Re: [osg-users] osgmaxexp problems
Hi If there were osg interface changes between version which ships with osgexp and yours, it can cause a crash. You should recompile osgexp with your osg version.31.01.2012, 11:13, "Seppo" se...@kuutio.net:Hi Farshid, Yes, when 3ds max starts up it gives this error. Could it be since I also use newer OSG version than what was with the current stable release of osgmaxexp (1.0.1)? I have copied the corresponding dll files there too so it is not atleast missing any dll files, but I am not sure if that causes the problem anyway. Thanks,-Seppo From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Farshid LashkariSent: 26. tammikuuta 2012 20:02To: OpenSceneGraph UsersSubject: Re: [osg-users] osgmaxexp problems Hi Seppo,On Tue, Jan 24, 2012 at 12:37 AM, Seppo se...@kuutio.net wrote:I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version):DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Are you getting this error when 3ds max starts up or when you try to export? Cheers,Farshid ___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] no texture on object loaded from obj file
Hi, i load a model from an obj or osg file an set a texture to the stateset. after starting the program the object has no texture on it, there ist only one color on the object (but it is the same hue like the texture) Is there something i have forget? I've also tried a TexGen object Here is my code Code: n_plate = readNodeFile(plate.obj); //n_plate = readNodeFile(plate.osg); ref_ptrTexture2D myTex = new osg::Texture2D(readImageFile(olive.jpg)); n_plate-getOrCreateStateSet()-setTextureAttributeAndModes(0, myTex.get(), StateAttribute::ON); Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45108#45108 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] OSG Model Editor?
Hi, Thanks for the replies. @Zonk: I'm actually looking for an importer (ie, I already have the osg files) @Andreas: Thanks, I'll give the demo a try. Thank you! Cheers, Dennis -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45145#45145 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] no texture on object loaded from obj file
Hi John? I guess your obj/osg file simply doesn't supply texture coordinates. Search the forum/mailing list for similar problems, it has been discussed several times (AFAIR) cheers Sebastian Hi, i load a model from an obj or osg file an set a texture to the stateset. after starting the program the object has no texture on it, there ist only one color on the object (but it is the same hue like the texture) Is there something i have forget? I've also tried a TexGen object Here is my code Code: n_plate = readNodeFile(plate.obj); //n_plate = readNodeFile(plate.osg); ref_ptrTexture2D myTex = new osg::Texture2D(readImageFile(olive.jpg)); n_plate-getOrCreateStateSet()- setTextureAttributeAndModes(0, myTex.get(), StateAttribute::ON); Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45108#45108 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] My simple code won't compile with openscenegraph
Hi Tom, To me it sounds a bit like you haven't build openscenegraph. In order to use OSG you'll have to compile it on your system or get a prebuilt version. There are hints on the openscenegraph site how to build and deploy it. Also there are minimal projects in the example folder, that lead the way towards writing your own osg-based application. Unfortunally the osg website isn't reachable for me right now, so I cannot provide any links (but they are there on right side, believe me ;-)) cheers Sebastian Hi, I'm new to openscenegraph, and I'm trying to create something awesome with it. Code: // my hello world code - main.cpp int main() { std::cout Hello world; } When I try to compile this code, I get ten thousand errors. What did I do wrong? What am I missing? Here is what I did after I've created the xcode project with cmake: 1. Right click OpenSceneGraph - Add - New Target - shell tool -...finish 2. Right click myproject - Add - New file - C++ 3. Write above code in C++ file 4. Set active target to myproject 5. build and debug ... Thank you! Cheers, tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45026#45026 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] My simple code won't compile with openscenegraph
On 1/25/2012 4:22 PM, Tom Two wrote: When I try to compile this code, I get ten thousand errors. What did I do wrong? What am I missing? Here is what I did after I've created the xcode project with cmake: 1. Right click OpenSceneGraph - Add - New Target - shell tool -...finish 2. Right click myproject - Add - New file - C++ 3. Write above code in C++ file 4. Set active target to myproject 5. build and debug You should probably add your application to the CMake system and regenerate the xcode files, rather than adding it to the xcode project files that CMake generates. Or create a separate xcode project for your app, rather than add it to the OSG project (which makes more sense in the long run). -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osgmaxexp problems
Hi Seppo, What compiler are you using? I think max 2012 is compiled with VC 2008 SP 1, (at least the x64 version is; found some hints at autodesk.com that's true for x86 too). Using a different compiler for osg or osgMaxExp might cause problems. Laurens. On 1/31/2012 1:51 PM, Sergey Polischuk wrote: Hi If there were osg interface changes between version which ships with osgexp and yours, it can cause a crash. You should recompile osgexp with your osg version. 31.01.2012, 11:13, Seppo se...@kuutio.net: Hi Farshid, Yes, when 3ds max starts up it gives this error. Could it be since I also use newer OSG version than what was with the current stable release of osgmaxexp (1.0.1)? I have copied the corresponding dll files there too so it is not atleast missing any dll files, but I am not sure if that causes the problem anyway. Thanks, -Seppo *From:*osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org mailto:osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Farshid Lashkari *Sent:* 26. tammikuuta 2012 20:02 *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] osgmaxexp problems Hi Seppo, On Tue, Jan 24, 2012 at 12:37 AM, Seppo se...@kuutio.net mailto:se...@kuutio.net wrote: I have compiled osgmaxexp svn rev 236 without problems, but when using that I get this error when running 3DS max 2012 (32bit version): DLL (OSGEXP.dle) failed to initialize. Error code 998 - Invalid access to memory location. Are you getting this error when 3ds max starts up or when you try to export? Cheers, Farshid ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] FOV
Hi, em using Flight gear 1.9.0 with osg 2.8.0 The terrain and sky is generated in the window using 2 cameras far and near i tried 2 set window color to black using Osg - setColor(osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f)) and even tried with glut - glclearColor(0.0f, 0.0f, 0.0f, 1.0f) but only sky color is set 2 black and terrain and object and still present how can i remove terrain or set it to black .. @cris i tried to set the Nodemask to 0 but code doesn't come out of idle function ... ie window is not loaded :( ... Thank you! Cheers, Shaheed -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45152#45152 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org