Hi Martin,
I have just tried what you suggested using:
osgviewer http://www.openscenegraph.org/data/earth_bayarea/earth.ive
And by pressing '2' and space bar the world does turn up side down. I
believe this is a regression that probably occurred when I merged the
submission that refactored the
Cheers Robert, would that also the explain behaviour if you rotate when in
orbit mode, when orbiting I am also seeing it flip as well.
I guess this due to a recalc of home position/coordinate frame as well?
Martin.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hi,
I followed all steps to install virtual planet builder as described in the the
osgdem web-page (.../projects/osg/wiki/Support/UserGuides/osgdem).
then I ran the following command in cmd (but with 1k version of the png's)
osgdem --xx 10 --yy 10 -t ps_texture_1k.tif \
--xx 10 --yy 10 -d
Hi Deniz,
The docs are a little of date, just drop the -a pegout.osga.
Robert.
On Fri, Dec 3, 2010 at 7:31 PM, deniz diktas denizdik...@gmail.com wrote:
Hi,
I followed all steps to install virtual planet builder as described in the
the osgdem web-page
Hi Robert
Nice one on the fix for the subload it's much appreciated.
Thomas could you test out svn/trunk and let me know how you get on.
Quick test on windows went fine, but now I've moved over to IOS I'm getting
an unrelated compile error. I Optimizer.h there exists an enum
probably you have to override OnEraseBackground (or something like that) to
do nothing
-Nick
On Fri, Dec 3, 2010 at 6:42 PM, Duan Linghao linghaod...@gmail.com wrote:
Hi,
I wrote a program use MFC based on dialog,and I use a slider to rotate the
model.I wonder why the model always flicker
Hi Tom,
Am 04.12.10 15:51, schrieb Thomas Hogarth:
Does anyone know of a setting in xcode that might
disable it.
Are you using the xcodeproject generated by cmake? try deleting the
cmake-cache and reconfigure the project and crate a new xcode-project.
I can't reproduce your error on my side.
Hi Stephan
Are you using the xcodeproject generated by cmake? try deleting the
cmake-cache and reconfigure the project and crate a new xcode-project.
Yes I'm using cmake generated version. Trying a quick re build now, but I
have noticed it's only happening if I #include osg/Optimizer in my
Hi all,
I've got this thing, I like to find and fix build problems. I guess I'll
have to get checked by a psychologist sometime. :-)
Just for the fun of it, I tried to build OSG on Cygwin today. Has anyone
tried that lately, or is anyone using a Cygwin build of OSG regularly?
I was
Hi,
I am confused about how to use PBOs in OSG. I browsed the forum quite a bit but
still can't make my code work.
1) GPU - CPU pixel transfers
As I understand it, an osg::Image with an osg::PixelBufferObject cannot be used
(yet) to read FBO contents. I have actually checked that and could
Hi Robert,
all worked well now, thanks a lot :)
deniz
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Hi Kim,
Thanks for the suggestion. I have created the following scene graph to get the
blur effect.
Group1
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