Hi Chris,
When you get a sec, could you post a screen shot so I see exactly
what's going on?
Cheers,
K.
On 24 May 2010 21:56, Chris Innanen wrote:
> Maybe I was thinking of the latest osgEarth then...
>
> Anyway, I made that change to add the override to the cull face setting, but
> I still
Maybe I was thinking of the latest osgEarth then...
Anyway, I made that change to add the override to the cull face setting, but I
still see the reflection of the underside of my landscape once I'm higher than
the water is deep.
If we weren't in the process of locking down code for a demo, I'd
Hi Chris,
Not at all I've been using 2.8.2 for ages with osgOcean and it's been
working fine here :)
I think you're getting mixed up with the VBO branch which has problems
getting along with 2.9.7
K.
On 24 May 2010 21:10, Chris Innanen wrote:
> I'm stuck with the last "stable" release of OSG,
I'm stuck with the last "stable" release of OSG, v2.8.2, and if I recall
correctly, the most recent osgOcean requires something later, yes? Maybe I can
mix and match a bit...
But yes, it IS a reflection of the back face of the terrain.
~ Chris Innanen
~ Nonsanity
--
Read this
Hi everyone,
I have a stupid question that I need an answer to. How do I correctly send a
Private Message? I have tried to do so and all I see is the message being put
into my outbox but it never makes it to my sent box.
How do I know if the message I "submitted" was actually sent?
Thanks!
Hi Chris,
How old is this post?!
The height of the reflection clip plane is set in OceanScene.cpp
around line 412.
osg::ClipPlane* reflClipPlane = new osg::ClipPlane();
reflClipPlane->setClipPlaneNum(0);
reflClipPlane->setClipPlane( 0.0, 0.0, 1.0, -getOceanSurfaceHeight() );
_reflectionClipNode
Kim Bale wrote:
> Yes I believe you're seeing the underside of your terrain in the water
> there, a result of the clip plane being set too low.
I think this is exactly what I'm seeing at the moment. I'm using osgEarth to
create the terrain, and if the camera is over the water at a height less t
In attempting to understand the issue. I have written the following two
snipits of code in an #if 0 - #else.
The code that simply creates an AnimationPathCallBack around a PivotPoint works
as expected and rotates around the desired location.
But, the second snippet that uses ControlPoint rotat
Hi,
I want to place a model of a truck over a 3D terrain that I created from DEMs
and navigate the truck over the 3D terrain using my keyboard. However I am
having trouble trying to think about what I need to do to get this done.
If anyone can point me towards some sources to read, it would be
Hi, could you sign with the name you'd like to address as, as it's a
hard to guess from the three names below which one to use thanks.
W.r.t lighting, OpenGL text books/online resources are a good resource
to look at when general learning about lighting that the OSG provides,
and OSG specific exa
Hi David,
Since 2.9.6 there were a number of fixes to
Refenced/Observer/observer_ptr<> and DatabasePager that address
crashes that were occurring. I'm afraid the only way to address them
address the problems will be to either patch your version of the OSG
with these changes or simply move to the
Hi All,
I need a game which is OpenSource or free and it supports users with
Telemetry Data (Motion Data) like
http://www.thunderisland.com/index.phpbefore we write our own game
with motion data support interface.
Is there anyone who know like this game. That's not important game's
immersiveness
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