HI Charles,
Sorry, we were making a full backup, and the script that should
resume the server didn't make it properly. It should be working now.
JL.
2010/11/28 Charles Cossé :
> Sorry for posting here, but the osg website seems to be down.
> -Charles
>
Hi Nikos,
On 28/11/10 4:43 , Nikos Yiotis wrote:
> ld: symbol(s) not found
> collect2: ld returned 1 exit status
> make[2]: *** [lib/libosgViewer.2.9.10.dylib] Error 1
> make[1]: *** [src/osgViewer/CMakeFiles/osgViewer.dir/all] Error 2
> make: *** [all] Error 2
>
> when I try to build the latest
Sorry for posting here, but the osg website seems to be down.
-Charles
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Hi,
osg exporter has been fixed to export big mesh, now it is able to export
big 3d object in a few seconds. At the same time I have put the
repository on bit bucket. http://bitbucket.org/cedricpinson/osgexport
So you can report bug/issue on the tracker.
Cheers,
Cedric
--
Provide OpenGL, WebGL a
On 11/26/2010 11:10 PM, Abdur Rahman wrote:
> Hi,
> I'm working in Delta3D and need to implement night vision effect for my T59
> tank simulator.I've a little bit of knowledge over it and I think it can be
> possible by implementing some post filters or shader effects on camera.But I
> cant find
Look at
http://www.geeks3d.com/20091009/shader-library-night-vision-post-processing-
filter-glsl/ for inspiration it shoes a possible solution that could be
adapted
We did our NVG with post processing and Shaders in our 3d OSG based Pro
module http://www.overwatch.com/pdfs/remoteview/RV%203DPro1
Hi Wang,
Most image plugins are not built to read images as height fields, then
just read images as osg::Image so will only respond to
osgDB::readImageFile() and return NULL if you attempt a
readHeightFieldFile or a readNodeFile.
There are some specialist plugins that can read height fields, the
Hi Wang,
If you want to use debug info when running in a debugger you'll need
to compile apps and libs under debug. Under Windows you have no
option but to do compile everything under debug because of the brain
nature of the way that things are done by VS, under all other
platforms you can mix de
Hi,
I get the attached warnings and linking errors ending up to
Code:
ld: symbol(s) not found
collect2: ld returned 1 exit status
make[2]: *** [lib/libosgViewer.2.9.10.dylib] Error 1
make[1]: *** [src/osgViewer/CMakeFiles/osgViewer.dir/all] Error 2
make: *** [all] Error 2
when I try to bui
Hi,
I've got a problem about "osgDB::readHeightField".
Now I am using the 2.9.5 version of OSG and the frequentely used plugins have
already been built when building the source code.
As I am reading the source code of VirtualPlanetBuilder, I find it is necessary
to read the height field from th
Hi,
As VPB has a large number of codes, it is very hard for me to trace it step by
step by just reading the code using sourceInsight. Does anybody have any advice
for debugging it step by step?
And the same problem for OSG, do I have to rebuild all the libraries and tried
it to make sure that
Hi,
New to OSG and kind of stuck ATM...
Trying to convert some earlier openGL code to OSG. here is the code snippet
// move to center of standby gauge
glTranslated(35,35,0);
glEnable(GL_TEXTURE_2D);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
// Builds t
Hi,
I'm working in Delta3D and need to implement night vision effect for my T59
tank simulator.I've a little bit of knowledge over it and I think it can be
possible by implementing some post filters or shader effects on camera.But I
cant find any particular way to implement the effect. If anybod
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