Raymond,
In case it helps, my port is pretty much up to date, and it avoids
cmake problems, dependencies and so on. It works with the latest XCode
and it uses ObjectiveC Automatic Reference Counting. It's currently
working with GLES1. I mentioned the github address on a previous
e-mail on this
Hi,
has anyone tried loading textures, meshes etc from the Qt resource system? I am
thinking about how best to distribute my resources with my application.
Thank you!
Cheers,
Martin
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Hi,
Ok, good to know. I think I will try it out.
thanks
Raymond
On 5/3/2012 9:47 AM, Eduardo Poyart wrote:
Raymond,
In case it helps, my port is pretty much up to date, and it avoids
cmake problems, dependencies and so on. It works with the latest XCode
and it uses ObjectiveC Automatic
Hi Raymond,
Am 02.05.12 21:11, schrieb Raymond de Vries:
I would like to follow your procedure to build a set of iOS libs and I
am following your instructions in this mail and on the new website
(which is progressing nicely btw, congrats!). I have some questions
though...
In this mail,
Hi Stephan,
I would like to follow your procedure to build a set of iOS libs and I
am following your instructions in this mail and on the new website
(which is progressing nicely btw, congrats!). I have some questions
though...
In this mail, you mention that cmake nightly build should be
Hi Raymond,
Am 03.05.12 11:18, schrieb Raymond de Vries:
I would like to follow your procedure to build a set of iOS libs and I
am following your instructions in this mail and on the new website
(which is progressing nicely btw, congrats!). I have some questions
though...
In this mail, you
Hi,
Cool, 2 times succes: cmake is working properly now and finds Xcode:
- the upgrade of cmake was not done properly, some symlinks were still
pointing to older versions. Fixed them by hand. (btw I needed to remove
some other cmake related stuff by hand too)
- Installed Command Line Tools
Hi Martin,
I havend tried it, but usually you should be able to contruct QImages or
QPixmaps with the resources identifier and then you cann pass the loaded data
to OGL.
Cheers,
Torben
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Thanks Chris,
That was really helpfull, it worked well.
Cheers,
David
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John,
Does this happen in your app or in just in osgviewer with the vpb database?
I see a PositionAttitudeTransform in your stack trace and VPB doesn't
generate databases with PATs so I'm wondering if it's something else going
on.
Jason
On Wed, May 2, 2012 at 8:19 AM, John Vidar Larring
The only problem I've ran into is Qt can't find the plugins needed to load the
textures. I have to build in visual studio to see any textures.
Cheers,
Braden
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Hi Glenn,
Congratulations! I have taken the liberty of adding a community-new in the
new website. I was missing a couple of up-to-date news :).
Cheers
2012/5/1 Glenn Waldron gwald...@gmail.com
I want it too! My Tegra 3 is at risk of dying from atrophy.
Same sad story: all we need is a
Hi Art,
I have added this announcement to the new website too. Hope it help to find
somebody.
Cheers.
2012/5/2 Art Tevs arti_t...@yahoo.de
Dear OSG-Community,
I am posting this thread in order to find suitable persons to be moderator
and/or an administrator of the official OSG forum. What
Thanks Jordi!!
Glenn Waldron / @glennwaldron
On Thu, May 3, 2012 at 1:33 PM, Jordi Torres jtorresfa...@gmail.com wrote:
Hi Glenn,
Congratulations! I have taken the liberty of adding a community-new in the
new website. I was missing a couple of up-to-date news :).
Cheers
2012/5/1 Glenn
Never mind. I'm an idiot. Spherical Manipulator.
Cheers,
Braden
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Hi Martin,
has anyone tried loading textures, meshes etc from the Qt resource system? I am
thinking about how best to distribute my resources with my application.
I have loaded meshes (in .osg format) from Qt resources in the past, yes.
In general as long as the plugin you want can accept a
Hi,
I'm seeing error 1286 (FB OP) error in my own separate context (just doing a
simple glClear) when in the middle of a OSG apply.
Let me provide the context.
a) I have my own overridden implementation of TextureRectangle that performs
rendering from existing textures (from AVFoundation under
Hi Braden,
I suppose you have distributed your Qt libraries but not the plugins. Qt
compiles most image formats as plugin by default. Your VS is aware of the full
Qt Installation, but maybe not your machine. In short, you have to distribute
the Qt libs (qtroot/bin/*) as well as the image
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