Hi, I know Paul did some work to use bullet physic engine with osg. A search of osgBullet should point to his work.
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Mon, 2010-02-08 at 19:23 +0000, Ricardo Ruiz wrote: > Thanks. > > Just one question, OSG renders at the maximun amount of FPS it can, but ODE > requires a fixed time step. How do you solve this problem? Thanks a lot. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23813#23813 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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