Re: [osg-users] problem with manipulators

2010-12-04 Thread Robert Osfield
Hi Martin, I have just tried what you suggested using: osgviewer http://www.openscenegraph.org/data/earth_bayarea/earth.ive And by pressing '2' and space bar the world does turn up side down. I believe this is a regression that probably occurred when I merged the submission that refactored the

Re: [osg-users] problem with manipulators

2010-12-04 Thread Martin Naylor
Cheers Robert, would that also the explain behaviour if you rotate when in orbit mode, when orbiting I am also seeing it flip as well. I guess this due to a recalc of home position/coordinate frame as well? Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org

[osg-users] [vpb] problem with osgdem

2010-12-04 Thread deniz diktas
Hi, I followed all steps to install virtual planet builder as described in the the osgdem web-page (.../projects/osg/wiki/Support/UserGuides/osgdem). then I ran the following command in cmd (but with 1k version of the png's) osgdem --xx 10 --yy 10 -t ps_texture_1k.tif \ --xx 10 --yy 10 -d

Re: [osg-users] [vpb] problem with osgdem

2010-12-04 Thread Robert Osfield
Hi Deniz, The docs are a little of date, just drop the -a pegout.osga. Robert. On Fri, Dec 3, 2010 at 7:31 PM, deniz diktas denizdik...@gmail.com wrote: Hi, I followed all steps to install virtual planet builder as described in the the osgdem web-page

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-04 Thread Thomas Hogarth
Hi Robert Nice one on the fix for the subload it's much appreciated. Thomas could you test out svn/trunk and let me know how you get on. Quick test on windows went fine, but now I've moved over to IOS I'm getting an unrelated compile error. I Optimizer.h there exists an enum

Re: [osg-users] why the model always flicker ?

2010-12-04 Thread Trajce (Nick) Nikolov
probably you have to override OnEraseBackground (or something like that) to do nothing -Nick On Fri, Dec 3, 2010 at 6:42 PM, Duan Linghao linghaod...@gmail.com wrote: Hi, I wrote a program use MFC based on dialog,and I use a slider to rotate the model.I wonder why the model always flicker

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-04 Thread Stephan Huber
Hi Tom, Am 04.12.10 15:51, schrieb Thomas Hogarth: Does anyone know of a setting in xcode that might disable it. Are you using the xcodeproject generated by cmake? try deleting the cmake-cache and reconfigure the project and crate a new xcode-project. I can't reproduce your error on my side.

Re: [osg-users] Please test svn/trunk in prep for 2.9.10 dev release

2010-12-04 Thread Thomas Hogarth
Hi Stephan Are you using the xcodeproject generated by cmake? try deleting the cmake-cache and reconfigure the project and crate a new xcode-project. Yes I'm using cmake generated version. Trying a quick re build now, but I have noticed it's only happening if I #include osg/Optimizer in my

[osg-users] Cygwin compile

2010-12-04 Thread Jean-Sébastien Guay
Hi all, I've got this thing, I like to find and fix build problems. I guess I'll have to get checked by a psychologist sometime. :-) Just for the fun of it, I tried to build OSG on Cygwin today. Has anyone tried that lately, or is anyone using a Cygwin build of OSG regularly? I was

[osg-users] Confused with pixel buffer objects in OSG

2010-12-04 Thread Fred Smith
Hi, I am confused about how to use PBOs in OSG. I browsed the forum quite a bit but still can't make my code work. 1) GPU - CPU pixel transfers As I understand it, an osg::Image with an osg::PixelBufferObject cannot be used (yet) to read FBO contents. I have actually checked that and could

Re: [osg-users] [vpb] problem with osgdem

2010-12-04 Thread deniz diktas
Hi Robert, all worked well now, thanks a lot :) deniz -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34528#34528 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Blur effect on a dynamic scene

2010-12-04 Thread Sajjadul Islam
Hi Kim, Thanks for the suggestion. I have created the following scene graph to get the blur effect. Group1 | |