Hi Everyone:
I'm seeing behavior in my application whereby an osg Window will come up, but
won't respond to any events for a few (sometimes 10 or more seconds).
Rendering is happening during this time, but no event processing.
I tracked it down to the following:
1. The event queue is co
Sergey,
That fixed it, thank you!
-B
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sergey
Polischuk
Sent: Tuesday, June 19, 2012 1:59 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Error repor
Hi,
The Deployment target is 5.1.
I tried to force the ScaleFactor using your code. This lead to the problem
that I have to double the viewport size or everything except the top left
quarter of the screen is black.
This seems a bit strange to me...
Further work must be deferred to next week.
Then
Hi, Brad
Add this lines and you should be ok:
texture->setSourceType(GL_HALF_FLOAT);
texture->setSourceFormat(GL_RGB);
Cheers,
Sergey.
19.06.2012, 05:01, "Brad Colbert" :
> Hi,
>
> I'm getting an error when I try to use a floating point texture as a cube map
> for an FBO. I'm able to
Great works!!!
在2012-06-18,"Wang Rui" 写道:
-原始邮件-
发件人: "Wang Rui"
发送时间: 2012年6月18日 星期一
收件人: "OpenSceneGraph Users"
主题: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything :-)
Hi all,
I'm glad to announce a new project I'm working on in the scope of osgRecipes
(als
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