Re: [osg-users] [osgOcean] OSGOcean reflection is not mirrored

2010-05-24 Thread Kim Bale
Hi Chris, When you get a sec, could you post a screen shot so I see exactly what's going on? Cheers, K. On 24 May 2010 21:56, Chris Innanen wrote: > Maybe I was thinking of the latest osgEarth then... > > Anyway, I made that change to add the override to the cull face setting, but > I still

Re: [osg-users] [osgOcean] OSGOcean reflection is not mirrored

2010-05-24 Thread Chris Innanen
Maybe I was thinking of the latest osgEarth then... Anyway, I made that change to add the override to the cull face setting, but I still see the reflection of the underside of my landscape once I'm higher than the water is deep. If we weren't in the process of locking down code for a demo, I'd

Re: [osg-users] [osgOcean] OSGOcean reflection is not mirrored

2010-05-24 Thread Kim Bale
Hi Chris, Not at all I've been using 2.8.2 for ages with osgOcean and it's been working fine here :) I think you're getting mixed up with the VBO branch which has problems getting along with 2.9.7 K. On 24 May 2010 21:10, Chris Innanen wrote: > I'm stuck with the last "stable" release of OSG,

Re: [osg-users] [osgOcean] OSGOcean reflection is not mirrored

2010-05-24 Thread Chris Innanen
I'm stuck with the last "stable" release of OSG, v2.8.2, and if I recall correctly, the most recent osgOcean requires something later, yes? Maybe I can mix and match a bit... But yes, it IS a reflection of the back face of the terrain. ~ Chris Innanen ~ Nonsanity -- Read this

[osg-users] [forum] Sending a Private Message: How?

2010-05-24 Thread Allen Saucier
Hi everyone, I have a stupid question that I need an answer to. How do I correctly send a Private Message? I have tried to do so and all I see is the message being put into my outbox but it never makes it to my sent box. How do I know if the message I "submitted" was actually sent? Thanks!

Re: [osg-users] [osgOcean] OSGOcean reflection is not mirrored

2010-05-24 Thread Kim Bale
Hi Chris, How old is this post?! The height of the reflection clip plane is set in OceanScene.cpp around line 412. osg::ClipPlane* reflClipPlane = new osg::ClipPlane(); reflClipPlane->setClipPlaneNum(0); reflClipPlane->setClipPlane( 0.0, 0.0, 1.0, -getOceanSurfaceHeight() ); _reflectionClipNode

Re: [osg-users] [osgOcean] OSGOcean reflection is not mirrored

2010-05-24 Thread Chris Innanen
Kim Bale wrote: > Yes I believe you're seeing the underside of your terrain in the water > there, a result of the clip plane being set too low. I think this is exactly what I'm seeing at the moment. I'm using osgEarth to create the terrain, and if the camera is over the water at a height less t

Re: [osg-users] Understanding ControlPoint with translation, rotation in an AnimationPath

2010-05-24 Thread Tim Larson
In attempting to understand the issue. I have written the following two snipits of code in an #if 0 - #else. The code that simply creates an AnimationPathCallBack around a PivotPoint works as expected and rotates around the desired location. But, the second snippet that uses ControlPoint rotat

[osg-users] 3D terrain navigation query

2010-05-24 Thread Sanat Talmaki
Hi, I want to place a model of a truck over a 3D terrain that I created from DEMs and navigate the truck over the 3D terrain using my keyboard. However I am having trouble trying to think about what I need to do to get this done. If anyone can point me towards some sources to read, it would be

Re: [osg-users] OSG lighting doubt

2010-05-24 Thread Robert Osfield
Hi, could you sign with the name you'd like to address as, as it's a hard to guess from the three names below which one to use thanks. W.r.t lighting, OpenGL text books/online resources are a good resource to look at when general learning about lighting that the OSG provides, and OSG specific exa

Re: [osg-users] DatabasePager random crash

2010-05-24 Thread Robert Osfield
Hi David, Since 2.9.6 there were a number of fixes to Refenced/Observer/observer_ptr<> and DatabasePager that address crashes that were occurring. I'm afraid the only way to address them address the problems will be to either patch your version of the OSG with these changes or simply move to the

[osg-users] Telemetry Data (Motion Data) supported Free Game?

2010-05-24 Thread Ümit Uzun
Hi All, I need a game which is OpenSource or free and it supports users with Telemetry Data (Motion Data) like http://www.thunderisland.com/index.phpbefore we write our own game with motion data support interface. Is there anyone who know like this game. That's not important game's immersiveness