?  And if so, would you tell me where?  I've 
downloaded the snapshot for all platforms and am compiling the projet with 
maven.

I just need a good tutorial as to how to use this product.  I really really 
like the fact that it can possibly load my dted and cib terrain data on the fly 
w/o having to pre-generate this data specifically for osg.

Thanks so much Rafa.



Rafa Gaitan wrote:
 Hi Kevin,
 
 Well osgvp is quite large currently, but you can take a look to
 libosgvp-viewer library and take only what you need. If you feel
 comfortable with maven, you can try to compile it and use only
 libosgvp-viewer and libosgvp-core library. Currently trunk compiles
 against osg 2.8.2, but you can use a trick to compile it against osg
 trunk just setting the OSG_DIR env var pointing to the osg compiled
 sdk.
 
 This two libraries allow to create the context using jogl with the
 first method that Robert commented. You can take libosgvp-viewer and
 use it and even with a few mods I think you can use without all the
 libosgvp-core wrappers.
 
 The JNI code is inside osgvp/libosgvp/libjni-osgvp/, so you can take a
 look there and use the code you need.
 
 Good luck with  your project,
 Rafa.
 
 
 On Wed, Jan 6, 2010 at 7:05 PM, Robert Osfield  wrote:
 
  Hi Kevin,
  
  I know nothing about Java/JNI so can't comment on the specifics, but
  in general I'd suggest that you could use the
  osgViewer::GraphicsWindowEmbedded functionality that enables the
  standard osgViewer::Viewer/CompositeViewer to handle a single window
  without doing any of its own windows/wgl/glx calls - leaving these
  entirely up to the calling application.  For examples of this in
  action have a look at the osgviewerSDL and osgviewerGLUT examples that
  come as part of the OSG's example set.  Such a embedded window is fine
  for most apps that just require a single window and single threading
  of the viewer, but isn't a scalable as the native OSG windowing
  implementations.
  
  Another route might be to try and get the underlying window handle of
  a window created by java and then pass this to
  osgViewer::GraphicsWindowWin32/X11 using it's support for inheriting
  windows and adding it's own graphics context.  This approach is the
  most flexible w.r.t the OSG as it enables the OSG to handle threading
  and multiple graphics contexts directly.
  
  Robert.
  
  On Wed, Jan 6, 2010 at 5:05 PM, Kevin Tacke  wrote:
  
   We currently have an application that is built around the OSG Viewer 
   using a glut window.  We are interesting in adding a considerable GUI 
   interface to the application and we would prefer to use JAVA to implement 
   the GUI.  So basically I am trying to find a way, probably using JOGL, to 
   create the GUI and graphics window on the JAVA side and perform all of 
   the drawing on the C++/OSG side.
   
   I think I should be able to create a glContext on the JAVA size, with 
   JOGL, and when making a call to C++ with JNI have access to the same 
   context as long as it is done within the same thread.  Unfortunately, I 
   have not figured out how to assign the JAVA created glContex, retrieved 
   with a call to wglGetCurrentContext, to the OSG Viewer/Camera.
   
   I know that osgvp has created a JAVA/JOGL/JNI interface to OSG but it 
   looks like a lot of effort went into creating the JNI interface and 
   making calls into OSG.  I would really like to reduce the JNI to little 
   more than init, display, keyboard, and mouse functions.
   
   Any help is appreciated.
   
   Thanks,
   Kevin
   
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[osg-users] Make money with OSG

2010-02-08 Thread Carlos Sanches
Hi all !
In my job we are using OSG in a project.
When we finish it we can sell the software that we developed ?
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Re: [osg-users] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hi, Rafa.

Would you please tell me how to compile this on Ubuntu Linux 9.0.4?  the g++ 
compiler is g++ 4.3.3 and I keep getting errors with maven complaining about 
not finding g++ 3.3
... 

Thank you!

Cheers,
Allen

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Re: [osg-users] Make money with OSG

2010-02-08 Thread Robert Osfield
HI Carlos,

On Mon, Feb 8, 2010 at 5:09 PM, Carlos Sanches ces...@gmail.com wrote:
 In my job we are using OSG in a project.
 When we finish it we can sell the software that we developed ?

Yes, this is exactly what the majority of OSG users do ;-)

Robert.
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Re: [osg-users] dynamic_cast of referenced objects

2010-02-08 Thread Kevin Wilder
Hi,

Thank you both for all of your help!

Cheers,

Kevin

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Re: [osg-users] Make money with OSG

2010-02-08 Thread Carlos Sanches
We did a weather forecast software for TV broadcast .
The best 3D weather forescast software in the world with 3d rain and clouds
with easy interface
 that anyone can create a new sequence based in a Qt interface :D




On Mon, Feb 8, 2010 at 3:21 PM, Robert Osfield robert.osfi...@gmail.comwrote:

 HI Carlos,

 On Mon, Feb 8, 2010 at 5:09 PM, Carlos Sanches ces...@gmail.com wrote:
  In my job we are using OSG in a project.
  When we finish it we can sell the software that we developed ?

