Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Eduardo Poyart
Raymond, In case it helps, my port is pretty much up to date, and it avoids cmake problems, dependencies and so on. It works with the latest XCode and it uses ObjectiveC Automatic Reference Counting. It's currently working with GLES1. I mentioned the github address on a previous e-mail on this

[osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Martin Scheffler
Hi, has anyone tried loading textures, meshes etc from the Qt resource system? I am thinking about how best to distribute my resources with my application. Thank you! Cheers, Martin -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47525#47525

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Raymond de Vries
Hi, Ok, good to know. I think I will try it out. thanks Raymond On 5/3/2012 9:47 AM, Eduardo Poyart wrote: Raymond, In case it helps, my port is pretty much up to date, and it avoids cmake problems, dependencies and so on. It works with the latest XCode and it uses ObjectiveC Automatic

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Stephan Maximilian Huber
Hi Raymond, Am 02.05.12 21:11, schrieb Raymond de Vries: I would like to follow your procedure to build a set of iOS libs and I am following your instructions in this mail and on the new website (which is progressing nicely btw, congrats!). I have some questions though... In this mail,

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Raymond de Vries
Hi Stephan, I would like to follow your procedure to build a set of iOS libs and I am following your instructions in this mail and on the new website (which is progressing nicely btw, congrats!). I have some questions though... In this mail, you mention that cmake nightly build should be

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Stephan Maximilian Huber
Hi Raymond, Am 03.05.12 11:18, schrieb Raymond de Vries: I would like to follow your procedure to build a set of iOS libs and I am following your instructions in this mail and on the new website (which is progressing nicely btw, congrats!). I have some questions though... In this mail, you

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Raymond de Vries
Hi, Cool, 2 times succes: cmake is working properly now and finds Xcode: - the upgrade of cmake was not done properly, some symlinks were still pointing to older versions. Fixed them by hand. (btw I needed to remove some other cmake related stuff by hand too) - Installed Command Line Tools

Re: [osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Torben Dannhauer
Hi Martin, I havend tried it, but usually you should be able to contruct QImages or QPixmaps with the resources identifier and then you cann pass the loaded data to OGL. Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47531#47531

Re: [osg-users] [build] osgText library

2012-05-03 Thread David Fernandes
Thanks Chris, That was really helpfull, it worked well. Cheers, David -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47532#47532 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Intermittent crashes in osgTerrrain::Terrain::traverse(...) [SingleThreaded]

2012-05-03 Thread Jason Beverage
John, Does this happen in your app or in just in osgviewer with the vpb database? I see a PositionAttitudeTransform in your stack trace and VPB doesn't generate databases with PATs so I'm wondering if it's something else going on. Jason On Wed, May 2, 2012 at 8:19 AM, John Vidar Larring

Re: [osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Braden Edmunds
The only problem I've ran into is Qt can't find the plugins needed to load the textures. I have to build in visual studio to see any textures. Cheers, Braden -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47534#47534

Re: [osg-users] ANN: osgEarth 2.2 released

2012-05-03 Thread Jordi Torres
Hi Glenn, Congratulations! I have taken the liberty of adding a community-new in the new website. I was missing a couple of up-to-date news :). Cheers 2012/5/1 Glenn Waldron gwald...@gmail.com I want it too! My Tegra 3 is at risk of dying from atrophy. Same sad story: all we need is a

Re: [osg-users] [ANN] Looking for forum moderators and administrators

2012-05-03 Thread Jordi Torres
Hi Art, I have added this announcement to the new website too. Hope it help to find somebody. Cheers. 2012/5/2 Art Tevs arti_t...@yahoo.de Dear OSG-Community, I am posting this thread in order to find suitable persons to be moderator and/or an administrator of the official OSG forum. What

Re: [osg-users] ANN: osgEarth 2.2 released

2012-05-03 Thread Glenn Waldron
Thanks Jordi!! Glenn Waldron / @glennwaldron On Thu, May 3, 2012 at 1:33 PM, Jordi Torres jtorresfa...@gmail.com wrote: Hi Glenn, Congratulations! I have taken the liberty of adding a community-new in the new website. I was missing a couple of up-to-date news :). Cheers 2012/5/1 Glenn

Re: [osg-users] Camera help

2012-05-03 Thread Braden Edmunds
Never mind. I'm an idiot. Spherical Manipulator. Cheers, Braden -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47538#47538 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Jean-Sébastien Guay
Hi Martin, has anyone tried loading textures, meshes etc from the Qt resource system? I am thinking about how best to distribute my resources with my application. I have loaded meshes (in .osg format) from Qt resources in the past, yes. In general as long as the plugin you want can accept a

[osg-users] Odd 1286 (GL_INVALID_FRAMEBUFFER_OPERATION_EXT) in my own context during a render update traversal

2012-05-03 Thread Neil Clayton
Hi, I'm seeing error 1286 (FB OP) error in my own separate context (just doing a simple glClear) when in the middle of a OSG apply. Let me provide the context. a) I have my own overridden implementation of TextureRectangle that performs rendering from existing textures (from AVFoundation under

Re: [osg-users] Loading OSG resources from Qt QResource system

2012-05-03 Thread Torben Dannhauer
Hi Braden, I suppose you have distributed your Qt libraries but not the plugins. Qt compiles most image formats as plugin by default. Your VS is aware of the full Qt Installation, but maybe not your machine. In short, you have to distribute the Qt libs (qtroot/bin/*) as well as the image