Re: [osg-users] website down

2010-11-28 Thread Jose Luis Hidalgo
HI Charles, Sorry, we were making a full backup, and the script that should resume the server didn't make it properly. It should be working now. JL. 2010/11/28 Charles Cossé : > Sorry for posting here, but the osg website seems to be down. > -Charles >

Re: [osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2010-11-28 Thread Ulrich Hertlein
Hi Nikos, On 28/11/10 4:43 , Nikos Yiotis wrote: > ld: symbol(s) not found > collect2: ld returned 1 exit status > make[2]: *** [lib/libosgViewer.2.9.10.dylib] Error 1 > make[1]: *** [src/osgViewer/CMakeFiles/osgViewer.dir/all] Error 2 > make: *** [all] Error 2 > > when I try to build the latest

[osg-users] website down

2010-11-28 Thread Charles Cossé
Sorry for posting here, but the osg website seems to be down. -Charles ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] osgexport

2010-11-28 Thread Cedric Pinson
Hi, osg exporter has been fixed to export big mesh, now it is able to export big 3d object in a few seconds. At the same time I have put the repository on bit bucket. http://bitbucket.org/cedricpinson/osgexport So you can report bug/issue on the tracker. Cheers, Cedric -- Provide OpenGL, WebGL a

Re: [osg-users] Need help about Night Vision Effect

2010-11-28 Thread Chris 'Xenon' Hanson
On 11/26/2010 11:10 PM, Abdur Rahman wrote: > Hi, > I'm working in Delta3D and need to implement night vision effect for my T59 > tank simulator.I've a little bit of knowledge over it and I think it can be > possible by implementing some post filters or shader effects on camera.But I > cant find

Re: [osg-users] Need help about Night Vision Effect

2010-11-28 Thread Gordon Tomlinson
Look at http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing- filter-glsl/ for inspiration it shoes a possible solution that could be adapted We did our NVG with post processing and Shaders in our 3d OSG based Pro module http://www.overwatch.com/pdfs/remoteview/RV%203DPro1

Re: [osg-users] Question about osgDB::readHeightField

2010-11-28 Thread Robert Osfield
Hi Wang, Most image plugins are not built to read images as height fields, then just read images as osg::Image so will only respond to osgDB::readImageFile() and return NULL if you attempt a readHeightFieldFile or a readNodeFile. There are some specialist plugins that can read height fields, the

Re: [osg-users] [vpb] How to debug VPB step by step

2010-11-28 Thread Robert Osfield
Hi Wang, If you want to use debug info when running in a debugger you'll need to compile apps and libs under debug. Under Windows you have no option but to do compile everything under debug because of the brain nature of the way that things are done by VS, under all other platforms you can mix de

[osg-users] [build] cannot build osg on mac os x 10.6.5 with gcc version 4.2.1

2010-11-28 Thread Nikos Yiotis
Hi, I get the attached warnings and linking errors ending up to Code: ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [lib/libosgViewer.2.9.10.dylib] Error 1 make[1]: *** [src/osgViewer/CMakeFiles/osgViewer.dir/all] Error 2 make: *** [all] Error 2 when I try to bui

[osg-users] Question about osgDB::readHeightField

2010-11-28 Thread wang junchao
Hi, I've got a problem about "osgDB::readHeightField". Now I am using the 2.9.5 version of OSG and the frequentely used plugins have already been built when building the source code. As I am reading the source code of VirtualPlanetBuilder, I find it is necessary to read the height field from th

[osg-users] [vpb] How to debug VPB step by step

2010-11-28 Thread wang junchao
Hi, As VPB has a large number of codes, it is very hard for me to trace it step by step by just reading the code using sourceInsight. Does anybody have any advice for debugging it step by step? And the same problem for OSG, do I have to rebuild all the libraries and tried it to make sure that

[osg-users] blending textures

2010-11-28 Thread John Warner
Hi, New to OSG and kind of stuck ATM... Trying to convert some earlier openGL code to OSG. here is the code snippet // move to center of standby gauge glTranslated(35,35,0); glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); // Builds t

[osg-users] Need help about Night Vision Effect

2010-11-28 Thread Abdur Rahman
Hi, I'm working in Delta3D and need to implement night vision effect for my T59 tank simulator.I've a little bit of knowledge over it and I think it can be possible by implementing some post filters or shader effects on camera.But I cant find any particular way to implement the effect. If anybod