Hi Kim,

Thanks for the suggestion. I have created the following scene graph to get the 
blur effect. 


                                               Group1
                                                   |
                                                   |
                                    -------------------------------------
                                    |                                    |
                                    |                                    |
                               Geode                             Group 2
                                    |                                    |
                                    |                       
--------------------------------------   
                             Geometry1               |                    |     
           |
                                                            |                   
 |                | 
                                                     Camera1             
Switch[0]  Switch[1]
                                                            |                   
 |
                                                            |                   
 |
                                                      Scene               Group
                                                                                
 |
                                                                                
 |
                                                                            
Camera2
                                                                                
 |
                                                                                
 |
                                                                               
Group
                                                                                
 |
                                                                                
 |
                                                                               
Geode
                                                                                
 |
                                                                                
 |
                                                                                
Geometry2
 

Now let me describe the graph. Geometry1 is the texture aligned quad that 
visualize the scene with HUD camera.

Group 2 has three children . First the Camera child renders the scene to a 
texture and this texture works as a input texture to be blurred.

The Other 2 children are switch[2] nodes and that are flipped with key press 
event. Initially the first switch is enabled. In  the diagram i have only 
detailed the first switch ,because the second switch is similar in structure.

When  the application loads the scene it renders to  the texture and i can 
visualize it. The output texture from one of the switches are attached to  the 
HUD camera.

Each switch also contains the camra with absolute reference frame and shader 
involved to the quad stateset

But with  the key press event i flipped the texture and then i get a blank 
screen.Any hint where should i look into to debug it?


I have using the gameoflife example to do  the texture flip-flop.

Thanks in advance!

Cheers,
Sajjadul

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=34529#34529





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