 Yes, this is exactly what the majority of OSG users do ;-)

 Robert.
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Re: [osg-users] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Rafa Gaitan
Hi Allen,

mmh I think we internally have a check (inside cmake configuratio)
about ATI cards. Some time ago we had lots of problems mixing Java and
OSG with ATI drivers on linux so we added that check to compile
against g++-3.3.

I think that could be removed. If you don't mind, could you check this
CMakeLists.txt file and replace yours to test if works fine?

download this file:
http://subversion.gvsig.org/osgvp/trunk/libosgvp/libjni-osgvp/CMakeLists.txt
and replace it in path-to-osgvp/libosgvp/libjni-osgvp/

Once you replaced the file, do a mvn clean and then mvn install again.

Thanks for testing.
Rafa.


On Mon, Feb 8, 2010 at 6:10 PM, Allen Saucier allen.sauc...@itt.com wrote:
 Hi, Rafa.

 Would you please tell me how to compile this on Ubuntu Linux 9.0.4?  the g++ 
 compiler is g++ 4.3.3 and I keep getting errors with maven complaining about 
 not finding g++ 3.3
 ...

 Thank you!

 Cheers,
 Allen

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Re: [osg-users] Make money with OSG

2010-02-08 Thread Trajce Nikolov
congrats any url to see your work?

-Nick


On Mon, Feb 8, 2010 at 7:48 PM, Carlos Sanches ces...@gmail.com wrote:

 We did a weather forecast software for TV broadcast .
 The best 3D weather forescast software in the world with 3d rain and clouds
 with easy interface
  that anyone can create a new sequence based in a Qt interface :D





 On Mon, Feb 8, 2010 at 3:21 PM, Robert Osfield 
 robert.osfi...@gmail.comwrote:

 HI Carlos,

 On Mon, Feb 8, 2010 at 5:09 PM, Carlos Sanches ces...@gmail.com wrote:
  In my job we are using OSG in a project.
  When we finish it we can sell the software that we developed ?

 Yes, this is exactly what the majority of OSG users do ;-)

 Robert.
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Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hi Rafa,
thank you for the help.  I really appreciate this.  I've replaced my file and I 
am going to use the command line command below:

mvn install -Dmaven.test.skip=true -DuseBuildMan

I'll let you know how it goes... :)

Best regards,
Allen

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Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hello Rafa,
we may need to move this discussion to another thread and if you would like to 
that would be fine with me.

Here is my output: I have attached it in a separate file.  I still have an 
error but I do not understand what the error is.


Best regards,
Allen

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Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Allen Saucier
Hello Rafa,

And here is my output w/ the original CMakeLists.txt with the following command 
line:

mvn install -Dmaven.test.skip=true -DcompileTarget=ati -DuseBuildMan


Best regards,
Allen

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Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Ricardo Ruiz
Thanks.

Just one question, OSG renders at the maximun amount of FPS it can, but ODE 
requires a fixed time step. How do you solve this problem? Thanks a lot.

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Re: [osg-users] dynamic_cast of referenced objects

2010-02-08 Thread Trond Vidar Stensby

HomerSimpson wrote:
 My project is throwing an occasional unhandled win32 exception error and 
 I've been trying to figure out why.


One thing you should check is if you have any raw C++ pointers pointing to 
objects that are also pointed to by ref_ptr's. Accessing the object through the 
raw pointer after that the ref_ptr's have gone out of scope is illegal since 
the object is automaticly destroyed when the last ref_ptr goes out of scope.

Notice that since OSG uses ref_ptr's in most places any object that you add to 
a scenegraph will most likely be referenced by a ref_ptr. You should therefore 
try to avoid using raw pointers to such objects. It's safer to use ref_ptr's.

Example: the following will fail


Code:
osg::Node* myTransform = new osg::MatrixTransform();
{
osg::ref_ptr osg::Group  myGroup = new osg::Group();
myGroup-addChild(myTransform);
}
myTransform-someMethod(); // Wrong. Object has been deleted.




In the example above replace the first line with:

Code:
osg::ref_ptr osg::Node  myTransform = new osg::MatrixTransform();


and use myTransform.get() inside the addChild call.

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Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Cedric Pinson
Hi,
I know Paul did some work to use bullet physic engine with osg.
A search of osgBullet should point to his work.

Cheers,
Cedric

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On Mon, 2010-02-08 at 19:23 +, Ricardo Ruiz wrote:
 Thanks.
 
 Just one question, OSG renders at the maximun amount of FPS it can, but ODE 
 requires a fixed time step. How do you solve this problem? Thanks a lot.
 
