Hi Craig,
I created the VC9sp1 Package and host it on my server. I did a quick comparison
to my local 3rdParty folder, and you seem right, the size of the downloaded and
of my local folder is different. I'll do a check of my server, corrupted files
usually means trouble :/
I'll gibe a notice i
Might be of interest to the shadowers here...
http://software.intel.com/en-us/articles/comparing-shadow-mapping-techniques-with-shadow-explorer/
cheers
jp
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Hi brad,
Thanks for the information. I also saw that file
3rdParty_VC9sp1_x86_x64-src_V3.7z
Many files inside the 3rdParty_VC9sp1_x86_x64-src_V3.7z
file also seem to be corrupt. I get hundreds of data error messages when I
unpack the file. I have tried 7z and winRar, none of which can unpac
Hi,
The link to the sources is just a few words along from the link the used to
download the binaries : )
Home page for dependencies:
http://www.osgvisual.org/projects/osgvisual/wiki/Downloads#Dependencies
Source:
http://www.osgvisual.org/public_download/3rdParty_VC9sp1_x86_x64-src_V3.7z
Cheer
Hi,
I am having a problem with the x64 libraries that are in
3rdParty_VC9sp1_x86_x64_V3.7z. This link is on the dependencies page. When I
uncompress the file many of the x64 libraries seem to be corrupt. I have tried
a number of .7z unpacking programs and all have the same problem.
Is an
Hi,
We've been generating rather large IVE files which exceed 1GB in size and at
some point when we attempt to open them in osgviewer, there's nothing there.
However, if we write to the ASCII OSG format, we've been able to write
larger files without problem. Is there some limitation in the IVE for
Hi,
Since it's my first post here, I will briefly introduce myself / the project :
I am a young engineer working in a french research center. We are currently
implementing a library intended to be a general purpose Virtual Reality
framework for rendering realistic environments on multiple syst
Hi, Tang
First thing that comes to mind - check if you disabled resizing of non power of
two textures on texture with image from camera, as well as mipmap generation.
Cheers, Sergey.
28.02.2011, 13:30, "Tang Yu" :
> Hi,
>
> I also met the same question about rendering to texture on iphone. I tr
Hi,
Am 28.02.11 11:30, schrieb Tang Yu:
> I also met the same question about rendering to texture on iphone. I tried to
> render the video frame, captured from iphone's camera continually, as 2D
> texture of the viewer's background, but the speed is very slowly.
> How can i fix it?
Without see
Hi,
I just want to pick some object and move it to the new position when I release
a mouse button. I tried to use the getX() method but it returns the position of
the mouse in pixels.
How can I convert the units to the pixels so I can move the object right?
Thank you!
Gvvaihir
--
Hi RobertThank you very much Robert
Best regards,
//Phummipat
On Mon, Feb 28, 2011 at 11:53 AM, Robert Osfield
wrote:
> Hi Phummipat,
>
> The algorithm is a variation of the edge collapse technique.
>
> Robert.
>
> On Mon, Feb 28, 2011 at 10:39 AM, Pumipat Doungklang
> wrote:
> > Hi all,
> >
>
Hi Phummipat,
The algorithm is a variation of the edge collapse technique.
Robert.
On Mon, Feb 28, 2011 at 10:39 AM, Pumipat Doungklang
wrote:
> Hi all,
>
> I have a question about Simplifier in Openscenegraph.
> I would like to know the name of algorithm, which is used for implementing
> simpl
Hi all,
I have a question about Simplifier in Openscenegraph.
I would like to know the name of algorithm, which is used for implementing
simplifier in openscenegraph.
Could someone tell me please.
Best regards,
//Phummipat
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osg
Hi,
I also met the same question about rendering to texture on iphone. I tried to
render the video frame, captured from iphone's camera continually, as 2D
texture of the viewer's background, but the speed is very slowly.
How can i fix it?
Thank you for your any help!
Cheers,
Tang
---
Well thank you Shayne, I understand now, my problem is supposed to be much
simplier than handling a *collision detection.
*so don't bother yourself with my code snippet, it is just newbie attempt
have a nice day*
**
*
*--*
*Mohamed ALJI*
Élève ingénieur en Informatique troisième année à l'ENSEIRB
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