Re: [osg-users] osg::Referenced::unref() thread safety

2012-04-06 Thread mikael lemercier
For information, my problem ( Warning: deleting still referenced object XXX of type 'XXX' the final reference count was 1, memory corruption possible. Followed by a crash. ) came from osg plugins in 2.9.5 version. In Texture1D.cpp, Texture2D.cpp, etc..., the XXX_readLocalData function (that can

Re: [osg-users] [build] [Tutorial] Building osgAndroidExampleGLES1/2 on Ubuntu 11.10

2012-04-06 Thread Koduri Lakshmi
Hi Seylox, Thank you very much for nice tutorial. I am new to OSG and Android development. I followed you tutorial and did successfully. But I got some problems while building. Here I listed my problems with solutions. It may useful for some one. Error - 1) While bulding I got the error

Re: [osg-users] Help:can cameras in different graphics contexts visit the a changing view node in a multi-threaded way?

2012-04-06 Thread Robert Osfield
Hi Shuiying, osgViewer is written to natively support multi-context multi-threaded viewers, however for you needs it may well made not be the best route. For render to texture work the result is required for the main camera so will have to be done before the main camera so would necessarily be

Re: [osg-users] osg::Referenced::unref() thread safety

2012-04-06 Thread Martin Naylor
Hi, I have just received a crash in the example osgtexture2d. This sounds like the problem you are talking about, as it doesn't happen 100% of the time sort of 1-4/10 times everytime its lanched or sometimes within a few seconds of opening, other times a few minutes.. Here is a stack trace

Re: [osg-users] Geometry not rendered on ATI using GL3 shaders

2012-04-06 Thread Roland Hill
Hi David, Thanks for your suggestion. I tried adding the line but it did not make any difference - still nothing rendered using osgsimplegl3 on the ATI machine. I have updated to the latest trunk and now get the following message: Warning: detected OpenGL error 'invalid enumerant' at After

[osg-users] .ive acronym?

2012-04-06 Thread Akilan Thangamani
hi I could not find the acronym of .ive. Every where it is said that it is OSG truncated binary format. But from where these three letters have been taken?? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46906#46906

[osg-users] std::isnan on GCC 4.6.3

2012-04-06 Thread Chris Best
Been having a compile problem trying to build our system on Fedora 16 for a while now. We waited for a couple more releases of OSG to see if it would resolve itself, but it seems it hasn't... In file included from /usr/local/include/osg/Vec2f:17:0, from

Re: [osg-users] Geometry not rendered on ATI using GL3 shaders

2012-04-06 Thread David Callu
Hi Roland So there are an OpenGL error somewhere in the scene graph when OSG compile GL object. You can use gDEBugger to track down the gl call that generate an error. BTW have you installed the latest ATI driver ? David Callu 2012/4/6 Roland Hill roland.h...@fourwindstechnology.com.au Hi

Re: [osg-users] .ive acronym?

2012-04-06 Thread Paul Martz
I believe it has something to do with OSG's early relationship to Inventor. -Paul On 4/6/2012 8:00 AM, Akilan Thangamani wrote: hi I could not find the acronym of .ive. Every where it is said that it is OSG truncated binary format. But from where these three letters have been taken??

[osg-users] Spherical polygon to rectangular

2012-04-06 Thread Doug Domke
I'm trying to implement a transformation that I'm hoping OSG functions will simplify. Basically, I have a polygon defined by az/el coordinates on a unit sphere. However, I want to visualize the sphere with a rectangular region. The rectangular region would map to the entire sphere where X is

Re: [osg-users] [osgPlugins] VRML gets rendered incorrectly with colorPerVertex FALSE

2012-04-06 Thread Jan Ciger
On Thu, Apr 5, 2012 at 6:53 PM, Stefan Radomski o...@mintwerk.de wrote: Hello Jan, I am sorry, seems like I played around with the file too much before submitting - colorPerVertex is supposed to be set to false. I have had mixed results with different svn tags and am still trying to narrow

Re: [osg-users] .ive acronym?

2012-04-06 Thread Jason Daly
I remember it being something more generic (interactive virtual environment, or something like that), and not tied to any kind of history. I vaguely recall the e-mail thread about what to call the format, but I can't remember any specifics. We don't seem to have mail archives that go back

[osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?

2012-04-06 Thread Zachary Hilbun
Hi, I've seen debug environment variables in the OSG source code such as FATAL | WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but I haven't seen any documentation on what they do. Is there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to one of these?

Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?

2012-04-06 Thread Chris Hanson
On Fri, Apr 6, 2012 at 2:55 PM, Zachary Hilbun osgfo...@tevs.eu wrote: Hi, I've seen debug environment variables in the OSG source code such as FATAL | WARN | NOTICE | DEBUG_INFO | DEBUG_FP | DEBUG | INFO | ALWAYS but I haven't seen any documentation on what they do. Is there some

Re: [osg-users] Problems with DotOsgWrapper in OSG 3.1.1 on OSX 10.7

2012-04-06 Thread Stephan Huber
Hi, Are you 100% sure, that the version of the plugins corresponds to the version of the osg core libs? I'll try to compile current osg and test it against one of my apps this weekend, as my setup is similar to yours and report back to the list. cheers, Stephan Am 05.04.12 20:55, schrieb

Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?

2012-04-06 Thread Zachary Hilbun
Hi, When it runs, it is constantly dumping out: Cull draw end cull draw To the Console window of Eclipse during debug. If I dump out something myself, it gets lost among all that text. I'd like to be able to control what is being dumped out. I assumed there would be some kind of

[osg-users] Can I have instances (vs. clones) with different colors?

2012-04-06 Thread Preet
Hey all, My scene makes use of a *lot* of repeating geometry. The geometry is either simple primitives (sphere, pyramids, etc) or osgText::Text. These objects are duplicated many times and are scaled/rotated/translated all over the scene. The objects need to have differing colors and transforms,