Re: [osg-users] [build] x64 library Dependencies for VC9sp1

2011-02-28 Thread Torben Dannhauer
Hi Craig, I created the VC9sp1 Package and host it on my server. I did a quick comparison to my local 3rdParty folder, and you seem right, the size of the downloaded and of my local folder is different. I'll do a check of my server, corrupted files usually means trouble :/ I'll gibe a notice i

[osg-users] Intel Shadow Explorer

2011-02-28 Thread J.P. Delport
Might be of interest to the shadowers here... http://software.intel.com/en-us/articles/comparing-shadow-mapping-techniques-with-shadow-explorer/ cheers jp -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) sta

Re: [osg-users] [build] x64 library Dependencies for VC9sp1

2011-02-28 Thread Craig Lane
Hi brad, Thanks for the information. I also saw that file 3rdParty_VC9sp1_x86_x64-src_V3.7z Many files inside the 3rdParty_VC9sp1_x86_x64-src_V3.7z file also seem to be corrupt. I get hundreds of data error messages when I unpack the file. I have tried 7z and winRar, none of which can unpac

Re: [osg-users] [build] x64 library Dependencies for VC9sp1

2011-02-28 Thread Christiansen, Brad
Hi, The link to the sources is just a few words along from the link the used to download the binaries : ) Home page for dependencies: http://www.osgvisual.org/projects/osgvisual/wiki/Downloads#Dependencies Source: http://www.osgvisual.org/public_download/3rdParty_VC9sp1_x86_x64-src_V3.7z Cheer

[osg-users] [build] x64 library Dependencies for VC9sp1

2011-02-28 Thread Craig Lane
Hi, I am having a problem with the x64 libraries that are in 3rdParty_VC9sp1_x86_x64_V3.7z. This link is on the dependencies page. When I uncompress the file many of the x64 libraries seem to be corrupt. I have tried a number of .7z unpacking programs and all have the same problem. Is an

[osg-users] IVE Maximum File Size?

2011-02-28 Thread John Kua
Hi, We've been generating rather large IVE files which exceed 1GB in size and at some point when we attempt to open them in osgviewer, there's nothing there. However, if we write to the ASCII OSG format, we've been able to write larger files without problem. Is there some limitation in the IVE for

[osg-users] osgAnimation : correct approach to detect when a skeletal animation has completed ?

2011-02-28 Thread Adrien David
Hi, Since it's my first post here, I will briefly introduce myself / the project : I am a young engineer working in a french research center. We are currently implementing a library intended to be a general purpose Virtual Reality framework for rendering realistic environments on multiple syst

Re: [osg-users] Render to texture for IPhone

2011-02-28 Thread Sergey Polischuk
Hi, Tang First thing that comes to mind - check if you disabled resizing of non power of two textures on texture with image from camera, as well as mipmap generation. Cheers, Sergey. 28.02.2011, 13:30, "Tang Yu" : > Hi, > > I also met the same question about rendering to texture on iphone. I tr

Re: [osg-users] Render to texture for IPhone

2011-02-28 Thread Stephan Huber
Hi, Am 28.02.11 11:30, schrieb Tang Yu: > I also met the same question about rendering to texture on iphone. I tried to > render the video frame, captured from iphone's camera continually, as 2D > texture of the viewer's background, but the speed is very slowly. > How can i fix it? Without see

[osg-users] How to convert units to pixels

2011-02-28 Thread Glatheas Númenor
Hi, I just want to pick some object and move it to the new position when I release a mouse button. I tried to use the getX() method but it returns the position of the mouse in pixels. How can I convert the units to the pixels so I can move the object right? Thank you! Gvvaihir --

Re: [osg-users] Simplifier in Openscenegraph

2011-02-28 Thread Pumipat Doungklang
Hi RobertThank you very much Robert Best regards, //Phummipat On Mon, Feb 28, 2011 at 11:53 AM, Robert Osfield wrote: > Hi Phummipat, > > The algorithm is a variation of the edge collapse technique. > > Robert. > > On Mon, Feb 28, 2011 at 10:39 AM, Pumipat Doungklang > wrote: > > Hi all, > > >

Re: [osg-users] Simplifier in Openscenegraph

2011-02-28 Thread Robert Osfield
Hi Phummipat, The algorithm is a variation of the edge collapse technique. Robert. On Mon, Feb 28, 2011 at 10:39 AM, Pumipat Doungklang wrote: > Hi all, > > I have a question about Simplifier in Openscenegraph. > I would like to know the name of algorithm, which is used for implementing > simpl

[osg-users] Simplifier in Openscenegraph

2011-02-28 Thread Pumipat Doungklang
Hi all, I have a question about Simplifier in Openscenegraph. I would like to know the name of algorithm, which is used for implementing simplifier in openscenegraph. Could someone tell me please. Best regards, //Phummipat ___ osg-users mailing list osg

Re: [osg-users] Render to texture for IPhone

2011-02-28 Thread Tang Yu
Hi, I also met the same question about rendering to texture on iphone. I tried to render the video frame, captured from iphone's camera continually, as 2D texture of the viewer's background, but the speed is very slowly. How can i fix it? Thank you for your any help! Cheers, Tang ---

Re: [osg-users] How to compute the coordinates of specific point ?

2011-02-28 Thread Mr Alji
Well thank you Shayne, I understand now, my problem is supposed to be much simplier than handling a *collision detection. *so don't bother yourself with my code snippet, it is just newbie attempt have a nice day* ** * *--* *Mohamed ALJI* Élève ingénieur en Informatique troisième année à l'ENSEIRB