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[osg-users] My OSG project

2010-02-08 Thread Carlos Sanches
We don´t have a web site yet but somebody put some videos in youtube.
http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related

The virtual set is an other software .
The OSG was used in all the map graphics
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Re: [osg-users] Questions about physic engines.

2010-02-08 Thread Paul Martz

Ricardo Ruiz wrote:

Thanks.

Just one question, OSG renders at the maximun amount of FPS it can, but ODE 
requires a fixed time step. How do you solve this problem? Thanks a lot.


Is there a reason you're not synced to vertical swap? If you were to 
enable that, then OSG would render at the refresh rate of the monitor 
(unless you have a huge rendering load). Assuming you use the monitor 
refresh rate as the ODE simulation interval, then the two sample rates 
would match. End of problem.


I'm not sure my Bullet work will help here, as Bullet doesn't require a 
fixed time interval. You just pass an arbitrary elapsed time interval to 
stepSimulation and Bullet produces sim results accordingly.


osgBullet (at http://osgbullet.googlecode.com) includes a mechanism to 
share transform data between separate rendering and physics threads, 
allowing both to run at whichever rate they choose (not to mention take 
advantage of multicore systems). So if you can't find any way for ODE 
and OSG to use the same sample rate, then a mechanism like this might help.


I seem to recall someone making some changes to osgViewer a while back 
to control the frame rate. I didn't really follow that change or 
discussion. Maybe just looking at the source code would be revealing.

   -Paul



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Re: [osg-users] My OSG project

2010-02-08 Thread Trajce Nikolov
looks cool !

-Nick


On Mon, Feb 8, 2010 at 10:30 PM, Carlos Sanches ces...@gmail.com wrote:

 We don´t have a web site yet but somebody put some videos in youtube.
 http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related

 The virtual set is an other software .
 The OSG was used in all the map graphics

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Re: [osg-users] My OSG project

2010-02-08 Thread Carlos Sanches
Thanks :D
This link you can see the 3D rain.
http://www.youtube.com/watch?v=WGnjboNqpjM
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Re: [osg-users] My OSG project

2010-02-08 Thread Maxim Gammer
cool !

2010/2/9 Carlos Sanches ces...@gmail.com

 Thanks :D
 This link you can see the 3D rain.
 http://www.youtube.com/watch?v=WGnjboNqpjM

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Re: [osg-users] My OSG project

2010-02-08 Thread Trajce Nikolov
have a look at this one http://www.baronservices.com/

http://www.baronservices.com/I used to work on it for a while

-Nick


On Mon, Feb 8, 2010 at 10:55 PM, Carlos Sanches ces...@gmail.com wrote:

 Thanks :D
 This link you can see the 3D rain.
 http://www.youtube.com/watch?v=WGnjboNqpjM

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Re: [osg-users] Displaying elevation values while navigatingterrain elevation files

2010-02-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Phanindra,

Look at the osghud example. It will show you how to set up a 2D camera with
a view that you can use as an overlay on top of your 3D scene. You can use
osgText to print out the values on screen...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Phanindra
Talabathula
Sent: Saturday, February 06, 2010 11:33 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Displaying elevation values while navigatingterrain
elevation files

Hi Chris,

Is it also possible to display latitude, longitude along with elevation
values as the user tries to navigate/fly thro' the terrain elevation file in
osgviewer?

Regards,
Phanindra

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Re: [osg-users] My OSG project

2010-02-08 Thread Tomlinson, Gordon
cool


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org on behalf of Carlos Sanches
Sent: Mon 2/8/2010 3:30 PM
To: OpenSceneGraph Users
Subject: [osg-users] My OSG project
 
We don´t have a web site yet but somebody put some videos in youtube.
http://www.youtube.com/watch?v=hpa1J2Gg2bofeature=related

The virtual set is an other software .
The OSG was used in all the map graphics

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Re: [osg-users] My OSG project

2010-02-08 Thread Carlos Sanches
really cool !!
One of the my problems is where to find the relief data . the texture and
elevation data .
Where did you get it ??

...and How did you do the realief in a globe ?
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Re: [osg-users] My OSG project

2010-02-08 Thread Trajce Nikolov
signed NDA. can not disclose ... search thru the archives

-Nick


On Mon, Feb 8, 2010 at 11:47 PM, Carlos Sanches ces...@gmail.com wrote:

 really cool !!
 One of the my problems is where to find the relief data . the texture and
 elevation data .
 Where did you get it ??

 ...and How did you do the realief in a globe ?



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Re: [osg-users] Example of geographical position

2010-02-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Tony,

In answer to your question, you want to do the former. Assuming you have a
geocentric database, you must convert your lat,lon,elev to a geocentric
X,Y,Z (i.e. origin is the center of the earth) and then use these
coordinates to set the position accordingly...

