Re: [osg-users] failed to read ".earth" file

2012-03-08 Thread Chris Hanson
2012/3/8 sqlserver_ok > i want to know ,when i use osgearth to make a program,i can't use > osgdb::readnodefile method to import a "*.earth" file to my scene .i just > want to know why i failed to do this ,and i want to know which Plug-in is > needed .my osgearth Version is the nearest version f

[osg-users] failed to read ".earth" file

2012-03-08 Thread sqlserver_ok
i want to know ,when i use osgearth to make a program,i can't use osgdb::readnodefile method to import a "*.earth" file to my scene .i just want to know why i failed to do this ,and i want to know which Plug-in is needed .my osgearth Version is the nearest version from svn. thank you!__

[osg-users] osg::text Question on character size when set to SCREEN_COORDS mode

2012-03-08 Thread David Glenn
Greetings! Just wondering: We had always assumed that if you set your setCharacterSize in the SCREEN_COORDS mode that you set it the size of pixels (as told to me originally by a friend) and the height in meters if you are in OBJECT_COORDS mode. I assume Right? D Glenn ---

[osg-users] Screen Shot question

2012-03-08 Thread Sergey Kurdakov
Hi Thomas > Is there a way to capture this programatically? here is example from osgWorks where you have full control: http://code.google.com/p/osgworks/source/browse/trunk/src/osgwTools/ScreenCapture.cpp Regards Sergey On Fri, Mar 9, 2012 at 4:27 AM, Thomas Lerman wrote: > I know I can c

[osg-users] Screen Shot question

2012-03-08 Thread Thomas Lerman
I know I can capture a single screen capture with _keyEventTakeScreenShot in the ScreenCaptureHandler. As long as I remember correctly, this writes it out to some file. Is there a way to capture this programatically? How about capture it to the clipboard or at least query what the file path is?

Re: [osg-users] [build] OpenGLES2.0 build error

2012-03-08 Thread Mike Wozniewski
Hi Tobias, Is there any chance you can post your cmake command that builds for OpenGL ES2? I tried yours (had to change the SDK to 5.0) but I get a ton of compile errors, starting with: 'glLoadMatrixf' was not declared in this scope Thanks, Mike -- Read this topic online here:

Re: [osg-users] vertex attributes with integer types

2012-03-08 Thread Joel Skelton
Christian, I looked into doing a quick fix based upon the type of the vertex attributes but I decided that wouldn't be valid or safe. The glVertexAttribPointer method that is currently used does have defined behavior for when the vertex attributes are integer types. Because of that there may b

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread David Glenn
robertosfield wrote: > Hi David, > > On 8 March 2012 16:28, David Glenn <> wrote: > > > At a University? All this time I thought that since OSG is so user involved > > in its development, I figured that it was controlled through some backwoods > > Linux server some ware in Europe.  Shows you h

Re: [osg-users] exception with cullVisitor->traverse(*_camera) after manually creating a geode

2012-03-08 Thread Renato Oliveira
Hi, awsome, thanks again for the advice. will do that from now on HAHA Thank you! Cheers, Renato -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46113#46113 ___ osg-users mailing list osg-users@list

Re: [osg-users] exception with cullVisitor->traverse(*_camera) after manually creating a geode

2012-03-08 Thread Robert Osfield
Hi Renato, A trick we use in the OSG to prevent problems like this is to place the destructor of the class into the protected or private sections, these prevents these classes being allocated on the stack, forcing the user to use new. I would recommend using this approach on your Mesh class as t

Re: [osg-users] exception with cullVisitor->traverse(*_camera) after manually creating a geode

2012-03-08 Thread Renato Oliveira
Hi, i finaly solved the problem. I kind of feel stupid with this issue. I was creating the my mesh class with out allocating memory for it. Mesh mesh; //wrong Mesh* mesh = new Mesh; //right thanks again for the advices Thank you! Cheers, Renato -- Read this topic online here

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread Robert Osfield
Hi David, On 8 March 2012 16:28, David Glenn wrote: > At a University? All this time I thought that since OSG is so user involved > in its development, I figured that it was controlled through some backwoods > Linux server some ware in Europe.  Shows you how much I keep up with things > out he

Re: [osg-users] [osgPlugins] Write animation to mpeg or other video format

2012-03-08 Thread Vincent Bourdier
Hi, Using osgDB::writeImageFile you can save an osg::Image to you hard drive, the format available will be depending on the plugins you have. To make this image, just use the viewer/camera to get the pixel buffer. Or simply use the screenCaptureHandler, you can find it in the examples, to ob

[osg-users] [osgPlugins] Write animation to mpeg or other video format

2012-03-08 Thread Zachary Hilbun
Hi, I want to be able to animate a scene and then write the images to an image format such as mpeg or other format. Is this possible using OSG? If so, is there any documentation on how to do it or is this just one of those "read the source code" things? Thank you! Cheers, Zachary --

Re: [osg-users] osgdem

2012-03-08 Thread Chris Hanson
On Thu, Mar 8, 2012 at 9:04 AM, Olivier Camus wrote: > Hi, > > Is there some of you who have already build Osgdem on Windows? > > I do not success to build it (from VirtualPlanetBuilder project). > I have. osgEarth as well. Contact me privately. > > > -- > Chris 'Xenon' Hanson, omo

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread David Glenn
robertosfield wrote: > Hi Glenn, > > I'm afraid the whole university network is down right now. We'll need > to wait till that get things back online. > > Robert. > > On 7 March 2012 23:23, David Glenn <> wrote: > > > Greetings! > > > > Is the main OSG website up? > > > > Tried to get on wi

Re: [osg-users] osgexport - new version

2012-03-08 Thread Maia Randria
Hi, Thanks. I will do so. Some report in the log file: Type of eye.r is MESH exporting object eye.r mesh_object is Sphere.012 mesh eye.r with material eye.l vertexes reduced from 60 to 24 faces 15 uvs channels 1 - dict_keys(['UVEye.l']) WARNING update material animation not yet supported WARNIN

[osg-users] [forum] using a TV remote control

2012-03-08 Thread Helen Diez
Hi, I'm trying to implement an OSG application using a TV remote control. At the beggining I had my code prepared to detect keyboard events as follows: AnimationEngine::keyboardEventHandler* keh = new AnimationEngine::keyboardEventHandler(); keh->addFunction('a', AnimationEngine::keyboardEventHa

[osg-users] osgdem

2012-03-08 Thread Olivier Camus
Hi, Is there some of you who have already build Osgdem on Windows? I do not success to build it (from VirtualPlanetBuilder project). Regards, Olivier. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread Jordi Torres
Hi all, openscenegraph.org is up again. Cheers. 2012/3/8 Robert Osfield > Hi Glenn, > > I'm afraid the whole university network is down right now. We'll need > to wait till that get things back online. > > Robert. > > On 7 March 2012 23:23, David Glenn wrote: > > Greetings! > > > > Is the ma

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread Robert Osfield
Hi Glenn, I'm afraid the whole university network is down right now. We'll need to wait till that get things back online. Robert. On 7 March 2012 23:23, David Glenn wrote: > Greetings! > > Is the main OSG website up? > > Tried to get on without any seccess! > > D Glenn > >