Hi,
I know Paul did some work to use bullet physic engine with osg.
A search of osgBullet should point to his work.

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Mon, 2010-02-08 at 19:23 +0000, Ricardo Ruiz wrote:
> Thanks.
> 
> Just one question, OSG renders at the maximun amount of FPS it can, but ODE 
> requires a fixed time step. How do you solve this problem? Thanks a lot.
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23813#23813
> 
> 
> 
> 
> 
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