Osg::Matrix position;
earth-computeLocalToWorldTransformFromLatLongHeight(osg::DegreesToRadians(l
at),
Osg::DegreesToRadians(lon), elev, position);
transform-setMatrix(position);

transform is the node that is part of the entity class I discussed
earlier. If you want your entity to move along, you'll need to update the
code above in an update callback...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tony Vasile
Sent: Sunday, February 07, 2010 8:01 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Example of geographical position

Hi Shayne,
   Excuse my newbie status so how do I set up the MatrixTransform do I just
use the latitude, longitude and altitude as a translation or do I just set
the position of my vehicle using the latitude, longitude to set the position
of the vehicle some how. 



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Re: [osg-users] node names not preserved going from flt to ive/osg

2010-02-08 Thread Tony Horrobin
We have had the same problem, but found that inserting a comment into the 
OpenFlight nodes you wish to preserve does the trick.

A comment becomes the description of the node and the 
RemoveRedundantNodesVisitor checks for an empty description before allowing a 
removal.

Cheers,

-Tony

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Re: [osg-users] [osgPPU] Problems with resizing

2010-02-08 Thread Christian Richardt
Hey Mick,

That looks useful thanks a lot!

To be honest, I was a bit surprised that textures could be resized by
simply calling setTextureSize(…). I was wondering why one doesn’t have
to reallocate them with the new size.

Anyway, thanks :)

Christian.

On Mon, Feb 8, 2010 at 8:48 AM, Mick Keller mick@googlemail.com wrote:
 Hi Art!


 art wrote:

 I think we have to investigate the main osg code, since it seems that 
 dynamic resizing of FBOs and its attached textures isn't well supported, but 
 I am not sure.



 I'm not sure if this addresses your problem exactly (I'm not very familiar 
 with osgPPU):
 If I need to adapt my viewport and to resize my RTT-textures I use something 
 like this:


 Code:

 _cam-setCullCallback( new fboAttachmentCullCB( this ) );

 void fboAttachmentCullCB::operator()(osg::Node* node, osg::NodeVisitor* nv)
 {
    osg::Camera* fboCam = dynamic_castosg::Camera*( node );
    osgUtil::CullVisitor* cv = dynamic_castosgUtil::CullVisitor*(nv);

    if ( fboCam  cv)
    {
        cv-getCurrentRenderBin()-getStage()-setFrameBufferObject(NULL); // 
 reset frame buffer object - see RenderStage::runCameraSetUp for details, the 
 fbo has to be created again
        cv-getCurrentRenderBin()-getStage()-setCameraRequiresSetUp( true ); 
 // we have to ensure that the runCameraSetUp will be entered!
    }
    traverse(node,nv);
 }





 Best regards,
 Mick[/code]

 
 SVT Group

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[osg-users] Is OSG the right choice for this type application?

2010-02-08 Thread Ehsan Azar
Hi,

I want to design a software that draws 2D (X vs Y) and maybe 3D (X,Y vs Z) 
plots in realtime from incoming data over network. 
The graphs should be superimposed on a realtime video also streamed over 
network in realtime.
I am planning to use QT along with some open libraries to capture live video 
stream and decode it, then I would like to show the video and also 2D/3D 
graphs. I was trilled to find OSG has a QT port!

I need the graphic framework to be as fast as possible because it is HD video 
and the data rate for 2D plots is also high! 

Please share your experience regarding starting a project around OSG

Thank you!

Cheers,
dashesy

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Re: [osg-users] [ANN] OSG Virtual Planets, the core of gvSIG3D.

2010-02-08 Thread Rafa Gaitan
Hi Allen,

I think drivers issues, will not be a problem by now, those problems
were a couple of years ago, so I think ATI drivers will be better now!
:), so do not use -DcompileTarget=ati, I think is a deprecated option
now, we need to upgrade our documentation! :).

About the problem of JAVA_INCLUDE_PATH, is cmake looking for a JDK
distribution. you need a JDK installed on your system in order to
compile the JNI part and you also need export JAVA_HOME environment
variable pointing to that jvm. (on ubuntu i think is: export
JAVA_HOME=/usr/lib/jvm/your-installed-jdk)

About changing this conversatin to another thread or mail, I'm ok
answering any questions here. osgVP is a project that uses intensively
OSG, so If It's not a problem for Robert or other users of the
list/forum is ok for me! :).

Rafa.


On Mon, Feb 8, 2010 at 7:53 PM, Allen Saucier allen.sauc...@itt.com wrote:
 Hello Rafa,

 And here is my output w/ the original CMakeLists.txt with the following 
 command line:

 mvn install -Dmaven.test.skip=true -DcompileTarget=ati -DuseBuildMan


 Best regards,
 Allen

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Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
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